Chapter 752: Chapter 265: The Amazing Evolution of the Three-Eyed Zombie_2
"If played well, this card can be quite useful."
"A good card outside of the plan, let’s put it aside first."
"A must-have among alternatives."
Ree Shil is quite bullish on this card.
Continuing further, he really found some targets when previewing two thousand and four thousand cards.
Two demon summoning cards.
The first one is a human wearing a strange mask.
There is a red pattern of open-mouthed teeth on the mask, looking quite horrifying.
[Red Fang Apostle]
Berserk, 30 points, D
Attack 30, 100/100
[Red Fang Sacrifice - 100% Max Health]: Red Fang Apostle sacrifices itself and 1 of the regular cards on your side, summoning [Lesser Infernals] on all empty regular card positions
[Lesser Infernal]
Berserk, 0 points, C
Attack 0, 1/1
[Inferior - Passive]: Lesser Infernal automatically exits after 1 round
[Sulfur Body - Passive]: When Lesser Infernal exits, it deals 5 points of True Damage that ignores [Defense] to adjacent cards
"A card whose summons have a higher rank than the original body, this is the first time I’ve seen one."
How should this card be evaluated? It has its strengths and weaknesses.
Its function is to fill the entire card table in this round.
It can accomplish the task of blocking damage, basically ensuring that the cards on your side won’t be attacked by the enemy in this round.
However, the cost of their exit is quite significant.
Ignoring [Defense] for both enemies and allies, True Damage as well.
That means that aside from using [Shield] to mitigate, there is no way to reduce their self-destruct damage.
In theory, a single card will bear up to 20 self-destruct damage from 4 adjacent positions.
If not used properly, it might put oneself in a disadvantageous position.
But when the enemy has more cards, it’s easier to turn the tables.
As for this card, Ree Shil doesn’t want it that much.
Because the cost of this guy’s skill activation is too high, it requires the sacrifice of two regular cards of his own, including himself.
And the skill effect is not too stable as well.
As for the second card, it’s decent.
The card’s projection is a demon mage wearing a robe and horns on his head.
[Horned Magician]
Listening to the Wind, 30 points, B
Attack 30, 100/100, 0/4
[Aggressive - Passive]: Horned Magician recovers 0.5 Energy points when [Attack] or [Defense]
[Irritable - Passive]: Every time Horned Magician takes damage twice in a round, he loses 0.5 energy points
[Hellfire - 4 Energy points]: Horned Magician summons 1 [Hellfire] on an empty card position (limited to 1 time per round)
[Hellfire]
Berserk, 40 points, C
Attack 40, 150/150
[Massive Size - Passive]: Hellfire occupies 1 row and 2 card positions, Health Points +50
[Persistent Burn - Passive]: Hellfire deals 10 points of [Ignition] damage to adjacent units every round
This card is powerful enough.
And both [Horned Magician] and [Hellfire] have demon card tags.
It may have better compatibility with the [Top-grade Dimensional Demon Enhancement Stone].
The downside is that the difficulty of completing the summon is a bit high. Firstly, 4 Listening to the Wind energy points mean that it needs to [Standstill] for 4 rounds, or [Attack] and [Defense] for 8 rounds.
Additionally, since [Horned Magician] loses energy when taking damage, it means that it must be well protected.
Considering that Horned Magician might need to participate in DPS to finish off opponents, Ree Shil estimates that it will take an average of 5-6 turns to successfully summon on the card table.
As for the intensity, it can’t be compared with [Machine N].
After all, that requires 10 Listening to the Wind energy points to summon.
Although two [Interstellar Outpost] cards only require 5 rounds, in practice, it still belongs to a 10-energy second-level summoned creature.
Considering enemy interference and other factors, 10 Listening to the Wind energy points are much more difficult than 4.
"All in all, it’s OK. It’s a must-have among alternatives."
So he pulled this card out as well.
Ultimately, after previewing ten thousand cards, Ree Shil picked out 5 of them.
[Infiltrator], [Horned Magician], plus two [Move] cards he needed, and a B-level waste card that looked like it could be dismantled for good materials but had no practical use on the card face.
"Let’s do it one by one."
He didn’t rush into the next level, but chose to lie down instead.
He didn’t know what new mode of enemies would appear later, so he decided to see how the new cards could enhance his deck first.
First, he spent about ten minutes previewing the results of card-fusion between [Infiltrator] and his own card deck in a batch mode.
Of course, the sword cards and Kung Fu cards were excluded.
Because according to his speculation, he could give [Infiltrator] a good skill, then it could temporarily obtain the tags of sword cards or Kung Fu cards, enter the card deck and fight.
So a dozen successful results were presented before him.
"Yeah, why didn’t I think of that just now?"
"This is quite awesome."
He set his eyes on the only solution.
[Infiltrator] + [Three-eyed Zombie] = [Three-eyed Spy]
"It’s you."
Making up his mind, he clapped his hands.
Buzz!
Light poured out from between his hands, and the card was made.
The masked man in black in the card projection suddenly had an additional vertical eye on his forehead. ƒrēewebnovel.com
[Three-eyed Spy]
Balanced, 30 points, B
Attack 30, 100/100
[Hidden Outfit - Passive]: The Three-eyed Spy conceals part of its information
[Fish-eye mix - Passive]: The Three-eyed Spy gains the most common tag according to the revealed cards on your side of the field
[Identity Unknown - Passive]: The Three-eyed Spy can enjoy the broad passive gain of the enemy scene cards, ignoring the tags