NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 212 - 85: Multiplayer PVP_3

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 212 - 85: Multiplayer PVP_3
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Chapter 212: Chapter 85: Multiplayer PVP_3

It is like a wheel battle, with only one person from each side able to face off on the card table at a time.

The advantage of the side with more people is that they can adopt a war of attrition strategy.

The person who goes first strives to exhaust the opponent’s cards as much as possible before the second person, in a full state, steps up.

However, several points need to be noted:

1. Each person can only play once, and cannot return to the table after switching.

2. When switching places, you will lose two rounds completely.

3. The person coming up has to start revealing cards again, while the opponent retains their card face, health, exited cards, and revealed cards in the same state.

4. If the card player who goes first is defeated and their King Card is played, they will be deemed defeated→exit the Instance. The card player replacing them will still need to pause for two rounds.

5. The side with fewer people has privileges and will receive more card draw rewards if they win.

6. The side with fewer people also has the privilege to discard a card and end the card game to escape.

That’s to say, the best situation Ree Shil envisages is Andrew Hill replacing all the regular cards of the other party with his own regular cards.

Then swap himself in. Even if he is stalled for two rounds and is hit by the other party’s Covered Card for free, it is still not a loss.

"Hmph, you guys at this level, probably underestimated me."

At this point, the gnome mothfolk also received the card player information from the opposing party, an average level number: LV9.

To be honest, he was a little flustered when he was originally marked for 2V1.

This is the result?

An average level of LV9?

"Ding Dong!"

Later, he received one more piece of information.

"Hahahaha! It really is heavenly help."

"Let’s see how you guys play now!"

This made the gnome mothfolk even more confident.

Escape?

Impossible!

What’s more, after defeating these two guys on the opposite side, he will receive 5 card draw chances, which is simply delightful!

Soon, both sides had their card games set up.

In the first round, they each revealed their Scene Cards first.

What Andrew Hill revealed was that C-Class [Highland Advantage].

The reason why Ree Shil climbed up the stone to mark the other party was to get this Scene Card.

On the other hand, the gnome mothfolk were not to be outdone, or even stronger.

He revealed a B-Grade Scene Card.

[Mothfolk World]

Scene, B

[Moth Swarm]: Each unveiled card of the same type on your side increases the Attack Power of that class of cards by +1, with a maximum of no more than 5.

[Fire Rush]: During the round when your card is leaving the field, choose a target to suffer 5 True Damage.

[Cocoon]: Every 1 round you can choose a regular revealed card to put into [Petrification] in this round.

([Petrification]: The target loses its ability to act, the total attack damage received in this round -20)

Although he is not a native of this world, because his bloodline is quite compatible with this place, he obtained a very good Scene Card.

"Good grief, is this the power of a B-Grade Scene Card?"

Ree Shil stated that he was a little frightened.

It has Attack Power bonus, True Damage, and hard control.

It’s really cool.

Next up, the First Row Cards of both parties were revealed.

[Azure, Loyalty!] x2

[Azure, Glory!]

What Andrew Hill played was his strongest card set, the Azure Knight Set.

The Card Projections on both sides were the same, a medieval knight with blonde-blue eyes, wielding a steel sword and wearing simple armor.

The one in the middle was wearing fully enclosed armor and holding a long knight spear.

[Baraton!]

[Barasong!]

[Bara Hong!]

On the other hand, what the gnome mothfolk revealed were three cards with grotesque projections.

Three crawling creatures of similar style, but not entirely the same.

Color, size, and specific shape all differ.

If you say they look like mire, that’s not the whole story.

Because there is a pair of arms with long fingernails on that mud, they move by scraping the ground with their arms.

They have twisted features on the mud, which look bizarre and frightening.

"B-class cards, and they’re all... 40 points?"

Ree Shil did not expect the other party to come up with such intensity.

You need to know, a 6+1 card round only has 210 points, using up 120 points in the first row, which means that the remaining 4 cards only have 90 points to use.

It seems that the other party intends to take the initiative from the start.

The most critical point is that these three cards have the same skill.

[Bara Bara Little Magic Moss]: When there is a Bara-class card revealed on the field, Attack Power +1.

Plus the opponent’s Scene Card [Moth Swarm], it’s like having +6 Attack Power.

x 3 = 18. It leads the other party by 18 attack points at the start, which is quite terrifying.

Furthermore, Ree Shil is positive that the cards the other player has next must be Bara monster cards.

As expected, even if Andrew Hill’s Azure Knight Set is powerful, it is no match for the opponent’s Scene Card + Linked Card Effects.

By the end of the 3rd round, the open card face had changed to 5V3.

In other words, Andrew Hill had two cards taken away, while the opponent had not lost a single card.

"Sigh..."

Ree Shil suddenly had a bad feeling.

Andrew Hill was likely to leave him a difficult situation to deal with.

Please note that when it is his turn later, he has to suffer two rounds of attacks without retaliating, and he is still in the Covered Card state, and he can’t even defend.

"Turns out you overestimate your abilities, hahaha."

In the face of such a huge advantage, the gnome mothfolk laughed confidently.

As a result, he made a decision that was unexpected.

"I won’t reveal my last regular card, consider it a concession to you."

His hand, which was resting on the regular card on the left column, was put down and picked up again.

With the arrival of the 4th round, the gnome mothfolk did as he stated.

He really didn’t reveal his last regular card.

"I don’t need your concession!"

Andrew Hill lifted his sign irritably. It’s clear he doesn’t accept this kind of insult.

"Don’t mind him, do your own thing."

"Follow your original plan."

However, Ree Shil saw through the opponent’s intentions at a glance.

There’s a trick, definitely a trick.

Getting Ree Shil’s reminder, Andrew Hill cooled down a bit.

He remembered that he wasn’t actually trying to win this round, he just needed to do his best to exhaust the opposing party and create opportunities for Ree Shil.

So, with the right mindset, he ruled out the mental interference of the other party and continued with his serious play.

In the end, he chose to switch with Ree Shil in the round when his King Card was about to be unveiled.

The first line cards of the gnome mothfolk were also successfully taken down by him, leaving only one card with residual health.

Next, the card table is handed over to Ree Shil.

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