NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1225 - 479: Mountain and Sea Mixed Cards

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1225 - 479: Mountain and Sea Mixed Cards
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Chapter 1225: Chapter 479: Mountain and Sea Mixed Cards

The remaining Shu general cards included three more, "Kane Berry," "Hanzel Yellow," and "Ethan Collins."

Similar to the scenario with "Antonio Hayes," the card face of "Kane Berry" had undergone significant changes.

One could even say that it had nothing much to do with the previous A-level card, as it was essentially a new card.

"Kane Berry"

Determination, 30 points, S

Attack 30, 100/100, 0/6

"Riding Sands-Passive": Kane Berry’s attacks can gain 0.5 Point Energy

"Tiger Head Gold-Passive": Kane Berry’s attacks can acquire [Healing] equivalent to the Attack Power in Stage 4

"All-out Attack-4 Point Energy": Kane Berry can choose 2 empty card positions to Summon 1 "Iron Guard" card and 1 "Iron Cavalry" card

"Iron Guard"

Determination, 10 points, S

Attack 10, 20/20, 0/3

"Soldiers and Generals are of One Heart-Passive": When Iron Guard is attacked, Kane Berry also recovers energy

"Iron Cavalry"

Breaking force, 10 points, S

Attack 10, 10/10, 0/3

"Soldiers and Generals are of One Heart-Passive": When Iron Cavalry attacks, Kane Berry also recovers energy

This card, as a Determination card, doesn’t have damage reduction skills.

But it possesses a rather unique survival mechanism that can be summed up as the best defense is a good offense.

T0 Reveal Card, T1 Buff & Defense, T2 Negative Effects, T3 Displacement, T4 Pure Damage, T5 Healing & Purification, T6 Final Settlement.

Ordinary [Healing], takes effect in T5.

And if the card’s Health Points were reduced to 0 in either Stage 2 or Stage 4, then the T5 [Healing] would not take effect.

But "Kane Berry" is different, it has a [Healing] that takes effect in Stage 4.

What does this mean?

For example, during Stage 4, the card’s health might be 30/100.

If it takes 30 points of damage, it would drop to 0/100 and would not receive [Healing] in T5.

But if there is 30 points of [Healing] in Stage 4, then it directly offsets the 30 points of attack, as if the card hadn’t taken any damage.

And the [Healing] of "Kane Berry" is based on its own Attack Power.

It’s not based on the amount of Damage dealt, so even if the target [Defense], it doesn’t affect the amount of healing received.

After its promotion from 20 points with an attack of 20 to 30 points with an attack of 30, it will receive 30 points of [Healing].

It means if another card with an Attack 30 confronts "Kane Berry," the end result would be that "Kane Berry" takes no damage, while the other party takes 30 points of damage.

If the opposing card has an Attack of 40, then "Kane Berry" would take 10 points of damage and the other party, 30 points of damage. freewebnøvel.coɱ

The opposing side requires at least a card with 60 Attack so that the damage on both sides would be equal. frёeωebɳovel.com

In a way, this is considered a more advanced method of damage reduction in PVP Card Games, attack within defense and defense within attack.

Moreover, assume it has the Blessing of "Liu Bei" and the "Emperor of Manifest Destiny" along with an additional 10 points of [Encouragement].

Then its Attack Power would reach 50, and the effect of "Tiger Head Gold" would transform into 50 points of [Healing].

To take down a full-health "Kane Berry" in one go, one would need 150 points of damage.

However, this mechanism is just half of what the "Kane Berry" card is about.

Another strong feature is its ability to summon cards.

This card is most favored by "Other Shore Fairy King" and "Climbing Dragon," the Withered cards.

A rare instance of a dual summon in one go.

Although both types of summoned creatures have low health, they are elite cards with keywords and blocking effects.

One summoned card has breaking force and the other determination; both are capable of restoring energy to "Kane Berry."

Another important detail is the "Iron Guard" card has 20 Health Points.

It’s an awkward amount of health for the opponent because, if it goes into [Defense], a card with Attack 30 that hits all will not be able to kill it instantly.

Using two evenly split cards or two attacks to destroy a second-level summoned creature with 20 health is clearly a delay in the action round, leading to excess damage being wasted.

Additionally, the 30-point T4 [Healing] of "Kane Berry" has a high probability of forcing the opponent to play 40-point cards.

Up to now, Ree Shil had found that these Shu general cards each had their unique traits.

Liu Bei had top-notch auxiliary abilities, while Guan Erye was unquestionably strong in DPS.

Zhang Fei had fierce DPS and strong control, and Antonio Hayes had limitless growth.

And Buddy Berry, he could lead soldiers.

If talking about which card had the strongest solo combat ability, it would undoubtedly be him.

With charge, sustained recovery healing, and summoning, naturally, there’s DPS under these conditions.

Looking forward with anticipation, Ree Shil continued reading.

The next card to review was "Hanzel Yellow."

"Hanzel Yellow"

Berserk, 30 points, S

Attack 30, 100/100

"Chasing Arrow-Passive": When the enemy gains Negative Effects, Hanzel Yellow will initiate one attack that deals 10 points of [Pursuit]

"Prairie Fire-Passive": Hanzel Yellow’s attacks carry the [Ignition] effect, [Chasing Arrow] does not trigger this effect

"Exhausting Archery-30 Health Points": This round, Hanzel Yellow gains 10 points of [Inspire] and attacks one target

"Eight Treasures Qilin Bow-20 Health Points": This round, Hanzel Yellow’s attacks can bypass one line of defense

"Nine Phoenix Morning Sun Blade-30 Health Points": Hanzel Yellow attacks one target and receives 60 points of [Healing]

([Inspire]: The target gains an Attack boost)

([Pursuit]: A Stage 4 attack that doesn’t affect the card’s own action)

First and foremost, this card displayed an interesting detail change.

Originally, "Prairie Fire" stated "this effect does not trigger [Chasing Arrow]," but now it has reversed to "[Chasing Arrow] does not trigger this effect."

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