NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 430 - 158: Dual Scene Card Upgrade

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 430 - 158: Dual Scene Card Upgrade
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Chapter 430: Chapter 158: Dual Scene Card Upgrade

After getting away from Show Director and Secretary Brown’s persistent questioning, Ree Shil immediately rushed to the library.

Glancing around, he didn’t see the familiar figure in the grand hall, so he went straight into the library.

His mission today was quite significant; he had several card combinations in mind that he needed to work on.

"First, I’ll read some related theories before proceeding."

As his card deck became stronger, Ree Shil felt a significant deficiency in his theoretical knowledge.

Once the card level was high, it often became impossible to create cards in one step.

It required multiple steps and a roundabout strategy.

While Absolute Card Sense could ensure the final decision and guarantee no mistakes at each step, it couldn’t predict if the acquired material cards would ultimately match the main card.

So, theoretical knowledge was needed to guide the way.

Ree Shil was inherently too lazy to read books, but the library provided smart robots to assist in searching and offering advice on knowledge.

Therefore, he chose this impromptu learning method instead of attending any classes.

He would learn what he needed as he went along.

He had tried searching for information online at home, but it didn’t produce any good results.

Apparently, the library holds comprehensive and numerous materials, including many rare editions containing unique knowledge that was difficult to find elsewhere.

But the library did not upload its books to the internet, only making them available on their internal network.

So, to find answers, he had to come here directly.

"Please help me search for something on the fusion theory of scene cards."

Standing in front of the smart robot, he stated his request.

Since a card player needs to reach Level 10 before encountering scene cards in the card pool, Ree Shil had little experience in this regard.

Currently, he had a total of six scene cards.

[Hundred Demons Night Parade] provides healing for demon cards.

[Chaos Soldiers Hill] adds energy to the breakthrough system in the first three rounds.

[Eye of the Storm] causes a 2-round silence for one card after 4 rounds.

The other three cards were drawn from [Way of Chasing Wind]’s ten-thousand card pool.

While they weren’t great, they were still scene cards.

These three scene cards seemed to complement [Way of Chasing Wind] quite well.

The first was a lush, green valley.

Blue skies and white clouds bloomed between the mountains, with sunlight sprinkled throughout the valley.

Upon closer inspection, one could see branches and leaves swaying in the gentle breeze, creating a harmonious atmosphere.

Chasing the wind doesn’t necessarily represent gales, furious winds, or strong winds; it can also represent the healing power of gentle breezes.

[Gentle Wind Valley]

Scene, D

[Gentle Wind Escort]: When your cards move, gain 0.5 energy points

Movement includes not only [Movement] but also [Knockback] and [Tug] effects which are known to him.

Moving to get energy seemed like a good effect at first glance.

Typical movement skills consume energy, so this effect works like returning part of that energy.

When seeing this card, Ree Shil first thought of Crow-man.

[Wind of Affinity-Passive]: Crow-man recovers an additional 0.5 energy points every round

[Wind of Martial Arts-Passive]: During Crow-man’s [Movement] round, it can heal an ally’s Kung Fu card for 30 points of [Healing].

[Wind of Traveler - 2 Energy Points]: Crow-man can perform a 1-card position [Movement]

With the first and second effects combined and matched with [Gentle Wind Valley], Crow-man’s movement essentially doesn’t consume energy.

Without consuming energy, it can continuously provide healing without interruption.

However, after several uses, Ree Shil discovered that the effect of this scene card was not easy to perform. ƒreeωebnovel.ƈom

For a card to be relatively flexible on the card table, the card table needs to be quite empty.

At the very least, there must be an empty card position among the four adjacent positions to Crow-man to allow for back-and-forth movement.

So, this scene card is relatively suitable for the mid-to-late game.

Furthermore, [Gentle Wind Valley] only strengthens one card, [Crow-man], in his current card deck, which feels like a waste of resources.

The second card featured a desolate desert.

Tumbleweeds rolled across the desert swiftly as they were blown by the wind.

Their numbers were vast, creating a spectacular sight as they connected into lines.

[Windy Desert]

Scene, D

[Roll Forward]: Every round, allow one of your revealed cards to move forward one position without affecting their actions (cannot move more than once per round).

This scene card has a peculiar effect, providing a free movement ability to one of your cards without compromising their offense or defense.

However, it can only move the card forward, not sideways or back.

As for the effect of this forward movement, Ree Shil could reference his last match with Flat Orange, where the Malicious Puppets served as barricades.

The third card depicted a surging river.

The turbulent waves occasionally gave way to bizarrely shaped fish leaping out of the water before crashing back down with great force.

Upon closer inspection, the fish’s shape was long and flat, with its head resembling a lengthy, pointed spear.

It was similar to a swordfish but much larger and more menacing.

[Goblin Fish River]

Scene, D

[Goblin Fish Strike]: Once Goblin Fish River comes into play, every three rounds, it can launch a 20-point damage [Penetration]

This card is a scene DPS card but has a rather mediocre effect overall.

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