NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1109 - 421: Dazzling Rainbow

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1109 - 421: Dazzling Rainbow
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Chapter 1109: Chapter 421: Dazzling Rainbow

Perhaps it was because they both belonged to the Eastern Dragon type, the compatibility between "Five Claws Golden Dragon" and "Soul Dragon" was unexpectedly good.

"Five Claws Golden Dragon" + "Soul Dragon" = "Gold Soul Dragon King"

As they fused into one, they became a brand new card.

In the card’s projection, the two dragons merged into one.

The originally majestic and imposing Golden Dragon’s body gained an added aura of vastness and depth.

The title of Dragon King wasn’t the least bit exaggerated.

"This is so cool, it’s like fusing the best parts of two cards.

And they are exactly what I need most right now."

Having examined the card face, Ree Shil couldn’t help but exclaim.

"Gold Soul Dragon King"

Breakthrough/Determination/Chasing the Wind/Listening to the Wind/Wisdom, 30 points, S level

Attack 30, 100/100, 10/10

[Five-claws-Passive]: Gold Soul Dragon King simultaneously has the properties of Breaking Force/Determination/Chasing the Wind/Listening to the Wind/Wisdom

[Dragon’s Divine Might-Passive]: Effects caused by Gold Soul Dragon King cannot be immunized

[Dragon King’s Golden Body-Passive]: Gold Soul Dragon King does not accept any Recovery Effects, any Damage taken is fixed at 10 points

[Dragon Soul Protection-4 Energy Points]: Gold Soul Dragon King gains 1 layer of [Barrier], which does not affect its action this round

[King Dragon Roar-10 Energy Points]: Gold Soul Dragon King attacks a target, inflicting [Dizziness][Seal], and if it slays the target, 5 Energy Points are returned

The original "Five Claws Golden Dragon" was considered by him an important piece of the puzzle to counter Breakthrough Cards.

Now with this "Gold Soul Dragon King," the puzzle is even more complete.

To counter the [Full Penetration] attack of Breakthrough Cards, ideally, you’d want a Damage Limitation effect like that of "Weapon Master" or "Soul Dragon."

But both are Determination Cards and couldn’t have been played in that card game.

And he had looked at many cards; Damage Limitation was basically a specialty of Determination Cards, occasionally found on Balanced Cards.

He had never seen a Breakthrough Card with Damage Limitation.

Now, "Gold Soul Dragon King" is both a Breakthrough Card and a Determination Card, and it has inherited Damage Limitation from "Soul Dragon."

This way, he could ensure at least one column of his cards would be secure from the threat of Breakthrough Cards in the short term.

Then the skill [Dragon Soul Protection] is also quite valuable.

For 4 Energy Points spent, it negates 1 instance of damage, crucially without affecting one’s own action.

Counting on the Energy Regeneration from Chasing the Wind combined with Breaking Force, this skill is effectively just 2 Energy Points.

Energy Points can be used for 5 rounds under Full Charge with Wisdom.

This card is really tough; just using it as a front-line Injury Card would have a great effect. fɾeewebnoveℓ.co๓

Then, the "Five Claws Golden Dragon" suppression of S level Destiny Cards was also inherited by "Gold Soul Dragon King," and moreover, it merged them together.

The issue is the Energy Consumption; it can’t be spammed.

Even if it slays a target and gets back 5 points, plus Breaking Force + Chasing the Wind = 2 points.

Unless it is attacked 3 times this round to trigger Determination Energy Regeneration, it can’t be fully charged.

Additionally, this card is also quite vulnerable to [Seal].

Fortunately, there are no cards that carry this effect in the Breakthrough Envoy’s deck.

"With this card, I feel like my chances of challenging the Breakthrough Envoy have greatly increased."

Continuing to look at the final temporary fusion.

"Five Claws Golden Dragon" + "Flawless Galaxy" = "Star Dragon"

The card’s projection is still the form of a Golden Dragon, but wherever it goes, its tail leaves behind a ripple reminiscent of starlight.

This makes the already magnificent dragon form even more gorgeous and spectacular.

"Star Dragon"

Breaking Force/Chasing the Wind, 30 points, S level

Attack 30, 100/100, 0/3

[Travel Galaxy-Passive]: Star Dragon can traverse other cards

[Galaxy Flow-Passive]: Star Dragon possesses the properties of Breaking Force and Chasing the Wind

[Galaxy Dazzle-Passive]: When Star Dragon traverses an opponent’s Regular cards, it inflicts an unavoidable [Dizziness]

[Galaxy Rush-Passive]: When Star Dragon traverses an opponent’s Regular cards, if their Health Points are less than or equal to 30%, it makes them [Exit]

[Galaxy Loop-3 Energy Points]: Flawless Galaxy traverses the column of opponent’s cards where it is located at T0 phase and temporarily exits the field, returning in the T0 phase of the next turn

"This... is also a bit strong."

This fusion takes "Flawless Galaxy" as the base.

Compared to its previous no-Energy Cost damage and buffs for teammates, it has transformed into a Control Field and Beheading card.

For 3 Energy Points, plus Breaking Force + Chasing the Wind, it’s able to release its skill every 2 rounds.

Furthermore, during the 2 rounds when it releases its skill, it will recover 2 Energy Points through Chasing the Wind. freёwebnovel.com

This way, after Warming Up, it can use a skill every other round for 1 round.

But since the skill release takes 2 rounds, it amounts to 1 skill release every 3 rounds.

Previously with no Energy cost, it was every 2 rounds once.

But considering the unavoidable [Dizziness] effect, each has its pros and cons.

The thing is, whether this card is used against the Breakthrough Envoy or other card players,

its strength lies in a whole column’s worth of forceful [Dizziness].

[Dizziness] on the opposite column of cards, which makes them utterly unable to defend, DPS, or heal this round, is quite profitable.

Then this [Galaxy Rush]’s Beheading effect is also very good.

Especially against Giant Cards or high-Health Cards, their 30% Health might well be 60 points, 90 points.

All in all, this card is standard.

It doesn’t have the high DPS and stable Buffs of "Flawless Galaxy," but it does have strong control and Beheading effects.

It’s just that in different situations, it can produce different effects.

This "Five Claws Golden Dragon," for Ree Shil, is a very satisfying acquisitions indeed.

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