NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 986 - 357 [Beast Master Red Dragon]

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 986 - 357 [Beast Master Red Dragon]
  • Prev Chapter
  • Background
    Font family
    Font size
    Line hieght
    Full frame
    No line breaks
    Text to Speech
  • Next Chapter

Chapter 986: Chapter 357 [Beast Master Red Dragon]

The obstacle this time remains the same, spaced out by four rows of card grids, one on the left and one on the right.

But the difference is that it’s not simply a row of wall anymore.

The card on the left side is still the "Spiked Wall".

But to the right of the "Spiked Wall" in the back row, stood a goblin with big ears and a bow in hand.

"Goblin Archer"

Breaking force, Attack 30, 200/200, 0/1

"Piercing Arrow - Passive": The Goblin Archer’s attack includes the "Ignore" effect

"Stage Guard - Passive": When the Goblin Archer is collided with, it exits the game automatically and deals fixed damage equal to 50% of its remaining health to the target

"Opportunist - Passive": After the Goblin Archer exits, it joins your card team

"Interesting, it turns out that not only can you get off-field BUFFs that won’t overlap and cover each other.

So you can also temporarily recruit reinforcements."

Even, he could see the modified panel after the "Goblin Archer" joined.

"Goblin Archer"

Breaking force, 30 points, C

Attack 30, 150/150, 0/1

"Piercing Arrow - Talents": The Goblin Archer’s attack includes the "Ignore" effect

"Goblin Temp Worker - Passive": The life value upper limit of Goblin Guard is increased by 50, and it does not accept any other buffs

But what really scared Ree Shil at the beginning was the wall on the right side.

This wall was no longer a wall of flames but a smooth, round wall that looked like a big iron pot.

"Metal High Wall"

Breaking force, Attack 0, 1500/1500, 0/1

"Mithril Material - Passive": The Metal High Wall has a "Coating" effect

"Force Reflection - Passive": The Metal High Wall inflicts 10 points of damage on the damage source attacking it

"Metal Stage - Passive": When the Metal High Wall is collided with, it exits the game automatically and deals fixed damage equal to 50% of its remaining health to the target

"Rare Metal - Passive": After the Metal High Wall exits, one of your cards gains a "Coating" effect for the rest of the game

I didn’t expect that the second wave of little monsters would feature a "Coating" effect this early.

It completely made the "Four God Pursuit" of the Sheep God ineffective.

"The good news is the ’Metal High Wall’ has little health, and it seems like they don’t ’Defend’. frёewebnoѵel.ƈo๓

So even without the ’Four God Pursuit’, I can still kill it.

And I can get the benefit of a ’Coating’."

In the row behind the "Metal High Wall" on the left side, there also stood a goblin, sticking close to the "Goblin Archer".

This goblin had a big beard, dressed in a mage’s robe and held a wooden magic wand.

"Goblin Mage"

Breaking force, Attack 30, 200/200, 0/1

"Mana Resonance - Passive": The Goblin Mage’s attack includes the "Spread" effect

"Stage Guard - Passive": When the Goblin Mage is collided with, it exits the game automatically and deals fixed damage equal to 50% of its remaining health to the target

"Mana Transfer - Passive": After the Goblin Mage exits, it restores the full energy value for all your cards

Another key point is that both goblins are standing on the right and left sides of the left and right avenues, respectively.

Which means if you collide with them, only the outer card of your left or right column will lose health.

This makes the health of the outer cards on both sides particularly important.

Because a 200 health Goblin, on collision, can deal 100 points of fixed damage, which is rather deadly.

"So is it better to have 5 attack power points plus 1 ’Goblin Archer’.

Or is it better to get 1 ’Coating’."

Comparing the card faces on both sides, Ree Shil pondered for a moment.

Later, he had an epiphany, "Decision made, I want both sides."

So it went, and both sides’ Action Phase arrived.

At Ree Shil’s choice, his cards moved collectively to the right side and began to DPS the "Metal High Wall".

The collective [Movement] of this level has a very high priority, at T0, so it will not affect other actions of the cards. ƒreewebɳovel.com

His card team, excluding the Sheep God, after gaining +5 attack power, just by normal attacks could deliver 360 DPS.

In 4 rounds, they could deal 1440 points of damage to the "Metal High Wall".

Plus the "Poisoning" from "Tricky Hand Snake" and the Sheep God’s random DPS.

Dealing with the 1500 health on the opposite side was not a problem.

Even if they couldn’t finish it and left a sliver of health, minor obstacles wouldn’t cause too much damage on collision.

In the 1st round of DPSing the "Metal High Wall," which was the 5th round of the game.

Ree Shil moved the "Kung Fu Sheep God" from the King Card Slot one step to the left, coming to the edge of the right avenue, just one step away from the left avenue.

In Round 6, "Kung Fu Sheep God" used "Four God Pursuit" to deal 100 points of damage to the "Metal High Wall".

In Round 7, "Kung Fu Sheep God" continued to [Move] left, entering the left avenue.

Yes, it crossed the line.

In Round 8, the "Metal High Wall" exited from focused fire, and the "Coating" was given to the "Kung Fu Sheep God".

The "Spiked Wall" was expelled from the stage by the "Kung Fu Sheep God," adding another 5 points of attack power to Ree Shil’s card team.

"Kung Fu Sheep God" was hit by the "Goblin Archer," losing 30 points of life value, 70/100.

In the 9th Round, "Kung Fu Sheep God" used "Three Mountain Crown" to deal 90 points of damage to "Goblin Archer," 110/200.

And took the attack with "Invincibility".

"Martial Woods," unaffected by the left and right avenues, restored the life value of the "Kung Fu Sheep God" to full.

In the 10th Round, "Kung Fu Sheep God" used "Four God Pursuit" to deal 120 points of damage to "Goblin Archer".

And collided with it, but the other side had no health left, so no damage was dealt.

Use arrow keys (or A / D) to PREV/NEXT chapter