Chapter 820: Chapter 288: What is called Turtle Plus Cannon
First and foremost, he needs to analyze the behavioral pattern and power of this S-rank card.
It requires 2 energy points for a single skill activation, counting as 1 attack, and regains 1 energy point on the spot.
In other words, it takes 2 rounds to warm up, and from the 3rd round on, it can release one skill every other round.
However, the "Card of Wisdom" has eliminated this warm-up threshold.
Now, starting from the first round, he enters the cycle of releasing one skill every other round.
Then, to calculate its damage value.
Based on the current revealed card face, it also benefits from the "Card of Wisdom" with an initial damage of +10 points.
So, when the "Horn Card" strikes, it has 55+10+10=75 points of damage.
If it reaches the ideal state of full "Power of the Horn" and "Horn Domain", that would be 75+10+10=95 points.
Isn’t that a bit exaggerated?
Actually, if it weren’t for the word "Void" which is equivalent to invincibility, Ree Shil would think this card is not that scary.
After all, meeting the two conditions for stacking up its attack requires a lot of effort.
Just like now, the "Horn Card" has high attack power, but there is no protection from its own cards in front.
And as "Giant Wishful Horn" is a pure damage skill without a high priority, it can be easily removed with the "Double Move" of "Kung Fu Sheep Rabbit", not dealing a single damage output.
But the reason why S-rank cards are supermodels with unscrupulous mechanisms is
With the "Void", the level of the "Horn Card" has been elevated to a transcendent level.
Plus, with the cooperation of the "Card of Wisdom", his current situation is quite embarrassing.
He needs to predict three things.
First, to which card would this "Invincible" be applied, the "Silver Horn King" or the "Trumpeter?"
Since he can only attack these two targets currently, it would be a waste if he hits the "Invincible."
Second, not knowing if the "Horn Card" will release its skill this round.
"Card of Wisdom" has increased its energy upper limit by 1 point, giving it an extra round of buffer.
It can release a skill or attack, and even attacking won’t make the energy overflow.
Third, will the "Silver Horn King" choose "Exile" with its last energy point, and if so, which target will it attack?
With the current situation, any of his columns will be in danger if the outer card is "Exiled" and the rear card does not "Defend" afterward.
However, he can’t just have all the rear cards in "Defense" mode, or there would be no damage output.
So, despite having many cards, he is actually quite passive now.
Under such circumstances, the Action Phase arrives.
For Ree Shil’s side:
"Sneak Attack Master" attacks "Silver Horn King," dealing 45 points of damage.
"Martial Woods" releases a 30-point "First Aid" for "Kung Fu Sheep Rabbit.".
"Higan Fairy" activates a skill, resurrecting the "Blind Swordsman."
This "Resurrection" is critical to both protecting the "Kung Fu Sheep Rabbit" and simultaneously occupying a card grid to reduce the "Horn Card’s" attack power.
"Golden Hero Lamb" goes into "[Defense]."
"Blind Swordsman" goes into "[Defense]."
"Kung Fu Sheep Rabbit" attacks the "Silver Horn King" and hits the "Invincible."
"Flag Skill Master" attacks the defending "Trumpeter," dealing 17.5 points of damage.
Since he can’t accurately predict the location of the "Invincible," he decides to use both sides. freёwebnoѵel.com
For the Horned Human’s side:
"Card of Wisdom" assigns the "Invincibility" to "Silver Horn King" and gives the energy to the "Horn Card."
"Silver Horn King" casts "Exile" on the "Weapon Master." freēwēbηovel.c૦m
"Horn Card" uses its skill on the "Flag Skill Master," causing 70 points of damage, and 70 points of "Full Penetration" behind it, resulting in a MISS on the King Card Slot.
At the end of the 8th round, the cards of both sides are as follows:
"Card of Wisdom."
points, 1 card remaining for 30 points.
"Horn" 1/3 [Set card][Set card]
[Empty Slot][Silver Horn 55]0/2[Trumpeter 82.5]3/5
[Empty Slot][Empty Slot][Empty Slot]
[Yellow Lamb 40][Empty Slot][Empty Slot]
VS
[Empty Slot][Empty Slot][Weapon 40]1/1
[Blind Sword 40]0/1.5[Empty Slot][Flag Skill 10]
[Sheep Rabbit 67.5]3/3[Sneak Attack 85][Higan 20]0/3
[Set Card][Set Card][Empty slot]
points, 1 card remaining for 50 points
[Martial Woods](4/6)
Honestly, the opponent’s choice caught Ree Shil off guard, completely unprepared.
His initial thought was to protect the "Kung Fu Sheep Rabbit" with the "Golden Hero Lamb" and "Blind Swordsman" in "Defense."
To his surprise, the opponent didn’t attack the most threatening "Kung Fu Sheep Rabbit" or the most vulnerable "Sneak Attack Master."
Instead, he chose to penetrate the right column without even killing anyone.
Looking at the current situation, it’s still Ree Shil’s absolute advantage.
However, he cannot afford to be complacent, as there’s an undying S-rank card on the other side.
Since it can’t be taken down, it has the potential to create a turnaround opportunity at any time, posing a persistent threat.
And so, a new Action Phase arrives once again.
For the Horned Human’s side:
"Horn Card" attacks the defending "Weapon Master," dealing 25 points of damage.
"Silver Horn King" attacks the defending "Weapon Master," dealing 20 points of damage and taking it away.
"Trumpeter" attacks "Sneak Attack Master," causing 30 points of damage.
For Ree Shil’s side:
"Sneak Attack Master" attacks "Silver Horn King," causing 45 points of damage.
"Martial Woods" releases a 30-point "First Aid" for "Kung Fu Sheep Rabbit."