NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1228 - 480: S level Kung Fu Deck_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1228 - 480: S level Kung Fu Deck_2
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Chapter 1228: Chapter 480: S level Kung Fu Deck_2

Having looked over these, he decided to check out the remaining other main cards.

He started with the Kung Fu Card Set.

Within the Kung Fu Card Set, the most commonly appearing combination will naturally be the Monkey, Panda, and Monk cards.

The Monkey is already S-rank, leaving only the Panda and the Monk to be upgraded.

The S-rank version of "Sweeping Monk" changes little on the card face.

First, its S-rank material is a card named "Golden Broom."

After obtaining the Material Card, the promotion mission also turns out to be quite odd.

He is actually required to enter a specific virtual space and shoot a complete martial arts movie with the "Sweeping Monk’s" puppet followers as the main character, lasting over 120 minutes.

After simplification, the 120+ minute film is condensed into a 20+ minute short film.

Whether the finished film meets the standard is judged by the system.

Ree Shil’s experience in filming is limited to his experience with "Frog Star Road."

He had no idea where to start when it came to filmmaking.

Let’s take a look at the card face.

"Sweeping Monk"

Determination, 20 points, S

Attack 20, 100/100, 1/5

"Temperament-Passive": The Sweeping Monk cannot [Defense] or [Attack].

"Qi Drawing-Passive": Every round, the Sweeping Monk can choose one target to [Taunt].

"Counter-Attack Passive": When the Sweeping Monk is attacked, it immediately counterattacks the target.

"Gang Aura-Passive": The Sweeping Monk gains 1 energy point when revealing the card, and during rounds with a [Shield], its attack power increases from +10 to +15.

"Qigong-100% Energy": The Sweeping Monk gives itself a [Shield] for 1 round. For every 1 point of energy consumed, it gains 10 points shield value.

The main change for this card is that its energy limit increased from 2/2 to 5/5.

The increase in the energy limit means a significant enhancement in the benefits of the active skills.

Being able to gain a 50-point [Shield] is now a very high value.

And the increase in attack power while having a [Shield] boosts its threat output even more.

But the most crucial addition is the new term.

[Taunting] a target each round is practically a divine skill for Determination Card.

It’s like gaining a stable source of energy.

And for the "Sweeping Monk," it also means extra opportunities for dealing damage,

which fits it perfectly.

The promotion material for "Weapon Master" is an S-rank Material Card named "Magic Cookie."

The promotion mission is to control the Panda in a simulation level and use cookies to kill 1000 enemies.

Ree Shil really couldn’t imagine how to kill enemies with cookies.

But after all, it’s called Weapon Master, so there must be some way to even use cookies as weapons.

The S-rank version of "Weapon Master" is primarily a pure strength upgrade.

"Weapon Master"

Determination, 30 points, S

Attack 30, 100/100, 0/3

"Bear Dominates-Passive": The Weapon Master has the Domineering Body effect.

"Ethereal Constitution-Passive": The Weapon Master’s single instance of damage taken will not exceed 30 points.

"Determination Truth-Passive": When the Weapon Master [Defense], it gains 1 energy point recovery.

"Mysterious Energy Conversion-Passive": When the Weapon Master initiates [Pursuit], it gains 15→20 points of [Healing].

"Golden Bell Echo-1 Energy Point": The Weapon Master enters [Defense] and gains a [Pursuit] effect that deals 20 points of fixed damage.

([Pursuit]: Immediately perform an attack on an enemy target under control effects.)

First, it transformed from a 40-point card with 20 attack to a 30-point card with 30 attack, and the cost of reduced attack from "Ethereal Constitution" has vanished.

Even though this card has to [Defense] most of the time and can’t deal damage, it has still gained 10 points.

Then it gained "Domineering Body," which makes it immune to control effects.

Having looked at so many S-rank cards, Ree Shil knew effects like "Domineering Body" or "Coating" were not rare for them.

Next, the healing effect of [Pursuit] increased.

Unlike "Hanzel Yellow," whose [Pursuit] works with both control and debuff effects,

the "Weapon Master’s" [Pursuit] is limited to control effects.

However, this [Pursuit] can work tremendously well with the "Sweeping Monk’s" [Taunt].

The target taunted will suffer one counter from the "Sweeping Monk" and one pursuit from the "Weapon Master."

Just these two damages already amount to 30+20=50 points. freewёbnoνel.com

Together with the 30-point attack from "False Saint," that’s 80 points.

Previously, the biggest flaw in his first row card deck combination was the lack of offensive threat in the early game.

If all were upgraded to S level, the problem would be solved easily.

It would turn into a first row card deck combination that was both tough and had control, as well as output power.

It can be described in one word: cheeky.

Then there are the Kung Fu Cards, which were second in terms of usage rate.

The Crow-man that had followed him for a long time, a meeting gift from the Wind Chasing Messenger back then.

At that time, the other party had demonstrated card faces from D to A levels but did not show the S-level card face.

Now, Ree Shil finally got to see it.

The crow-man boy in the projection had still grown into a young man.

And its advancement is quite surprising.

First of all, it has great potential, of the kind that gets it right in one step.

But acquiring the upgrade materials is difficult, similar to the Kung Fu Sheep God.

The original Kung Fu Sheep God was obtained through a card of the essence blood of a semi-god with ox horns.

As for the Crow-man, it requires a card of the essence blood of a semi-god with feathers.

Why not a divine deity, because essentially deities do not have an original body and therefore do not have something like essence blood.

As for the upgrade mission, it is exactly the same as that of the Sheep God.

It is also to challenge divine deities.

Because its S-rank version is also...

Crow God

Listening to the Wind, 30 points, S

Attack 30, 100/100, 0/6

Wind of Affinity-Passive: The Crow God recovers an additional 0.5 to 1 energy point each round

Martial Wind - Passive: When the Crow God moves, it releases a 30-point [Treatment] to the adjacent Kung Fu Reveal Card it passes by

Scythe Wind - 1 Energy Point: The Crow God attacks a target and recovers 2 energy points

Wind of Traveler - 2 Energy Points: The Crow God executes a 1-card-position [Movement]

Wind of Loyalty - 3 Energy Points: The Crow God selects a Kung Fu Reveal Card to attack together

That’s right, it has also become a deity-themed card.

Although it hasn’t changed as drastically as the Sheep God, the strength of the Crow God is certainly not less than that of the Sheep God.

First, the effect of the Wind of Affinity doubles, which means it can recover 2 energy points without doing anything.

Wind Listening energy is cheap indeed, but using quantity to offset quality can also be effective.

Next, the effect of Martial Wind is more than just doubled.

Previously, it healed a Kung Fu card when [Moving], and now it heals adjacent Kung Fu cards it passes by when displacing.

What does passing by adjacent mean? It refers to the four surrounding cells of the starting cell, the four surrounding cells of each cell on the path, and the four surrounding cells of the landing cell.

Because the Crow God only moves 1 card position, it means the starting cell and the eight surrounding cells of the destination.

Taking overlap and path issues into account, the theoretical maximum number of healing targets for the Crow God in a 1-card-position [Movement] is six.

Three at the starting point, three at the landing point.

However, Ree Shil knew that this clause looked strong and had a high theoretical limit, but still had its flaws.

Under normal circumstances, a good card face is as follows:

[Kung Fu] [Empty Slot] [Kung Fu]

[Kung Fu] [Crow God] [Kung Fu]

[Kung Fu] [Kung Fu] [Kung Fu]

That is, when one card in the first row exits.

In this case, the [Crow God]’s move could cause healing for five cards.

But in reality, most of the time, only the two Kung Fu cards on the left and right of the first row are not at full blood and can be healed.

Compared to the previous choice of healing one Kung Fu card, it has increased the limit, but at the cost of certain restrictions.

Moreover, the [Treatment] of this card is automatic and not marked for allies, which means if the opponent also has Kung Fu cards, they might also enjoy the effect of Martial Wind.

Scythe Wind: consuming 1 point to recover 2 points is like giving the Crow God the charging mechanism of a Breakthrough Card.

The maximum energy recovery speed is charging 3 points in one round, so that [Wind of Loyalty] can be used in the second round.

This charging efficiency is exemplary among Wind Chaser Cards.

Finally, [Wind of Loyalty] has not changed much but its effect is obvious.

The previous Crow-man version of loyalty does not trigger the attack effects of the carried cards.

But now, the S version of [Wind of Loyalty] will carry the attack effects.

Cards like Sneak Attack Master, Tricky Hand Snake, and Double Stick Giant, will be quite delighted.

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