NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 667 - 237: Card for Killing BOSS

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 667 - 237: Card for Killing BOSS
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Chapter 667: Chapter 237: Card for Killing BOSS

Ree Shil had always wanted to possess this card effect.

And now it appearing on the [Weapon Master], it’s just perfect.

With this card effect, he felt his PVE battles would become much easier in the future.

Especially those instances of the Seven Series Dao, the bosses get increasingly twisted as you go deeper.

Now with this new version of the [Weapon Master], he wouldn’t have to always choose [Balanced Power] and scramble to gather 6 inscriptions for the [Balanced Lifesharing] effect just to prolong the lifespan of his card deck.

You could say this new card effect is a must-have for boss battles.

With it, no longer would he have to worry about getting insta-killed by bosses.

[Weapon Master]

Determination, 40 Points, B-Rank

Attack 20, 100/100, 0/1

[Ethereal Constitution - Passive]: Weapon Master’s attack power -20, the single damage taken will not exceed 30 points

[Determination Truth - Passive]: When Weapon Master [Defends], gain 1 energy recovery

[Golden Bell Echo - 1 Energy Point]: Weapon Master enters [Defense], and gains the effect of [Pursuit] damage (20 points)

([Pursuit]: Immediately perform an attack on an enemy target affected by control effects)

The name [Ethereal Constitution] did not change, but its effect did.

But honestly, this effect is much stronger than having a Double [Ethereal Constitution].

Last time Boss N’s [Guardian Titan] was capped at a single-hit damage of 20 points, which made Ree Shil incredibly envious.

Even though this effect has a downside which reduces attack power by 20, he was willing to accept it.

The principle of this effect, "Single attacks do not exceed XXX damage", truly make it a godsend in boss fights.

Even when facing bosses with sky-high attack power, you could massively reduce the damage taken.

That was why he couldn’t beat the bosses of the second and third major checkpoints with [Balanced Lifesharing] before.

Part of the reason was because the bosses’ attack power was too high at these levels.

Even with damage sharing, one still needs enough healing to sustain the team.

But now, with the [Weapon Master] card, it greatly alleviates this issue.

Even if you have 1000 points, 10,000 attack power, I only take 30 points of damage.

However, in a PVP Card Game, this new [Ethereal Constitution] may be slightly weakened.

Firstly, in a PVP, higher attack power is demanded from the cards.

The [Weapon Master] card of 40 points now has -20 attack power, which leaves only 20.

Thankfully, the [Weapon Master] doesn’t need to actively attack, it just needs to [Defend] the whole time.

And Ree Shil has his own judgement criteria, and he thinks it’s acceptable.

This judgement criteria is whether [Weapon Master] can cooperate with [Kung Fu Sheep Rabbit] to complete the last hit mission.

When facing an enemy card with 100 health and 10 points damage reduction, the [Double Strike] will do 40+40=80 damage.

If the [Flag Skill Master] is helping, it would be 45+45=90.

The [Weapon Master]’s [Pursuit] would then deal 10 points of damage at that moment, perfectly finishing off the enemy.

If there isn’t a [Flag Skill Master], then what?

Sorry, if you don’t even have a next line or an end row card like [Flag Skill Master], chances are you would have probably lost your [Weapon Master] too, and to think about dealing the final blow.

Also, "The single damage received will not exceed 30 points" is not very versatile in a PVP Card Game.

Because in most cases, the opponent will have 30 points distributed evenly among their cards.

You would find it hard to make these cards deal more than 30 points of damage, so in the face of the [Weapon Master]’s [Ethereal Constitution], they can basically say they’re not pressured.

The role of the new [Ethereal Constitution] in PVP mainly prevents the opponent’s single high-damage attacks.

For example, high-point cards like the [Ghost Fire Demon], or giant cards like [Machine N].

Unlike traditional anti-giant cards, it controls those giant cards defensively.

As for the lost "Damage Taken -10" card effect, Ree Shil felt okay about it, he could accept it.

After all, for the eternally [Defending] [Weapon Master], 10 points of damage reduction isn’t that necessary.

If there’s anything the current [Weapon Maker] card should worry about, there are several things.

The first is high-damage skills with multiple stages, like [Double Strike] from the [Kung Fu Sheep Rabbit].

The second one is the [Seal], which most cards fear.

[Seal]. Everyone is afraid of it, not just the [Weapon Master].

"Now that it’s my no.1 main deck, the Kung Fu deck can be good at both PVP and PVE."

"However, being commonly applicable may not be as useful as being specialized."

"That’s why I need to pay more attention to the PVP aspect of the Kung Fu deck."

"Ideally, I should be able to create a secondary Kung Fu deck that’s specialized in PVP."

"Of course, there is also the Sword Card Deck and other decks." freewёbnoνel.com

"For the [Weapon Master] card, I already have a clear idea for enhancements."

"I can give it either a passive or active [Domineering Body] or [Tenacity] skill."

"Better yet, I can give everyone a Kung Fu card that can [Coat] or [Purify]/[Quick Purify]."

"This fits better with PVP, because everybody fears control."

"However, finding such a card is a problem."

"Maybe for the next instance, I should try either [Path of Insight] or [Path of Wind-hearing]?"

"Both of those should have relatively more auxiliary cards."

In pondering these considerations, Ree Shil set his direction.

He looked at the time, he hasn’t spent that long in the library.

He could go home and sleep now, there was plenty of time.

Having worked all day, he felt somewhat tired.

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