Chapter 994: Chapter 28: Dragon Knight - Duncan (3)
If it’s not useful, replace it.
Sharella nodded immediately and said, "I’ll arrange it."
Duncan was silent for a moment and, as Sharella was leaving, he slowly said, "Send someone to get in touch with the Red Robe Mage."
"Don’t be too deliberate, just see if there’s any possibility of cooperation."
There is more than one school of Red Robe Mage.
Outside the Necromancy School, there are some legendary-level school chiefs who, facing immense pressure from the Necromancy School chief, will likely need some powerful and wealthy partners.
Sharella thought for a moment, nodded, and said, "I’ll arrange it."
This is how you build a network.
In the past, having money but no people made it easy to be underestimated. Now that Duncan has established the banners of two Divine Churches, as his influence grows, those contemptuous eyes will wane.
As long as he kills this ancient red dragon, everyone will have to carefully weigh their options.
Silence throughout the night.
After Duncan spared no expense to pave the way, Tivanton finally formed a relatively reliable legendary team.
Captain: Duncan-Starfall.
Tanks: Prince Yasang, Adam.
Priest: Sharella Tebron.
Control and output: Gold Dragon Sunseeker - Oren, Bronze Dragon - Lady Tailinya, Silver Dragon - Selinya.
And the uncertain arrival of Shadow Eater - Victor.
Duncan gave up on using a wanderer to clip the claws of the ancient red dragon; without exceptionally powerful legendary wanderers, it’s hard to make a significant impact. Having Shadow Dancer Kevin by his side is enough; at least Shadow Dancers aren’t prone to sudden death.
Moreover, there was a batch of high-tier professionals, including members of the Purple Dragon Knight Order and additional Marksmen dispatched by the Church.
Sharella even brought along dragon-slaying crossbows, but they needed to be assembled temporarily.
The dragon scales of the ancient red dragon are exceedingly robust; even legendary powerhouses find it challenging to bypass its defenses. These are the ones who can truly engage it head-on.
The strength of a giant dragon increases exponentially with each age stage. A young red dragon’s challenge level is 7, requiring a team (5-6 people) of two-star silver-gray adventurers to fight evenly matched. Whereas an adult red dragon sees a spike; it needs a team of four-star silver-gray high-tier adventurers to possibly defeat it.
The age stages beyond adulthood include mature, elder, very old, ancient dragon, higher ancient dragon, and primordial dragon—a total of six age stages, with significant power leaps between each.
The challenge level of an ancient red dragon is 23, almost indistinct from a higher ancient red dragon at 24, meaning it requires a team of at least five-star silver-gray legendary powerhouses to potentially take it down.
For comparison, demon lords from the Bottomless Abyss, projecting into the Material Plane, have lower challenge levels: the King of Minotaurs - Baphomet is only at 20, Deceitful Monarch - Frazstheru at 21, and the King of Gnolls - Yenogu also at 20. Even Demon Prince - Di Maoge Gen, Wind Devil King - Pazuzu, Enchanting Demon Queen - Meikanshute, among others, only boast challenge levels around 22.
These don’t even surpass a powerful ancient red dragon.
As long as Duncan can kill the ancient red dragon, he will be capable of destroying the demon incarnation of Dark Monarch - Glazest.
The legendary lineup Duncan assembled is undoubtedly extravagant.
Duncan is accustomed to going all out in battle, ideally without any casualties this time, because too many deaths will disrupt his future plans. Throughout history, military victories often hinge on overwhelming power, even when overcoming greater numbers or stronger foes, it’s about concentrating local advantages to crush the enemy.
This battle will establish his reputation; if there are no major casualties, more people will be willing to follow Duncan in the future.
Seeking benefit while avoiding harm is in a creature’s nature.
Both regular soldiers and legendary powerhouses aspire to follow leaders who can achieve glorious victories, while a brutal victory depletes much of what one has built over time.
Duncan holds the foundation of two major churches; now, it’s about operations, snowballing enough to launch an abyssal expedition.
The harder the relationships, the louder the legends, and the lower the difficulty in future divinity.
In Ferren’s realm, many are bent on bullying the weak, including those mighty gods above. Duncan’s every achievement will become capital to intimidate them during the future godhood ceremony.
If one does not become a god here, there will never be a place at the table.
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