NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1227 - 480: S level Kung Fu Deck

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1227 - 480: S level Kung Fu Deck
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Chapter 1227: Chapter 480: S level Kung Fu Deck

[Elite Guard] This card is somewhat similar to [Kane Berry].

It’s an S-level summon class card.

However, when it comes to summoning alone, it does it even more extremely.

Or rather, its mechanism is more special.

[Elite Guard]

Chasing the wind, 30 points, S

Attack 30, 100/100, 0/5

[Persistence-Passive]: For 3 Rounds after Elite Guard is Revealed, it won’t exit the field in any way.

[Filling The Sea-Passive]: When an empty Card Grid appears on the field, Elite Guard immediately summons 1 [Essence of Wood and Stone]

[Western Hills Essence of Wood and Stone-3 Energy Point]: Elite Guard can merge all [Essence of Wood and Stone] on the field into 1 [Essence of Wood and Stone]

[Essence of Wood and Stone]

Balance, 0 Points, S

Attack 0, 10/10

[Essence of Wood and Stone]

Balance, 0 Points, S

Attack 0, 0/0

[Power of Western Hills-Passive]: For every [Essence of Wood and Stone] merged, Essence of Wood and Stone gains +10 Attack Power and +10 Maximum Life Value

[Essence of Wood and Stone Driving-Passive]: Essence of Wood and Stone has [Domineering Body] Effect

This is a summoning mode that Ree Shil had rarely seen before, which he referred to as a third-level derivative summoning.

It’s creating new derivatives based on second-level summoned creatures.

The specific combat strategy for [Elite Guard] is to summon minion cards automatically at no cost.

"Immediately" refers to the card summoning just as [Origins of Malice] does during the Settlement of T6 when cards leave the field.

Such summoning priority has a great advantage in occupying slots, and it’s not afraid of the interference from other summoning cards.

Because most summoning cards summon on the Reveal card moment of T0.

Only [Liu Bei]’s [Borrowing Jingzhou] with a [Seal] effect can compete with it.

Because it’s without cost and without limit, the [Essence of Wood and Stone] that [Elite Guard] summons are extremely minion-like, with no Attack Power even.

But these minion cards should not be underestimated, and this is also what makes [Elite Guard]’s mechanism special.

It can merge all [Essence of Wood and Stone] through an active skill.

If the skill that consumes 3 Energy Points is used after 3 Rounds and there’s enough empty card positions on the field,

then you could get an elite summoning card with 30 Attack and 30 Blood.

Blood isn’t much, a touch and it’s gone, but 30 Attack is not to be taken lightly.

Additionally, as a card with blocking functions, it can also take hits and block attacks.

Plus, with [Domineering Body] + [Defense], it’s actually not so easy to deplete in an instant.

If you want to limit the performance of [Elite Guard], you must continuously clear its [Essence of Wood and Stone].

Otherwise, once accumulated, it might merge into a super panel monster.

Take the 9+1 card game, both sides just in regular Card Grid have 18 slots.

Taking only half, that’s also a summoning creature with 90 Attack and 90 Blood.

To clear [Essence of Wood and Stone] in real-time, one would need at least one card with 20 Attack Power to follow through the entire round.

For the opponent, this would obviously impact the distribution of DPS.

In the end, its survivability is also quite special and rather good.

For 3 Rounds, it will undoubtedly not exit the field, which can be very useful in some situations.

Such as some PVE card game Bosses that start with ultimate killer moves, and these types of Bosses are not uncommon in high-difficulty volumes.

Apart from [Elite Guard], another S-level Mountain and Sea mixed card is [Flesh-Eye].

This guy is a... Treatment Card.

Its core mechanism has something in common with [Gluttonous Dragon].

[Flesh-Eye]

Berserk, 30 points, S

Attack 30, 120/120

[Grand Duke-Talents]: Flesh-Eye Maximum Life Value +20, Skill consume changed to Maximum Life Value

[Rebirth-Passive]: Flesh-Eye cannot [Attack] and [Defense], Every Round Health Points recover to current upper limit

[Replenishing-Passive]: When Flesh-Eye releases a skill, grants the target 30 points [Healing]

[Benefit Energy-Passive]: When Flesh-Eye releases a skill, grants the target 1 [Energy]

[Nourishing-20 Points Maximum Life Value]: Select a target, increase its Maximum Life Value by 20

(Thanks to: Designer [jonathanL], this card has a balance modification)

Its skills also consume Maximum Life Value.

However, compared to [Gluttonous Dragon], [Flesh-Eye] also possesses unparalleled Recovery ability.

Because it automatically recovers Full Health every round, it is difficult to defeat. fгeewebnovёl.com

If left untouched, it is purely a meat card.

To take it down, one needs a focused fire output enough to instant kill it in one go.

Without using skills, its 120 Blood would require the focused fire of 4 balance cards.

It’s a sort of rare Berserk Injury Card.

Even if it does nothing, just quietly placed there, it can still serve to adequately protect the back line.

If it uses its skills, [Flesh-Eye] is a powerful healing card.

The effect of increasing Maximum Life Value in itself comes with Life Points.

That is, 70/100, increasing by 20 Points will become 90/120.

There aren’t many effects that increase other cards’ Maximum Life Value, and on top of that, [Flesh-Eye] comes with additional effects.

That is, 70/100, increasing by 20 Points + 30 Points Recovery, will become 120/120.

Plus a 1 Point Energy recovery.

The Skill consume for [Nourishing] is 20 Points of Maximum Life Value.

Actually, it’s like [Flesh-Eye] transferring its own Maximum Life Value excessively to other cards.

Cards like [Gluttonous Dragon] that rely on Maximum Life Value to operate are very suitable to work together with.

However, it is important to note that when [Flesh-Eye] uses a skill, its Maximum Life Value will rapidly decrease, at which point it becomes very easy to be killed in an instant.

As an Injury and Auxiliary card, it basically has to choose one role in a game.

All the cards in the Dragon Year gift package have now been previewed, and all in all, not a single one is a waste card; all have great potential.

After the competition ends, Ree Shil can slowly figure out how to promote them to S-level.

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