Chapter 416: Chapter 153: King Card Exclusive Card_2
If you can have full control immunity, that would be just too fantastic.
This passive, which usually only appears on a BOSS, actually belongs to the King Card, definitely a great choice.
As for the [Lonely Soul] conditions also changing to the King Card, the change is not too significant.
The original condition was that only the Captain remains on the field.
You should know that after changing the condition to the King Card, you can also place a [Nameless Sword Spirit] next to it without causing any hindrance.
Another thing worth mentioning is that the [Doram Captain] has a sword on him. freewebnøvel.com
That is to say, he also belongs to the sword-related cards.
And these two cards have the same label, the Spirit Entity Card.
For King Card duels, generally speaking, no one would choose [Defense].
Unless it is a special mechanism like the [Giant Zombie], which can [defend] and [attack] simultaneously.
So, the [True Damage] from the second passive is probably not as good as the [True Damage] in the regular card position. fɾeeweɓnѳveɭ.com
But it can be used to break some damage reduction and immunity effects.
After all, for better dueling, many card players will opt for cards with damage reduction or immunity effects as the King Card.
So all in all, [Lonely Souls] is also a small top passive.
With two small top passives together, naturally, this card is also a small top one.
"It’s just you two."
So the final choice for Ree Shil is [Doram Ship Flag] + three-stage [Doram Captain].
Hum!
After choosing the cards, a white teleportation portal appears in front of them.
"There’s no hurry to go in."
Ree Shil lies down directly.
Having gotten these two excellent cards, he naturally wants to use them right away.
But to play, it’s best to first polish them.
So, take out [Doram Captain] first for a preview.
About ten minutes later, he opens his eyes, feeling dizzy and muddled.
"Let’s see what results we have."
What he wants is to equip this card with an outstanding single-target DPS skill.
So as not to waste energy and make it more suitable for duels.
Otherwise, having 3 points of energy and nowhere to use it is pointless.
However, the fusion result of [Doram Captain] is not satisfactory.
"Is it because it needs another King Card designed specifically for it in order to get a good result?"
Ree Shil thinks that’s the reason, stroking his chin.
Since that’s the case, there’s no helping it.
"Well, under the right circumstances, this card can also be a good King Card."
"It can be put into the three-card substitute set for the King Card and decide whether to replace it during the card game depending on the situation."
Next, he wants to continue previewing [Doram Flagship].
Actually, for the preview result of this card, he is quite confident.
Why?
Because he has a [Martial Hall Three Flag-bearer] on his hand!
Flag-bearer with the flag, isn’t it logical? The compatibility is undoubtedly excellent.
"Uh..."
But after a preview, Ree Shil is speechless.
[Martial Hall Three Flag-bearer] + [Doram Ship Flag] = [Martial Command Flag-bearer]
In the card face projection, the three people become one person.
Holding a big flag in his hand similar to the previous ship flag.
[Martial Command Flag-bearer]
Chasing the wind, 25 points, B
Attack 25, 100/100, 0/3
[Martial Arts Combination - Passive]: The Martial Command Flag-bearer and 2 or more Kung Fu cards attacking the same target, inflicting an extra 10 points of damage.
[Tenacious Banner Soul-passive]: When the Martial Command Flag-bearer’s energy is full, the damage of 1 Kung Fu card on your side is reduced by 10
[Magical Banner Wind - 3-point Energy]: The Martial Command Flag-bearer releases a strange wind, causing 2 targets to fall into [Armor Break] for 1 round.
([Armor Break]: Each attack received, an extra 5 points of damage)
First of all, the most essential [Martial Arts Hall Atmosphere - Passive] of the original [Martial Hall Three Flag-bearer]: When the Martial Hall Three Flag-bearer is on the field, it gives 5 Attack Power to the Kung Fu cards on your side.
It was devoured.
Thinking about how many Kung Fu cards are in his Kung Fu Deck, it’s easy to see how much DPS was lost.
Second, the effect of [Tenacious Banner Soul] has been weakened.
From affecting 3 Doram Cards in the Outer Card, it has turned to 1 Kung Fu Card.
This is still acceptable, after all, although Kung Fu cards are niche, they are also less niche than Doram cards.
The cover is wider and larger, easier to trigger.
Lastly, even though the main card of [Martial Hall Three Flag-bearer] is a Balanced Card, it has been changed to a Wind Chaser Card.
The problematic mechanism of full charge and energy consumption of the previous [Doram Ship Flag] still exists.
Of course, this is still the better outcome.
[Doram Ship Flag] + [Martial Hall Three Flag-bearer] += [Doram Flagbearer]
The card’s projection becomes an ethereal sailor holding the ship flag with both hands.
The face of the card is even worse.
[Doram Flagbearer]
Chasing the wind, 30 points, B
Attack 30, 100/100, 0/3
[Doram Atmosphere - Passive]: When Doram Flagbearer is on the field, it gives 5 Attack Power to the Kung Fu cards on your side.
[Doram Combination - Passive]: Doram Flagbearer and 2 or more Doram cards attacking the same target, inflicting an extra 10 points of damage.
[Magical Banner Wind - 3-point Energy]: Doram Flagbearer swings out a strange wind, causing 2 targets to fall into [Armor Break] for 1 round.
([Armor Break]: Each attack received, an extra 5 points of damage)
"Are you sure that fusing out such a chaotic card is correct? Why would the Doram Flag-bearer increase the attack of Kung Fu Cards?"
"The card has indeed become a B-Class Card, but the effect is simply a mess."
These two preview results make Ree Shil shake his head involuntarily.
However, he doesn’t give up because of this and lies down again.
He wants to preview the results of [Doram Ship Flag] with other cards.