NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1102 - 418 [Dragon’s Legs] Acquired

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1102 - 418 [Dragon’s Legs] Acquired
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Chapter 1102: Chapter 418 [Dragon’s Legs] Acquired

Since he had thought of it, how could the Balance Representative Team not have considered it?

The apparent weakness of the Timber Warehouse was actually intentional.

It was designed to lure them into abandoning their defense and advancing deep into the battlefield.

The Determination Representative Team finally seized the Timber Warehouse and, after a brief reorganization, hurried to the next enemy stronghold, the Big Grindery.

On the way to the Big Grindery, there was a narrow valley that all must pass through.

The giant puppet cards that were slightly larger in size couldn’t enter it at all.

So to pass through, the puppets had to climb the mountains, crossing over from the top of the valley.

"We haven’t reached the Big Grindery yet, we must be careful the first time we pass through this valley,"

Listening to the Wind instructed his teammates as they approached.

"Don’t worry about them launching a stealth attack, Captain,"

At this moment, the team member responsible for scouting reported back, "They’re directly blocking the mouth and top of the valley.

It’s clear they intend to set up defensive fortifications here."

Obviously, it was a very wise decision.

By taking advantage of the geographical strengths, the Balance Representative Team needed far fewer people to defend against a force two to three times their size.

As for where their remaining forces went, they had quietly transferred to the Shepherd’s Cottage using their resurrections.

After capturing a new point, they naturally gained the right to use the nearby Resurrection Point.

By the time the Determination Representative Team realized something was wrong, it was too late.

The Balance Representative Team took the Lumberyard in a blitz.

They then pressed on the Timber Warehouse from both the Big Grindery and the Lumberyard, leaving the Determination Representative Team struggling to breathe. fɾeewebnoveℓ.co๓

Ultimately, with no other choice, the Determination Representative Team opted to capture the unoccupied Refinery in order to gain more space.

However, this move also fell within the expectations of the Balance Representative Team.

The Refinery was exactly the trap they had prepared for the other party.

While the Determination Representative Team allocated some power to take over the Refinery, the Balance Representative Team launched a full-scale attack.

Before they could enjoy taking over the Refinery for long, the Timber Warehouse had been taken from them.

If all the strongholds were taken, then the team would have no Resurrection Point to respawn from.

It was as if all team members had only one life left, and once those lives were up, they would be eliminated from the match ahead of time.

However, the Balance Representative Team also understood the adage about not pursuing a desperate enemy.

If they forcibly occupied the Refinery, they would push the Determination Representative Team into becoming desperate guerrilla fighters.

In such a case, it would be quite easy for them to quietly capture a point and rise from the ashes.

So they simply used the geographical advantage to surround the Refinery without attacking.

In this way, the Determination Representative Team was like a turtle trapped in a jar.

If they wanted to counterattack, the Balance Representative Team would retreat.

If they wanted to relocate, the Balance Representative Team would intercept them.

As time was steadily consumed in the struggle between the two sides, the Balance Representative Team ultimately achieved an almost complete victory.

With a stronghold score of 6:1, they earned 5 points against the Determination Representative Team.

Their attack team also performed excellently, earning 3 points.

With a total of 8 points, they ranked third among the seven teams.

Ahead of them on the leaderboards were the Listening to the Wind Representative Team and the Wisdom Representative Team.

The Listening to the Wind Representative Team also had two matches with a score of 6:1, earning 10 points.

The Wisdom Representative Team was even more exaggerated; with several tactical masters in their team, they left the opponents powerless to fight back.

With two crushing victories of 7:0, they ended the matches early.

Leading by a large margin of 14 points, they ranked at the top of the table.

This time, as the third place, the Balance Representative Team had to eliminate three people.

However, this was of no concern to Ree Shil, who was in first place. The entire team would need to be eliminated before it affected him.

Then, the last place among the seven teams turned out to be the Breakthrough Representative Team once again.

It’s unclear if they were experiencing some kind of misfortune this season, but after three consecutive rounds in last place, 21 members were directly eliminated.

When the first team was completely eliminated, the tournament would move into the next phase.

It can only be said that the Breakthrough Representative Team contributed a great Power in advancing the progress of the competition.

In the following fourth round, a very novel mode was introduced.

Blind Cards.

Ree Shil had played a similar game mode in the Clubhouse.

The card game was entirely covered from beginning to end.

Even numbers like Damage and Healing wouldn’t be displayed.

Neither the players nor the audience could see any information on the Card Table.

The only thing visible would be whether there was a card in a card position or not.

This mode took on a round-robin style of combat.

Each of the seven Representative Teams, consisting of 9 members, would step into the arena together.

The players would enter the battle following the sequence 1234567, with Contestant 1 and Contestant 2 sending one player each to fight first.

If Contestant 1 won, they would stay on to face an attack by Contestant 3’s player.

If Contestant 3 won, then it was Contestant 4’s player’s turn to step up.

This would continue until Contestant 7’s turn, after which it would be Contestant 1’s player again.

If a special situation arose, such as Contestant 2 defeating six contestants in a row, meeting the next Contestant 2, then Contestant 2 would be declared the winner and awarded first place.

If the above scenario didn’t occur, winners would be decided based on the number of victories obtained.

Once all 63 players had taken the stage, whichever Representative Team had won the most matches would take first place.

In theory, this mechanism was the most unfair to Contestant 7’s team.

Their last player, regardless of winning or losing, would only fight one match before the end, without a chance to secure more victories.

The most beneficial position was Contestant 1’s team, which, in theory, had the most opportunities to fight against opponents.

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