Chapter 793: Chapter 279: Knife Card Deck
"Wait, wait, wait!"
"I haven’t even revealed my ace!"
"I haven’t even set off my full-screen AOE yet!"
"How could you surrender!"
Thump!
Before Photon could even finish his sentence, Ree Shil had already pressed the surrender button.
This truly infuriated her.
She clearly won, but it felt as if she didn’t. What the hell was that about!
This damned guy, she better not meet him in a match again!
Ree Shil, of course, had no intention of paying attention to the other party. He directly walked over and sat down at a table in the corner.
Right now, he needed a little time to review the entire card game he just played.
How should this game be described?
If we’re talking about winning or losing, in fact, he did a good job of limiting the "Deformed Octopus" in the opening.
The opponent’s rush flow style in the opening was beaten by his control style.
Before the unveiling of the "Trilingual People" whiteboard, it could be said that he had control of the situation all the time.
But after this card game, he still summed up a few problems.
Let’s talk about the "Three-eyed Spy" first.
The strategic significance of this card seems to only last about 2 rounds.
A balanced card that can’t even charge energy.
If it doesn’t show any threat within 2 rounds, others won’t care much.
And according to the current description of the "Three-eyed Spy", it’s not a card for a single card game.
To put it bluntly, it needs multiple card games to show its value.
For example, in the first game, eat the opponent’s scene card buff, take the main attack route, let other players take the initiative.
Then in the second game, eat the opponent’s scene card buff, but take the survival route.
Then in the third game, it’s different again.
Only this kind of cross-game, continuous performance can fully show its value.
Then, let’s talk about the other problems that this game has shown.
The first is the score distribution problem. Currently, the distribution of his summoning card group is not very perfect.
Of course, the "Ghostfire Boy" with 60 points is powerful, which can both open the situation and provide stable DPS.
But pairing it with "Origins of Malice" with 40 points makes the score a bit insufficient.
For the "A-39" position, if there were a 10-point summoning card or related auxiliary card, it would be better.
Or, replace "Three-eyed Spy" + "A-39" with "Lying Participant".
However, "A-39" does have a place in this deck.
Don’t look at how comfortably the "Higan Fairy" has been charging energy, it’s mostly because the other side is giving face.
If there were no "Magic Seaweed", things would be very different.
In addition, this "Origins of Malice" card, he needs to see if there are any ways to modify or evolve it.
Self-decapitation resurrection cards can, of course, self-heal, and can also help the "Higan Fairy" to charge energy, but they still feel a bit like killing the goose that lays the golden eggs.
After all, a resurrection card with 40 Health Points can absorb 80 points of output from the opponent just by defending.
Absorb damage, then launch an attack before dying.
Compare this to coming on stage for a round to launch an output and then being decapitated by "Origins of Malice".
The former is certainly more cost-effective.
So in cases where it can’t be played like this, "A-39" can provide rapid energy for the "Higan Fairy".
Or, for "Ancient City Zombie King", "Horned Magician" and other large-capacity cards to charge energy, to facilitate their quicker summoning.
"Its panel is more suitable for PVE right now, not enough for PVP."
"See if there’s a chance to modify it and make an ’A-40.’
Now, let’s talk about the strengths.
The main strength is that this deck can basically show the summoning deck effect Ree Shil wants.
In the 6th round, the "Higan Fairy" was revealed.
Now, let’s look at the tier of both side’s decks.
If we give the Giant Card an A, then Photon’s 9 regular cards + scene card is: 4A + 5B.
Frankly speaking, the strength of this deck is quite high.
Even in the group competition, it’s a deck that can kill chaotically.
And on his side, it’s 2A + 7B + 1C.
Even though there’s a clear gap in strength between the two sides, they still managed to fight back and forth.
You should know that the opponent also put up an A-rank summon counter card.
However, speaking of counter summons, Ree Shil discovered another problem.
Counter summon cards like "Sea Grudge Pillar" that cause damage to on-stage cards, they aren’t threatening enough for summoned entities.
If there were two of them, that’d be a different story.
Having two similar counter summon cards, even if the entire opponent defends like shrunken turtles, it can make your minion level summons rotate in one round.
Of course, having a stronger automatic AOE counter card works too.
Also, one more thing is, during the whole card game, the card that made him feel the most threatened was not the counter summon card.
But the "Strange Swordfish", because it could bypass the blocker and attack the summoning card’s original body.
Besides "Penetration", cards like "Heavy Punch Bodyguard", "Stone Throwing Frog Turner" that can launch a cross-row attack pose a great threat to summoning cards.
For these kinds of cards, the summoning deck doesn’t have any good solutions, other than bringing healing.
In this light, Ree Shil thought of another type of card.
Moving cards also counter summoning cards to some extent, and he has done this before.
A simple example. freewebnovёl.ƈom
[Sub Card] [Sub Card] [Sub Card]
[First Card] [Empty Slot] [First Card]
↓
[Sub Card] [Empty Slot] [Sub Card]
[First Card] [Sub Card] [First Card]
Through moving, the sub card moves to the first row.
In this case, the summons can’t fit into the empty slot behind it.
Because it’s been blocked off, there’s no path.
Unless specified in the card description, like the "Long-tongued Trickster" that can be summoned to the target’s rear.