NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 422 - 155: Wind Messenger_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 422 - 155: Wind Messenger_2
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Chapter 422: Chapter 155: Wind Messenger_2

"Let’s start working on it."

Ree Shil strode forward and activated the battle.

Hum!

The card deck for the BOSS at this stage was simple. His side was the usual 9+1 formation, while the opponent had three card positions arranged in a row.

He had already prepared the card deck he was going to use.

The strategy was similar to when fighting against [King of Crows and Doves].

However, due to the addition of [Blind Swordsman], some new changes had emerged.

[Tree Nymph]30[Sentinel]30[Swordsman]30

[Ethereal Wind]30[Eradicating Demons]30[Jade Deer]30

[Sheep Rabbit]40[Dancing Girl]30[Sword Spirit]0

[Positionless][Wind Fox]30[Positionless]

Apart from[Floral Jade Deer], [Kung Fu Sheep Rabbit], [Sword Dance Girl], and [Nameless Sword Spirit], all cards are Listening to the Wind cards.

Especially the first row cards and next row cards, there are as many as 5 Wind listening cards.

This card deck has a total of 280 points.

There are a total of 17 inscriptions, 15 of which are Wind Sound inscriptions, achieving 15 Wind Sound inscription resonance.

Useful inscriptions in this card game include:

[Listening to the Wind - Wind Direction Mastery★]: When your own Wind listening cards release damage skills, damage +5

[Listening to the Wind - Stand Like a Pine★]: When your own cards are at a standstill, damage received -5

[Listening to the Wind - I Stand Here, Waiting for the Wind to Return★★★]: After your own Wind listening cards release skills, gain 1 point of energy

[Listening to the Wind - Hard Work, Soldiers★★★]: When your own Wind listening cards recover, effect +25%

[Listening to the Wind - Overflowing Wind★★★]: When your Wind listening cards have the full energy, attack power +10

[Balance-Throttle★]: When your own cards release control skills, recover 1 point of energy

[Wisdom - Arcane Mysteries★★★]: At the start of the game, designate one of your own cards and reduce its skill cost by -1

Shoo! x3

With the card deck set up, the three Goblins on the opposite side turned into a stream of light and fell onto the card table.

[Submission!]

The BOSS with the Ice Crown landed and pointed at Ree Shil’s card deck, shouting fiercely.

[Obey!]x2

The two Ice Goblin Guards knelt on one knee immediately.

[Not for you!]

The Ice Goblin King was suddenly furious.

Ree Shil ignored the little drama and sized up the opponent’s card face again.

[Ice Goblin Guard]

Chasing the wind, Attack 40, 2000/2000, 0/3

[Guardian Heavy Hit - Passive]: Ice Goblin Guard’s attack ignores [Defense]

[Unified Goblins - Passive]: When all Goblin cards on your side take damage in the same round, Ice Goblin Guard will only lose Health Points.

[Fist of the Ice Goblin - 2 Energy Points]: Ice Goblin Guard deals 50 points of attack, causing 2 targets in 1 column to be [Frozen]for 2 rounds.

([Frozen]: Forced to stand still, but immediately defrost when attacked)

Second stage of little monsters are at a chance rate of two or three attributes, while elite battles and BOSS battles must have three attributes.

However, Ree Shil had seen it in an elite battle before. Choosing a clear card draw on line 1, even a three-attribute monster is only a C-Rank card at most.

These two [Ice Goblin Guards] pose quite a threat. Firstly, just ignoring[Defense], they can completely crush the common first row cards.

[Determination Power] is not very favorable in front of them.

Secondly, they are also tough. Due to the presence of [Unified Goblins], all three goblin cards must take damage in order to lose Health Points. This prevents them from being focused fired.

[Breakthrough Power] is not very favorable in front of them.

Lastly, the[Freezing] is the most troublesome.

Freezing two cards at once and freezing for two rounds.

With two [Ice Goblin Guards], that’s freezing four cards.

That’s why he chose[Power of Listening to the Wind], relying on 15[Purification] inscriptions to minimize the impact of[Freezing].

[Ice Goblin King]

Chasing the wind, Attack 50, 5000/5000, 0/3

[Goblin Royal Family - Passive]: With Ice Goblin Guards present, Ice Goblin King’s blood loss is halved.

[Unified Goblins - Passive]: When all Goblin cards on your side take damage in the same round, Ice Goblin King will only lose Health Points.

[Goblin King’s Secret Art - 2 Energy Points]: Ice Goblin King deals 300 points of[Healing] to 2 targets.

In this BOSS battle, the central idea is to play a game of strength.

Without enough strength, it is impossible to win.

Most intuitively, in the absence of [Ignition]and [Healing Forbidden], the damage output per round must be above 600 points.

It must be greater than the BOSS’s healing.

In fact, the required output is even higher because at least one card has to attack the BOSS.

Moreover, through his exploration, the three Goblin cards had two separate judgments for this[Unified Goblins].

One was the debuff+damaging skill, where the priority was that all three cards had to take damage in order to lose Health Points.

The other was attack, which needs no explanation.

So Ree Shil’s chosen card to break the deadlock was——[Wind Fox].

At this time, the card game began, and the Wind Fox closed her novel, letting out a playful cheer. freёwebnovel.com

[Tie them all up and lock them in the darkroom!]

Shoo, shoo, shoo, shoo, shoo!

As a result, a large amount of vines drilled out from the feet of the three Ice Goblins and immediately tied them up into dumplings.

They seemed like dumplings that had committed some heavenly crime in their past life, as they were tied up so tightly.

As the vines tightened rapidly... one pull!

-280, -140, -280

Three exaggerated damage numbers jumped out from the heads of the Ice Goblins.

Do I need to deal 600 points of damage per round, I’ll give you that in one move!

[Vine Burst - 3 Energy Points]: Wind Fox selects 3 reveal card targets, dealing 20 points of damage each and causing them to be[Entwined] for 1 round.

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