Chapter 774: The Game World's Predicament and… a Way Out?
Game World.
Headquarters of the Myriad Worlds Terminal, Infinity Group.
This structure, located in the most unique architectural framework of this world, was the headquarters housing the Myriad Worlds Terminal.
Within it gathered the world’s most top-tier game architects.
The “Myriad Worlds Game Engine” they developed using the terminal was a symbol of the highest power and a representative of the strength held by those game architects.
And the twelve-person group that controlled the highest permissions of the Myriad Worlds Game Engine was the “Supreme Game Council.”
The members addressed each other by numerical codenames from 01 to 12.
In the space above the Infinity Group headquarters, eerie celestial phenomena flickered constantly, and countless shimmering pixel-mimicry clouds covered the strange sights in the sky above.
Those were three cracks that pierced through the horizon, with countless pixels surrounding them.
Energy billowed and erupted from within, and then these pixels injected this energy into the interior of the Infinity Group in the most primitive way for consumption…
The Infinity Group headquarters also had another name—the Void Crack Infinite Energy Perpetuum Mobile.
To the public, however, it was promoted as the “Infinite Pixel Perpetuum Mobile.”
A world-scale engineering project created by harnessing the infinite energy hidden beneath microscopic pixels, the Infinite Perpetuum Mobile.
It could be said that after this creation appeared, it completely changed this game world and set off a massive, surging game reform.
This world had already been completely unified.
The concept of nations was gradually replaced, turning instead to the control of the Infinity Group’s Myriad Worlds Terminal.
Everyone could establish a connection with the Myriad Worlds Terminal through device terminals; applications for accounts and all livelihood projects were regulated by the Myriad Worlds Terminal.
The people at the bottom of the world could only access the lowest-grade food and water every day.
There were no entertainment projects other than the games of the Myriad Worlds Terminal; or rather, this world simply had no soil for entertainment outside of games.
There were simply too many people in this world.
In densely populated areas, the population per square kilometer reached as high as one million.
Such densely populated areas were spread everywhere throughout this world.
During the world’s most peak population period, the average land occupancy per person in residential areas was less than 0.02 square meters.
It could be said that this world, by borrowing the power of pixels, ignored basic architectural frameworks, causing the “residential areas” of the entire world to become extremely deformed.
Looking down at this world from the sky, the surface of this world appeared to be covered in dense, tight cracks in the earth.
And if one looked closer, one would discover from the edges of those cracks that those were also structures formed by buildings, with the light that residents relied on for survival glowing from the underground.
Going further down, one would discover that the entire abyss delving into the depths was not a crack at all; its “fissure” rock walls were entirely composed of layers of architectural structures.
With just a single glimpse, one would realize that beneath this world lay an underground world far more massive than the surface!
That was an even more chaotic place where only those at the bottom would go to live.
Some places were even comparable to primitive caves.
Even if their architectural structures appeared modern, their quality of life was inferior to that of primitive people who drank blood and ate raw meat.
But even so, with such low quality of life, they still possessed basic game equipment; or rather, game equipment was the only channel through which they survived and obtained resources, food, and water.
In even more remote areas where even game equipment could not be popularized, life was even more difficult.
Of course, there were also lawless lands in this world that were not governed by the Myriad Worlds Group.
Or rather… there were many such places.
The Myriad Worlds Group hardly had the energy to manage these places one by one.
As long as those people were willing to play games, having them manage their own lives was actually the form of development that the Myriad Worlds Group was most willing to see.
However, precisely because of the imperfect dominance over this world, many anti-game organizations similar to the Truth Protection Association were born.
And the Truth Protection Association was only an existence that opposed them on the surface.
At the very least, its rationality for existence was just like the Animal Protection Association in a peaceful world—it was the product of the cognitive correctness of many people, and a complete ban would trigger even more severe social unrest.
Therefore, in those ungoverned, brutally developing chaotic regions, there were even more extreme organizations, and even people who wanted to overthrow the Myriad Worlds Group’s rule and oppression over the world.
They used modified game equipment to exploit loopholes under the regulation of the Myriad Worlds Terminal, sabotaging the games of the Myriad Worlds Terminal from the very foundation.
But… their abilities were limited, and they could only achieve this much.
Therefore… the Myriad Worlds Group did not take them seriously at all.
After all, the core existence—the Myriad Worlds Terminal—was in the hands of their game architects!
But as the development of the game world stalled, especially with the emergency server shutdown of that open-world game “Sin Star,” many people keenly noticed the abnormalities at the top.
Following a series of actions by the Myriad Worlds Group—even mobilizing the power of the Myriad Worlds Terminal which caused the games in most regions to be unable to log in normally…
It seemed an unknown storm had swept through the entire world, but the Myriad Worlds Group suppressed this news tightly.
And with the leak of information about a new internal beta game from the Myriad Worlds Terminal, many people also caught the scent of unease originating from the high-level officials.
Those groups and organizations that knew the “truth of the world” were very clear that the so-called game development of the Myriad Worlds Group was merely a different form of world invasion.
If game development was obstructed, it meant the world invasion was obstructed.
If the world being invaded counterattacked into their own world, the consequences would be unimaginable.
Although… the Myriad Worlds Group had never failed once, and would not give a completely occupied “game world” the possibility of counterattacking.
And now, the Myriad Worlds Group had deployed special “Unknown Field Generators” in various places around the world.
The “barrier” constructed by this field encompassed an entire world!
Although for ordinary people, this kind of field was invisible to the naked eye, detection equipment could clearly detect its coverage range.
This was absolutely abnormal behavior.
Many resistance forces in the shadows desperately wanted to know what exactly had happened.
Therefore, they launched offline raids targeting these special instruments, totaling “628” across the world.
But they far underestimated the Myriad Worlds Group’s level of security for these generators.
Not a single person who launched the raids survived!
But the more this was the case, the more it proved that this world was experiencing a terrifying disaster.
Those resistance forces were similarly using these generators as a form of blackmail, constantly launching offline raids, creating chaos, and applying pressure on them, all for the sake of obtaining the right to know the truth.
But after the struggle, they only obtained the name of these devices.
“World Shielding Field Generator.”
Although it was just a name, it caused the vast majority of people who learned the truth to feel a chill all over their bodies.
What kind of existence had the Myriad Worlds Group provoked to cause over a hundred of these devices to be spread across the world, used to shield their world’s coordinate position in the Void!
Moreover… how did they not know those game architects possessed such technical strength?
Weren’t they supposed to be a group of parasites who only knew how to consume the foundation left by the predecessors?
Those fellows even lacked the maintenance techniques for the Myriad Worlds Terminal by now, being able to rely only on the Myriad Worlds Terminal’s self-detection and self-maintenance, as well as symbolic external “dust cleaning.”
Compared to those resistance forces who only knew how to constantly speculate, the game architects within the Infinity Group’s Myriad Worlds Terminal headquarters were currently even more anxious, pacing back and forth.
The twelve members of the Supreme Game Council had also been constantly conducting meetings and discussions recently.
And the problem they were discussing was those Void Wandering Merchants who called themselves Wizards.
It was they who brought more intelligence to the game architects, and it was they who confirmed that the world they were invading—those witches were the most notorious transcendent witches in the Void.
These Wizards who had arrived at their game world appeared pitifully weak, but they brought the most terrifying disaster and news…
They had already been targeted by that witch race!
At this time, any doubt was meaningless.
Faced with the survival of civilization and the world, even if it was fake, they needed to believe it.
Even if they didn't believe it, that would merely be rhetoric for negotiation and a bargaining chip for profit-sharing.
But… they could not refuse the suggestions proposed by those Wizards.
The Wizards informed them that this world they had invaded was called the Main World.
The reason they discovered this world was because the transcendent witches had actively released Destiny bait to capture them.
And ultimately… they would use the entire game world as repair material to mend this Main World they were currently invading.
Of course, there were also many problems with this intelligence.
For example, why did those witches not take action to destroy their civilization at the first moment?
And the answer provided by the Wizards was very simple.
The reason the witches hadn’t moved so quickly was because this Main World had another great existence—Transcendent Wizards!
The Transcendent Wizards and Transcendent Witches were pitted against each other, and they had approached this world with “goodwill” precisely to prevent this world from falling into a destructive end.
This rhetoric truly intimidated the twelve members of the Supreme Game Council.
This was an unequal negotiation.
Even if the Wizard negotiating with them was not a so-called Transcendent Wizard, he represented the will of the Wizards!
As a gesture of goodwill for cooperation, the Wizards provided the sorcery techniques for world shielding and manufactured these over a hundred simple shielding field generators.
If it weren't for the fact that the techniques of this world were too scarce, it wouldn't have required so many.
But regardless, their game world had gained a temporary moment of respite.
The game world also continuously retracted its invasion of the Main World, changing to continuous observation, not daring to stir up the storm in this Main World anymore.
As they actively made contact with this world, they finally discovered the “vastness” of this world.
This world possessed many transcendent wills that represented strength equal to that of the transcendent witches.
This was simply a gambling field for transcendent races!
In addition to the transcendent witches and Transcendent Wizards—these two transcendent existences they had encountered—the information sent back by the vanguard explorers was continuously integrated, causing them to set down their former arrogance.
It also made them face the existence of Transcendent Elves, which existed in legends, as well as Transcendent Holy Angels, those transcendent lifeforms that existed only in myths!
The current Supreme Game Council had already changed from their former arrogant belief that they could retreat unscathed into the thought of hoping the world would not be invaded and civilization would not be destroyed.
And the Wizards had also given them a promise.
The Wizards—or rather, the Wizards allied with the Holy Angels and Elves—collectively promised not to let their world be destroyed, and after passing through this crisis, allowed them to join the framework of the Void forces.
As for what Void force… it was unclear.
They only knew that the Void was vast, with many races, and the transcendent races stood at the peak of all races.
The Void was a massive “bloody society,” and their game world was merely an infant just out of swaddling clothes.
They desperately needed the Wizard race—this Void group that had transcendent races as their backing—to serve as their supporter.
Only the weak could survive.
And the Wizards, seeing that the game world was similarly a world order dominated by humanoid life, were willing to incorporate them into their own transcendent framework.
And as the price, the Wizards needed to “safekeep” their “Myriad Worlds Terminal” for them!
As the saying goes, a man’s wealth is his own ruin; the weak have no right to hold Void curios constructed from [Transcendent Knowledge].
Of course, for the exchange of “protection,” the Myriad Worlds Terminal was only the biggest part of it.
There were many other series of exchanges, each one of which was a betrayal of their own civilization.
But at the moment of life and death, these also seemed to become insignificant.
After all, survival was the primary task of civilization.
What’s more, even after joining the Void system, the Wizards promised them that they would still be the absolute rulers of this world.
Although they would lose the Myriad Worlds Terminal this way… the Myriad Worlds Terminal was, after all, an old relic.
Even without this crisis, the Myriad Worlds Terminal would eventually head toward an irreparable self-destruction amidst one self-detection after another.
And the people of the game world were naturally unwilling to just hand over their world’s foundation like this.
Without the Myriad Worlds Terminal, what difference was there between this world and a ruined world experiencing doomsday!
Ultimately, through their fierce struggle with the Wizards, they exchanged for a sliver of hope.
The Wizards promised to give them a piece of [Transcendent Knowledge]—which was, in their cognition, the “Technology Core” sufficient to construct a Myriad Worlds Terminal!
Although everything would have to start from zero, at least they had a glimmer of hope.
They seemed to have the confidence to rely on a brand new Technology Core to once again lead this world toward glory.
They entirely forgot that they were even on the verge of losing the maintenance techniques for a finished Myriad Worlds Terminal.
They only thought that they might, like that group of vanguard pioneers in history, discover a technology core and thereby develop a brilliant and dazzling civilization.
And the new history would take them as the new beginning, allowing them to write the new history themselves!
Regarding this reaction from the game world, the Wizards were naturally happy to see it happen.
Who could guarantee how much truth they had actually told?
Did they truly have the qualifications to compete with the witches for the ownership of the game world?
Did they truly have the qualifications to protect this world and let them be safe and sound?
As long as it hadn't been realized yet, a blank check still held its own meaning for existence.
This was the cruel reality caused by the information imbalance.
And… did the people of the game world not know?
They knew as well, but they had no choice.
They couldn't even imagine what kind of reality they had encountered, or what kind of whirlpool they had fallen into.
They could only fight imaginary enemies in the Void, using speculative thoughts to negotiate with the Wizards, striving for the greater interest they perceived.
And that so-called [Transcendent Knowledge] they had fought for was also that piece of fragment they had encountered before.
The Wizards promised they would gather those fragments together and send them over, and they wouldn't have to worry about the rest.
As for why the Wizards were so “generous,” directly ignoring a piece of [Transcendent Knowledge] and sending it away—was this also a blank check?
It was not.
The game world was also fighting.
Without seeing the [Transcendent Knowledge], they would not hand over the Myriad Worlds Terminal to the Wizards.
After all, stripping the Myriad Worlds Terminal also consumed a lot of time, and the Wizards could not afford to wait.
Therefore, this [Transcendent Knowledge] that had become fragments would be sent over as promised.
Moreover, the Wizards would not feel distressed.
Because the name of the predecessor of this [Transcendent Knowledge] was—the Great Snow Throne Spell.
Just hearing the name, one would know it was a masterpiece of the witches.
This was the bait thrown out by those transcendent witches, and they would break it, eat the benefits, and spit the hook back.
The Witch Academy had destiny alchemists who manipulated destiny; did their Wizard Academy not have destiny wizards who manipulated the power of destiny?
Such small tricks were useless against them.