Chapter 1204: Chapter 468 Shu General Card_2
Moreover, the Breakthrough Card coupled with[Liu Bei]is simply a perfect match.
Utilizing[Where Are the Shu Generals], [Guan Yu]can attack twice in 1 round.
Not only does the DPS double, but the energy recovery doubles as well."
Ree Shil couldn’t stop praising this card.
The most crucial aspect is the card’s energy recovery system.
Because it combines breaking force with chasing the wind, it can naturally recover 2 Energy Points every round.
Then adding[Liu Bei]to the mix, that’s 3 Energy Points in 1 round.
Then the Skill[Single-handed Entre]can be used continuously.
Under the right circumstances, this 40-point card can maintain a consistent 60-point DPS every round.
If it attacks a [Defense] target, it also has a stable output of 60+40=100/2=50.
Isn’t that awesome?
The first two Shu general cards unavoidably raised Ree Shil’s expectations a notch.
He then continued to examine the third brother’s card face.
[Zhang Fei]
Wisdom, 40 points, A
Attack 40, 100/100, 6/6
[Berserk-Passive]: When Zhang Fei attacks, he automatically consumes 1 Energy Point, attaching a [Fear]effect
[Arrogant Wildness-Passive]: During turns when the [Fear]effect is in play, Zhang Fei’s received damage is reduced by 10
[Riding the Dark Clouds-Passive]: When Zhang Fei attacks a target, he attaches a [Collision]effect
[I’ll Do the Same-3 Energy Points]: Zhang Fei sets his own Health Points to be equal to Guan Yu’s current Health Points (T1)
([Collision]: The side with the lower score, loses 10 Health Points)
He’s also a high DPS card with control and damage reduction.
"So I see, there are synergistic effects between the three brothers’ cards.
[Zhang Fei]can play defense on the card table, then [Guan Yu]can use the defensive counterattack to harvest targets that can’t move.
It’s this mechanism of [I’ll Do the Same] that seems a bit puzzling."
He immediately tried it out on the card table.
That is, if[Liu Bei]and[Guan Yu] were linked.
And assuming one of them is the King Card, their combined Health Points would total 300 points.
In such a case, if [Zhang Fei]used [I’ll Do the Same], his health would become an exceeding-the-limit 300/100.
He would instantly become a formidable health tank.
Even without the King Card among them, his health could still be 200/100.
One can only say that when these three cards are played together, their combat power is definitely greater than the sum of 1+1+1.
"Moreover, there are more Shu general cards than just these three..."
After browsing through the three brothers, Ree Shil found a surprise waiting next.
[Come and Go Like the Wind!]
The projection of the next card was of a handsome man dressed in silver-white armor, riding a white horse and wielding a long spear.
[Cassius Hayes]
Chasing the wind, 30 points, A
Attack 30, 100/100, 0/6
[Wandering Dragon-Passive]: Cassius Hayes can [Move]once every round without any cost
[Chasing the Wind-Passive]: Cassius Hayes’s displacements do not consume his action
[Peng’s Aspiration-2 Energy Points]: After Cassius Hayes attacks a target, he applies [Exile]to himself, and his next turn’s attack has a fixed damage of 30 points
[Shining Night Lion-Passive]: Cassius Hayes’s attacks are elevated to T0.5
"What the heck, this card is just a combination of[Flying Sword Immortal]+[Sneak Attack Master]+[Flawless Galaxy].
Has creativity run dry?"
Ree Shil couldn’t help but critique after looking at the card.
[Wandering Dragon]is the phrase from [Flying Sword Immortal].
[Peng’s Aspiration]is a lower-powered version of the mechanism from [Flawless Galaxy].
[Shining Night Lion]is the phrase from [Sneak Attack Master].
But one must acknowledge its strength.
If it’s played alongside the [Sneak Attack Master], that means having an undefendable 70-point output at T0.
Previously, just the[Sneak Attack Master]’s 40 points seemed somewhat ineffective, requiring 3 rounds to kill the opponent.
But now, with just 1 attack from[Sneak Attack Master]and 2 from [Cassius Hayes], the target can be eliminated.
Moreover, [Cassius Hayes]can be paired with [Flying Sword Immortal]for a double flying tactic.
If you add the[Kung Fu Sheep God] and the [Crow-man]to the mix, that makes four fliers.
Four fliers is a bit crowded; there might not even be enough room on the field.
Another feature it possesses is that its displacement does not occupy its action.
This signifies something significant; first, its own free [Movement] is certainly unaffected.
Other displacement skills, like [Knockback][Drag], can interrupt [Defense] or prevent T4 attacks.
[Cassius Hayes]’s attack is at T0.5, so at least his [Defense] can’t be disrupted by displacement, which is another hidden small value of this entry.
After [Cassius Hayes], there comes another silver-armored general on horseback.
[All forces charge!]
Without saying much, Ree Shil knew who this card would be.
[Kane Berry]
Determination, 20 points, A
Attack 20, 100/100, 0/3 freēwēbηovel.c૦m
[Iron Cavalry-Passive]: When Kane Berry is placed in the first row, damage taken from attacks is reduced by 10.
[Endurance-Passive]: Starting the 4th round after Kane Berry is revealed, maximum Health Points increase by 30.
[Riding Sands-Passive]: After participating in a kill, Kane Berry can [Move] (T6) to that card space.
[Cavalry Raid - 2 Energy Points]: Kane Berry attacks one target, accompanied by a 1-space [Knockback] effect.
([Knockback]: If there is an empty space behind the target, force it to [Move]. If there is no empty space, cause it to [Collision].)
"This card is also very comprehensive.
Firstly, as a Determination card that can take damage, it is only valued at 20 points.
This means it won’t waste too much DPS.
It has two survival entries and two functional entries.
Among them, the mount [Riding Sands] collecting ’can move’ indicates that it can pre-select to be active or immovable.
This gives it a certain degree of mobility, which can be used to avoid concentrated fire or to fill critical damage-absorbing positions.
Lastly, it brings a displacement ability, which should be useful in the right situations."
To Ree Shil, the main value of this card lies in its ability to take damage.
And it’s for PVE damage absorption.
Because surviving for 3 rounds, with an increase in maximum Health Points in the 4th round, is not an easy task for first row cards in PVP.
Or by the time you survive until the 4th round, if there’s only a sliver of Health Points left, even an additional 30 points wouldn’t make much difference.
"The Five Tiger Generals are Guan Yu, Zhang Fei, Antonio Hayes, Buddy Berry, Zack Yellow, and now there’s only one card missing."
Ree Shil continued to look downward.
[A hundred shots, a hundred hits!]
Sure enough, an elderly general riding a horse and carrying a big slashing knife and longbow emerged from the card face.
[Hanzel Yellow]
Berserk, 30 points, A
Attack 30, 100/100
[Chasing Arrow-Passive]: When the enemy gains Negative Effects, Hanzel Yellow launches a 10 Points Pursuit Attack on them.
[Burning Field Fire-Passive]: Hanzel Yellow’s attacks carry the [Burning] effect, which does not trigger [Chasing Arrow].
[The General won’t concede to old age-Passive]: The first time Hanzel Yellow’s Health Points fall below 50 in a game, maximum Health Value increases by 20.
[Drawing the Bow till Exhaustion - Spend 30 Health Points]: Hanzel Yellow gains 10 points [Inspire] this round and attacks a target.
([Inspire]: The target receives an Attack Power boost.)
([Pursuit]: T4 standard Attack, does not affect the card’s own Action.) freēwēbnovel.com
"Wow, this card can do some work."
This card face made Ree Shil’s eyes light up.
[Pursuit] is also a feature that [Weapon Master] has.
But the key is that [Weapon Master] needs to activate the Skill to have it.
While [Hanzel Yellow] has it as an ever-present Passive.
The special effect cards he has on hand were too numerous.
If we assume a perfect scenario with a full 9+1 PVE reveal, giving it 9 Negative Effect Attack Cards,
then [Hanzel Yellow] itself could deal 30+10x9=120 points of Damage.
Remember, it is only a 30-point card.
Moreover, this doesn’t include the activation of its Active Skills.
Points [Inspire] is a significant boost for a multi-attack card like this.
Once the Skill is activated, the theoretical DPS instantly changes to 40+20x9=220 Points, an increase of a full 100 Points.
The other two entries can only be described as standard.
But Ree Shil believes that [Chasing Arrow] and [Drawing the Bow till Exhaustion] are already quite sufficient.
"This Year of the Dragon gift package is really a pleasant surprise.
Liu Bei and the Five Tiger Generals have all arrived.
I wouldn’t have imagined such cards before."
At this point, Ree Shil was pretty satisfied.
But the next card he picked up gave him a new surprise.
[I have never seen such shamelessness.]
The dialogue came out before the projection.
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