Chapter 831: Chapter 291: Acquiring Two A-Level Kung Fu Cards_3
So the only possibilities would be the [Dual-stick Goblin] and the [Tricky Hand Snake].
Of course, Ree Shil also has many non-Kung Fu cards that are worth less than 30 points.
So, he decided to take them all for a preview.
Just as he thought, the so-called "probability" wasn’t very high.
There were only 12 cards in total that could be fused with it, regardless of the outcome.
Fortunately, both [Dual-stick Goblin] and [Tricky Hand Snake] made the list, and both outcomes were favorable.
Since these two cards were different types, the effects they generated were different.
Both of them added one new effect respectively.
[Exorcism Techniques - Passive]: The even-numbered attacks of Dual-stick Goblin carry the effect of[Dispel]
[Exorcism - 3 Point Energy]: Tricky Hand Snake’s attack carries the effect of[Dispel]
([Dispel]: dispels all buffs on the enemy)
Rie Shil is certain he wants the[Exorcism Technique]card. freeωebnovēl.c૦m
The[Dispel]effect is something he’s been wanting.
It can remove independent buff effects applied by an external force or by oneself, such as[Encourage].
Adding this functionality to the Kung Fu deck is undoubtedly a great thing.
The question is how to choose now.
[Dual-stick Goblin], it can use the[Dispel]every two rounds.
[Tricky Hand Snake], once fully charged, due to its two-segment attack, its recovery skill will cost 2 points.
This means it can either choose to use a normal attack every round or to dispel every round.
In terms of flexibility, it seems that [Tricky Hand Snake] has the advantage.
It can hold onto its skill and release it at the right time.
But for the [Dual-stick Goblin], the opponent can fully exploit the pattern of its attacks.
However, in terms of card survival, [Dual-stick Goblin] is superior.
The only survival skill of [Tricky Hand Snake] is[Healing]for 5 points after an attack when used in conjunction with the [Martial Woods].
The survivability of the [Dual-stick Goblin] is evidently much stronger due to its 10 point damage reduction.
As a[Dispel]card. If the enemy has tactical needs, it will certainly focus fire on this card,
Therefore, the 10-point damage reduction is quite critical.
Furthermore, [Dual-stick Goblin] appears to be more desiring of this [Dispel] effect.
Its attacks "Ignore Defense", but this effect does not have a high priority level.
If it applies[Dispel], it can then enter into a high priority level.
But [Tricky Hand Snake] already carries[Poisoned]in its attack.
A high-priority attack or a semi-high-priority attack.
After thinking about it for a few seconds, Ree Shil chose the latter.
[Dual-stick Goblin]
Balanced, 20 points, B
Attack 20, 100/100
[Filipino Stick Mastery - Passive]: Dual-stick Goblin’s attack ignores[Defense]
[Dwarf Rule - Passive]: When Dual-stick Goblin is attacked by an opponent with higher attack power, it reduces damage by 10 points
[Exorcism Technique - Passive]: The even-numbered attacks of Dual-stick Goblin carry the effect of[Dispel]
This card, considering everything, could be given a total score of 3.3.
The first effect can be given around 1.2.
The second effect is worth about 1pint.
The third effect is effective every other round, so it should be scored at 0.5, but considering[Dispel]is a rare effect, it can be generously increased to 0.7.
Each effect is worth around 2.9 by itself.
However, considering the even-numbered attacks can enhance the "Ignore Defense" with "Dispel".
Hence, a combined score of 2.3 for the first and third effects isn’t excessive.
If "Dispel" is present throughout the entire game, it could reach the upper limit score of 3.5 for a B-Class card.
Also, given there’s a [Crow-man] that can help the [Dual-stick Goblin] unleash the [Dispel] earlier.
The specific situation would have to be seen on the card table.
For now, Grace Spring is still fishing, so this material card isn’t needed yet.
Ree Shil then looked towards that A-class material card.
This A-class material card projected a wide, long, blood-red knife.
Although it was red, it still emanated a chilling shine.
It looked worthy of an A-Class material card.
[Blood-cutting Knife]: Has a chance to grant humanoid cards related[Bleeding]skills
"Uh?"
This material card made Ree Shil’s eyes brighten.
Seems like humanoid cards are called for because the projection would be equipped with this knife or something.
In any case, having the[Bleeding]effect is undoubtedly a good thing.
[Bleeding]: The target will continue to take X points of non-reducible damage during the next round. It can be eliminated by any recovery effect. frёeωebɳovel.com
To him, the[Bleeding]effect seems similar to[Poisoned].
But in terms of DPS, it’s stronger than[Poisoned], like an upgraded version of it.
If left untreated, it will continue to affect the target.
Of course, compared to[Poisoned],[Bleeding]also has obvious weaknesses.
It can be removed by both[Purification]and[Quick Purify], as well as by any recovery effect.
Whether it is[First Aid],[Healing], or [Rescue], or any kind of DOT recovery effect.
So it’s much easier to remove it than[Poisoned].
After all, people might not use a purification card for[Poisoned], but they can use a healing card for[Bleeding], as it can also heal their own cards, right?
The key is whether the[Bleeding]effect brought by this material card can stack, and how much bleeding damage is inflicted each time.
If it can stack or the bleeding damage is high, it would be top-notch.
If not, its primary function might just be to increase the card’s attack priority.
Or it could be an active skill. He’s not sure, and won’t know until after the preview.
So after pondering a while, Ree Shil picked his B-Class humanoid cards, along with C-Class and D-Class humanoid cards that showed potential.
This wasn’t a difficult task, he just had to choose the appropriate filters.
Then, using these cards as the main deck, he previewed them with the [Blood-cutting Knife].
After the preview, a dozen successful answers were presented in front of him.
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