Chapter 395: Chapter 146: Finally, the Complete [Sword Dance Lady]_2
[Fox Head] [Sheep Rabbit] [Three Flags]
[Positionless] [Iron stick] [Positionless]
Then the scene card configuration is [Chaos Soldiers Hill].
This card deck is slightly different from the conventional little monster card deck used in [The Way of Balance].
It has the newly created [Martial Monkey], and [Fox Head Guard] replaces [Zombie Beast Brother].
The main reason for using [Fox Head Guard] is that it can release [Entwined]. freēwebnovel.com
Since the Wind Chaser cards have a higher chance of [Moving], [Entwined] can counter [Moving].
After all, he’s tired of playing hide and seek on the card table.
[Exile! x9]
Nine rays of light fall on the card table, turning these birdmen into cards.
"Holy crap!"
Seeing their card faces, Ree Shil’s expression changes instantly.
These birdmen have three types of card faces: brown, green, and blue.
And the arrangement of these positions is quite particular.
Twenty-one empty slots, nine cards scattered and staggered.
The brown birdmen have the most plump figure, looking like a ripe... bird.
[Wind Chaser]
Chasing the wind, Attack 30, 200/200, 0/1
[Wind Chasing-1 Point]: Wind Chaser whirls up a strong wind, causing 1 target to be [Exiled] for 1 round.
([Exile]: Forces a regular card target to leave the card game)
This card completely counters [Determination Power].
Because the 6-inscription effect of [Determination Power] is: when you collect 6 determination inscriptions in your series, your first-row cards start the game with a 50-point [Shield] effect.
The 10-inscription effect is: [Determination Protection]: When a card accumulates [Defense] 3 times, it gets [Barrier].
([Barrier]: Cancels the highest damage once in this round)
It can be said that both of these effects apply to the first-row cards.
And unless it’s specially pointed out, the release distance of the control skill is the same as the attack distance.
That is to say, the other party’s [Exile] can only be applied to the first-row cards.
But the other party only needs to warm up for one round to have unlimited [Exile] of his first-row cards, so his first-row cards can’t help his own cards to block the damage at all.
It’s almost like having three fewer cards throughout the game.
Ree Shil has a feeling that his choice of [Preservation] might have gone wrong. free𝑤ebnovel.com
"Control cards are really nice, I might consider taking one later."
But he was quite keen on this [Wind Chaser] card.
In a card deck, control cards can’t be too many or too few.
[Exile] is a good control card that can produce variable tactics.
Then, the blue birdmen have the smallest figure, looking light and agile.
[Wind Speedster]
Chasing the wind, Attack 30, 200/200, 0/2
[Wind Speed - 2 Points]: Wind Speedster performs 1 Card Position [Movement].
(Patch: 1 card position [Movement] is adjacent to the top, bottom, left and right four card positions, and cannot directly move diagonally)
"I knew it."
Seeing this card, at least it proves that [Fox Head Guard] was not brought incorrectly.
"I haven’t had a [Movement] card so far, so adding one should be pretty good."
Playing hide and seek on the card table, the chasing party might feel terrible.
But the chased party takes the initiative, which might feel better.
Finally, the green birdmen look like convex lifeforms, with sturdy bodies.
[Wind Blade Master]
Chasing the wind, Attack 30, 200/200, 0/2
[Wind Blade -2 Points]: Wind Blade Master releases a wind blade, dealing (30+10) points of damage.
"Garbage."
For this card, Ree Shil only has one evaluation.
It’s not because it’s not an attractive concave card, but because the card has no real use.
In the first round of the game, Ree Shil adopts some countermeasures.
First, [Ugly Man] taunts a [Wind Chaser].
This ensures that, at least in the next round, this [Wind Chaser] will not exile his front-row cards.
Since the opponent’s deck has a lot of health and has escape skills like [Movement], the number of rounds in this card game will be longer than the regular 9+1 card game.
But fortunately, this is only the first gate of the first checkpoint, and the monster card data is not outrageous, so Ree Shil has an obvious advantage in DPS.
["Damn... Intruder...!"]
After a period of time, the last [Wind Speedster] finally fell.
["Please choose the Inscription you need."]
The card table had just been cleared, and three panels popped up in front of him.
3-choice Inscription is here.
"I feel like the Exile card monsters will appear frequently later, so continuing to choose [Determination] is not very meaningful."
"So let me see."
He pondered, holding his chin.
[Listening to the Wind - Stand Like a Pine★]: When a card is stationary, damage taken is -5
[Breakthrough Attack ★]: At the beginning of the game, choose a Breakthrough card of your own and take an additional action.
[Chasing the Wind - Spring Breeze Caressing the Face★]: Card movement rounds get 10 points[Healing]
All three 1-star Inscriptions are familiar, with no surprises.
After thinking, he chose [Breakthrough Attack★].
and 3 are useless to him, while 2 is not bad, which can improve his output and output rhythm.
It also works with [Chaos Soldier Hill], allowing [Kung Fu Sheep Rabbit] to fully recharge at the end of the first round.
Having chosen the Inscription and gained 20+ Wind Chasing Points,
Ree Shil doesn’t think he’ll be able to complete this checkpoint, so he doesn’t care much about the points either.
Next, Ree Shil makes a slight change to his card deck formation.
In the first-row cards, he places [Ugly Man] + [Sword Dance Girl] as a combo.