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Farming in a Parallel World and Becoming a God

Chapter 2497 - 1098: Terrifying Divine Nature Reward_3
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Chapter 2497: Chapter 1098: Terrifying Divine Nature Reward_3

Gaven now has a profound understanding of the relationship between true gods and faith, quickly grasping the key points.

This situation is indeed the most troublesome.

Unless Gaven is willing to completely destroy the Slaughter Territory he has painstakingly established in the Bottomless Abyss, there’s no way to untie it.

Although Road Divine Power cannot achieve perfection or fully step into the Road Demigod realm,

the Power Seed has still been activated, but with two completely different divine powers.

Gaven’s attributes have become: Strength 35, Dexterity 27, Constitution 40, Intelligence 38, Perception 32, Charisma 38.

This set of attributes would easily rank at the top not just in the Material Plane, but even in the Multiverse, overwhelming countless beings.

As long as he finds a way to compensate for the three-point shortfall in Dexterity, he can keep the Legendary Body permanently active.

This is not a difficult task for Gaven; whether it’s through Milestones of Destiny, Professional Levels, or acquiring some Special Abilities, there are opportunities to gain free attribute points.

The simplest among them should be an option in the Intelligence Divine Stage—a Permanent Overclocking.

Just from the name, it’s clear that this ability involves a deep application of Overclocking Ability, directly stabilizing it as one of Gaven’s abilities.

As long as Gaven wishes, he can immediately elevate all his attributes to Legendary Stage, and even have three attributes step into the Divine Stage.

But the problem is, another divine option is equally alluring, and it involves deep application of Road Divine Power—Divine Enhancement Teleportation.

Divine Enhancement Teleportation (Divine Ability) — You have a deeper understanding and knowledge of Teleportation Ability, which has been enhanced like never before. Your Teleportation Ability will become more precise and harder to intercept.

When you cast a Teleportation Spell, if there is a connecting road between the starting and destination points, you will automatically gain Precision Traits, significantly improving the teleportation accuracy.

If the road between the starting and destination points is established by you and possesses your Road Idol, your teleportation will be cost-free, with daily use equal to your Godhood Level.

Your Teleportation Ability has a certain chance to bypass Transmission Restriction; you can conduct Intelligence contests against barriers or Maze Lock Restrictions based on the creator’s intelligence. If the target has a road established by you, you will receive additional bonuses, alongside Road Godhood Level bonus, with a Demigod regarded as First-level Godhood.

You will automatically master all teleportation-related spells below Ninth-Level, and have the ability to freely use Short-Distance Teleportation.

The Psychic Teleportation Sect will automatically become your Psychic Sorcerer expansion and specialization profession, and you will automatically gain all Ninth-Level and below Spiritual Energy knowledge related to Spirit Traveler.

When this option emerged, the choice was self-evident.

Attribute values can still be increased through other means, but such special Divine Ability, once missed, is uncertain when it will become available again.

This ability significantly enhances one’s strength in multiple facets and dimensions, not just by a modicum.

It perfectly merges Teleportation Ability with his Road Clerk, making himself, the God of the Road, more worthy of the title.

However, this is more like the icing on the cake, even without this ability, he could still travel the world, albeit with a bit of hassle and consuming more spellcasting materials.

In comparison, Gaven values Short-Distance Teleportation more.

This skill, also known as Combat Teleportation or Precise Short-Distance Teleportation, is one of the few teleportation abilities that can be utilized in combat, thanks to which many Advanced Demons possess this ability, making a name across the Multiverse.

The Six-armed Snake Demon and Balor Flame Demon are notable examples.

Gaven has long coveted this ability; he originally planned to extract it from the Soul Essence of the Six-armed Snake Demon or Balor Flame Demon, but he acquired it himself ahead of time, purely as an added bonus.

The "free use" mentioned in the ability explanation refers to the fact that there are no daily limits on usage, not that Gaven can use it every second; all magic requires magic power to converge during use, at least requiring one round (six seconds).

Even then, it’s quite terrifying.

As they say, it will enable him to firmly grasp the initiative in the entirety of the battle, advancing when attacking, defending when retreating.

Short-Distance Teleportation is not absolute; Dimensional Anchor or Dimensional Lock can temporarily block it.

Coincidentally, this divine reward grants Gaven the ability to counteract restrictions; his current intelligence presents an overwhelming advantage against most spellcasters.

When opponents assume they’ve blocked his teleportation ability, only to be countered by surprise, it becomes more likely to reverse the entire battle.

Many battles often hinge on securing the first move, taking opponents by surprise.

The initiation of the Psychic Teleportation Sect was an unexpected yet reasonable outcome.

At the time of choosing his Psychic Sorcerer specialization, Gaven didn’t plan on opting for Road Clergy as a cornerstone to step into God’s Realm.

The Psychic Teleportation Sect is most compatible with Road Clergy; this specialized profession has a dedicated name, known as Spirit Traveler, specializing in teleportation-related spells.

First-level Superpower: Speed Burst: Temporarily enhances the recipient’s speed.

Detect Transmission: When teleportation magic or ability activates nearby, you can instantly perceive it.

Second-level: Phase Swap: Swap positions between you and a companion or between two commanded companions.

Spiritual Power Levitation Skill: You can make yourself or a target rise or descend, move forward or backward.

Third-level: Star Realm Travel Group: You can lead a Star Realm travel group to proceed to the destination Plane through the Starry Realm.

Fourth-level: Spiritual Dimension Anchor: Prevents the target from teleporting.

Spiritual Ability Banishment Technique: Forces a creature to return to its own Plane.

Spiritual Power Flight Skill: The recipient gains the ability to fly.

Fifth-level: Malicious Teleportation Technique: A teleportation with destructive nature that can send recipients to perilous places and cause certain damage.

Spiritual Power Teleportation Technique: Effects equivalent to Teleportation Spell, able to teleport within the current Plane with a distance of one hundred kilometers/spellcasting level.

Teleportation Trigger Technique: Automatically triggers Teleportation Spell based on preset conditions.

Sixth-level: Exile Technique: Exiles other Planes’ creatures, returning them to their original Plane.

Seventh-level: Dream Travel: Traveling to other worlds through the Dream World.

Spiritual Power Ethereal Body: Ability to transform into Etheric Body and enter the Ether Plane.

Eighth-Level: Group Time Jump: Enables willing targets to conduct a time jump.

Ninth-Level: Spiritual Ability Transmission Array: Teleports any creatures within range to a designated destination, equivalent to a Teleportation Array.

Time Rewind: Restores one’s bodily state to the previous round.

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