Home To Harm the Righteous Path, I Had No Choice But to Make Games Chapter 489: Refining the Void Soul Crystal

To Harm the Righteous Path, I Had No Choice But to Make Games

Chapter 489: Refining the Void Soul Crystal
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The Illusion Alliance's recruitment and exchange meeting has ended, causing a great uproar in the cultivation world.

The main reason is that Guo Yunfeng made a breakthrough.

Many people question the difficulty of cultivating the Path of Ruthlessness, but no one has ever doubted its strength.

Guo Yunfeng, at the mid-stage of the Void Refinement Realm, is more than capable of establishing herself in the top tier among Void Refinement Realm cultivators.

【Remember this site's domain name; for the most reliable Taiwanese novels, choose this site.】

The Ruthless Sect's status has risen dramatically, showing signs of becoming the number one sect below the five major sects.

The source of all this was actually Lu Ze's illusion.

More and more powerful figures from various sects are beginning to turn their attention to the realm of illusions.

Suddenly, a storm was brewing.

...

...

Beast Taming Sect, Beast God Hall.

"Illusions... they actually have such effects..."

Suddenly, a glimmer of hope shone in the cloudy eyes of the white-haired old man.

He turned around and looked at the enormous, hornless, transparent dragon behind him, stroking its long whiskers with trembling hands.

"If there truly is a power to turn the rotten into the miraculous..."

"Then could you also find a way to prolong your life?"

...

...

Lingxiao Sect, Lingyu Pavilion.

"This thing is more difficult to deal with than I imagined..."

Lu Ze pinched his chin, staring at the Void Soul Crystal in his hand.

Just now, when he gently touched it with his divine sense, he felt a bottomless power of divine sense.

Just as the system described, the enhancement of divine sense by the Taixu Soul Crystal is considerable.

However, absorbing and refining it is by no means an easy task.

Lu Ze estimated that, with his current cultivation level, it would take him about two to three months to fully refine it.

Moreover, one cannot be disturbed along the way.

"Two or three months? That's a bit long..."

Lu Ze pondered for a moment.

Based on past experience, with the stable support of "Xianyuanzhou Action", even if he does nothing for the next two or three months, he doesn't need to worry about his demonic cultivation points.

However, with the cunning Phantom Alliance as a rival, it's inevitable that they might do something unexpected.

The fact that the Illusion Alliance handed over the Void Soul Crystal to him so easily was completely out of character for them.

Are you afraid of hearing the Dao and Nangong Yuan in the morning?

Others may not know, but Lu Ze knows very well {N•o•v•e•l•i•g•h•t} that the alliance leader who has always been behind the scenes is definitely a ruthless character above the Integration Realm.

Considering that the other party set up such a tight plan in order to obtain the Illusion Tower he had used, hoping to glean the secrets of the Dao Transformation Technique from it;

Lu Ze had a feeling that there must be a trick behind the other party's quick handing over of the Void Soul Crystal.

poisonous?

That shouldn't be the case.

He even showed this thing to the remnant spirit of the Heavenly Dao, and it hadn't been tampered with.

Therefore, Lu Ze's only conclusion about this matter is that...

The Illusion Alliance wants to stir up trouble while I'm engrossed in refining the Void Soul Crystal!

It's highly likely they're trying to poach some players from the past.

Lu Ze didn't know what insidious tricks the other party might use, but he still had to be on guard.

"Let's develop a new game just in case..."

Lu Ze made up his mind and muttered to himself.

"What new game are you making?"

Currently, "Xianyuanzhou Action" and "Neon Bladepoint" remain the mainstays of the Illusionary Realm.

In other words, action games are not needed for the time being.

A knife game?

While the knife-wielding game is incredibly effective at reaping emotional points, it's not really suitable for releasing it consecutively.

Emotions need to be calmed down and stored up.

If it's played consecutively, players may lose interest.

Just as Lu Ze was pondering what new game to release to keep players interested, Zhong Yi suddenly arrived.

"Junior Brother Lu, could you please add a fourth level to the Slaughter Tower? Or we could fight the architect!"

Zhong Yi asked with a look of anticipation.

These days, he has already completed the highest difficulty level for all five characters in "Slay the Immortal Tower".

His understanding of decks is already top-notch, and he is very much looking forward to playing new content.

"The Tower of Slaughter?"

Lu Ze raised an eyebrow.

This reminded him.

Of the three illusions Lu Ze created at the exchange meeting, only "Slaughter Tower" is suitable for long-term development.

Whether it's a card game or a roguelike game, they're both great for killing time.

If we add combat attributes to online games, then it can develop more sustainably.

After thinking it over, he made up his mind.

"There are no new difficulties, but there are new illusions."

"Is Junior Brother Lu going to release a new illusion again? Like'Slaughtering Immortal Tower'?"

Zhong Yi's eyes lit up immediately, after all, this was his area of ​​expertise.

Lu Ze shook his head.

"It's not quite the same; the entry barrier is lower."

...

After seeing Zhong Yi off.

Lu Ze began planning his new illusion project.

Card games with online game attributes instantly reminded Lu Ze of two giants from his previous life.

Hearthstone vs. the Spatula Battle

Both dominated their respective eras, becoming wildly popular in the online gaming world.

In terms of game quality alone, Hearthstone is clearly the best choice.

However, considering that the League of Legends clone, Immortal Demon Battle, had already been developed to a relatively mature stage, Lu Ze ultimately chose Golden Spatula Battle as the new card illusion.

"How do you earn Demonic Path Points...?"

Lu Ze closed his eyes and began to think.

A match has 8 players. If it is designed as originally, a game lasts 30 minutes and only 7 people die in a game.

The rate at which magic points are earned is rather slow.

"I've got it! Divide the health bar into lives..."

Lu Ze quickly made progress.

Divide 100 health points into 10 lives.

For every 10 points of health a player loses, they will be killed.

As for why it's not 1 point of health equals 1 life...

If a player loses a small round and gets chased down and killed seven, eight, or even more than ten times, it not only affects the gaming experience and greatly reduces immersion, but also affects the calculation of magic power.

Lu Ze tested this thing. It doesn't mean that you will definitely gain magic points just because a kill notification is given in the illusion. Instead, it's about making the player have a clear concept that they are already dead.

Otherwise, he wouldn't need to create special cutscenes for player deaths in games like "Immortal Demon Battle" and "Slaughter Tower".

Achieving at least 70 kills in 30 minutes is considered to be at the basic level for online games.

After resolving the issue of magic power, Lu Ze began to consider the second problem.

Which version should we use first?

S1 is a classic and its simple mechanism makes it very suitable for beginners.

The subsequent S2 was a disappointment.

The element grid design was clearly insufficient to support the content of an entire major version, resulting in a significant loss of players.

The chosen one in Season 4, the Hextech wielder in Season 6...

...

After a brief period of thought, Lu Ze decided to use the pieces and synergies from Season 4, while also introducing the Hextech mechanic, which only appeared after Season 6, as the launch version.

The reason for this design is quite simple.

The most amazing gameplay that "Slay the Immortal Tower" brings to players is the roguelike gameplay.

The choice of Hextech, to some extent, coincides with the random combination of roguelikes, making it very suitable for attracting players to the game.

In terms of synergies and pieces alone, Season 4's entertainment value and diversity are absolutely outstanding.

If you see a Fortune Chosen Tahm Kench at the start of the game, who can resist taking a bunch of kills?

"Since we're going to build a Hextech system..."

Lu Ze's gaze fell upon the backend data of the "Immortal Demon Battle" illusion, which was gradually declining.

"Shouldn't Hextech ARAM be introduced soon?"

————

【The content about sea monsters and golden shovels will be briefly mentioned in one or two chapters, without going into detail. It's just for expanding the game library and serving as transitional material.】

【Why the need for a transition? Because I'm writing about Paru for my next game, the official version of which is coming out on the 10th. I need to play it for 1-2 days to gather some material before starting to write. I can't stop updating before then, so I need a game that I can briefly touch upon as a transition.】

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