NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 745 - 263: 【Sea Witch Skull】

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 745 - 263: 【Sea Witch Skull】
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Chapter 745: Chapter 263: 【Sea Witch Skull】

Not only because there were fewer card positions available for moving with more cards, but also because with more of their own cards, [Movement] wouldn’t easily arouse the suspicion of the other party. fɾēewebnσveℓ.com

The simplest example was his own duel with Samuel Chess.

Since the left and middle columns of Samuel Chess had cards that couldn’t move, ReeShil didn’t care at all when his Cannon Chess was [Moving].

Why bother guessing whether Cannon Chess would move away, just attack those two Chess Officers directly, do you understand what it means to encircle Wei to save Zhao.

To make [Movement] work well, it would be ideal to have multiple card positions.

For example, in an alien card game, the performance space of [Flying Sword Immortal] would be much larger than that in 9+1.

Also, is there such a Scene Card that can increase card positions?

However, ReeShil thinks that even if there is, it should be a rather high-level Scene Card.

One card position for each card description might be enough, and you might have to pay some compensation or negative cost, such as increasing the card positions for the other party as well.

After all, it is a card position, not a joke.

So far, ReeShil’s evaluation of this card is "acceptable".

Yes, just "acceptable", not even "not bad".

However, when he previewed the B-level [Flying Sword Immortal], ReeShil immediately changed his mind.

This is a good card!

Although he already had quite a few A-level cards, ReeShil still didn’t have a lot of A-Level cards on hand.

In terms of the number of A-level cards alone, perhaps he could beat a small city curator like Old Thompson, but compared to Director Phoenix and Boss N, he was definitely far from it.

Let alone the flashy Director with cheats.

So he didn’t plan, or rather couldn’t prepare a garbage A-level card to exchange for the Wind Chasing Messenger’s A-level [Flying Sword Immortal].

Anyway, the Wind Chasing Messenger was very generous, and all these five cards, including the E-level whiteboard, were gold-edged cards.

So, ReeShil’s initial plan was to exchange B-level cards at most.

Under this plan, the B-level [Flying Sword Immortal] naturally became the target he focused most on.

The B-level [Flying Sword Immortal] still had one more passive card description.

But unlike the previous two card descriptions, ReeShil knew that this card description was its core card description.

[Sword Immortal - Passive]: Flying Sword Immortal cannot [Defense] and [Attack], and each [Movement] can cause 1 (20) damage to target.

(So that’s how it is.)

Seeing this, ReeShil understood the card’s mechanism.

It seemed quite reasonable at the B-level.

First, you need to know that in a PVP card game, when a regular card is revealed, it is highly likely to be surrounded by their own cards.

In this round, [Flying Sword Immortal] has no chance to [Move].

As a Wind Listening card, it can take advantage of the opportunity to [Standstill] and charge up.

Anyway, as the price for [Movement] + Attack, it can’t do its own [Defense] and [Attack], so it can only [Standstill].

After several rounds of charging, when it becomes an Outer Card, it can start its action.

With 30 points, 20 points attack power, it can deal 40 points of damage in one round.

If fully charged, this state can last for 3 rounds, which is 120 points of damage.

Even without energy, relying solely on no-consumption [Movement], it can contribute 20 points of damage every round.

Another point to note is that its active skill [Flying Sword] belongs to "damage" rather than "attack".

That is to say, to some extent, it can bypass those damage reduction skills that say "When attacked, Damage - X".

It will only be affected by damage reduction skills that say "When taking damage, Damage - X".

It’s like half a [True Damage].

Its style is different from the usual Wind Listening DPS cards.

The usual Wind Listening DPS cards tend to unleash a burst of damage after charging energy.

Typical example is [Blind Swordsman].

After [Flying Sword Immortal] is fully charged, its damage curve is much smoother.

And it also has the mobility that most Wind Listening cards, oh no, most cards don’t have.

ReeShil can already imagine what strategy the other party might take when he brings out such a card on the card table.

It is possible that they will not prioritize attacking the card in front of [Flying Sword Immortal], in order to avoid letting it out and let it fly high.

This is considered a tactical value.

The front cards are generally used to protect the rear cards.

As a result, in the case of [Flying Sword Immortal], the front cards are somewhat indirectly protected by the rear cards, which is quite novel.

Speaking honestly, if you don’t consider the help from the outside world, such as [Dandelion Valley], such as [Yoga Frog].

The theoretical value of this [Flying Sword Immortal] card is as follows, fгee𝑤ebɳoveɭ.cøm

[Standstill] for 1 round.

[Move] continuously for 1 round and deal 40 points damage.

[Standstill] for 1 round.

[Move] continuously for 1 round and deal 40 points damage.

In this cycle, it’s actually equivalent to dealing 40 points of damage in 2 rounds, a performance that’s worse than the average 30 point card.

But you have to know that it has the mobility that other cards don’t.

So all in all, this card is very good.

Perhaps influenced by Wind Chasing Messenger, even though it is a Wind Listening card, its shadow is full of Chasing the Wind cards.

Of course, although he couldn’t get the A level [Flying Sword Immortal], there was no harm in previewing it.

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