Chapter 1230: Chapter 481: S Level Sword Card Deck_2
[Wine Sword Immortal]
Listenting to the Wind, 30 points, S
Attack 20, 100/100, 0/4
[Wine Sword-Passive]: The attacks of the Wine Sword Immortal carry True Damage and ignore [Defense]
[Drunken Step-Passive]: When not in [Stillness], the Wine Sword Immortal recovers 1 Energy Point, and while in [Stillness], it recovers an additional Energy Point
[Immortal Intent-Passive]: Every time the Wine Sword Immortal releases 3 skills, it gains 1 layer of [Barrier]
[Flying Immortal - 1 Energy Point]: The Wine Sword Immortal performs a [Movement] without taking up an Action, and gains 30 points of [Healing]
[Alcohol Aura - 2 Energy Points]: The Wine Sword Immortal attacks a target, causing it to suffer from [Adaptive Fatigue]
([Barrier]: This round blocks one instance of maximum Damage)
([Adaptive Fatigue]: This round reduces Attack Power to 10 points)
This card focuses on comprehensive abilities.
It has DPS, Energy charging, Healing, Movement, Damage Reduction, and negative status effects.
In a duel, it’s considered to be an extremely strong card.
These are essentially the potential S-rank previews for the Kung Fu Deck that Ree Shil has seen.
Ree Shil doesn’t know if there are any he has missed.
Following the [Wine Sword Immortal], the transition to the Sword Card Deck is next.
Regarding the Sword Card Deck, there is one card that particularly caught Ree Shil’s attention.
It’s not one of the usual main DPS cards, but rather an Auxiliary Card.
Unexpectedly, the S-rank version of [Golden Bell Messenger] has changed from Berserk to balance.
[Golden Spirit Walker]
Balance, 30 points, S
Attack 30, 10/10
[Astringent Spirit-Passive]: The Golden Spirit Walker cannot be placed in the first row card positions
[Good Spirit-Passive]: The Golden Spirit Walker does not take damage from allied cards
[Weak Spirit-Passive]: Golden Spirit Walker’s Health Points -90
[Bright Spirit-Passive]: The Golden Spirit Walker has the [Coating] effect
[Summoning Spirit-Passive]: When the Golden Spirit Walker exits, all allied cards are Revealed
Following the [Soul Dragon], this is the second S-rank Card with 10 Health Points that Ree Shil has encountered.
However, the Golden Spirit Walker actually has a legitimate 10 points of health.
With these restrictions, it can at most be placed in the Next Line positions.
Then, it has [Coating], so it’s not afraid of being [Sealed].
Balanced Cards undoubtedly fear being sealed the most.
But this card cannot be damaged by allies, so it has to wait for the opponent to knock it down.
In that case, the opponent can simply choose not to target the Golden Spirit Walker first and instead attack other cards.
For example, if the Golden Spirit Walker is revealed in the 2nd round at the Next Line Card position.
Then after it, there are 5 Regular Cards waiting to be revealed.
The later it is knocked down, the weaker the effect of the linkage Reveal becomes.
By the 7th round, in fact, the Regular Cards would have all been revealed already.
By then, destroying the Golden Spirit Walker will at most just trigger the self-reveal of the King Card.
The raison d’être of the Golden Spirit Walker has shifted from actively revealing the King Card to becoming a tactical existence.
Having all allied cards revealed is without a doubt a very powerful skill.
But more often, it should serve as a deterrent for the opponent.
If a strong threat card is revealed right behind the Golden Spirit Walker in the 3rd round, it would plunge the opponent into a dilemma of whether to attack or not.
The Golden Spirit Walker can be considered an unconventional Sword Card.
The true Sword Cards also have strong S-level versions.
[Sword Loss], for instance, has evolved into [Sword Evil Ghost].
Its appearance has become even more ferocious, and the card face has undergone significant changes.
[Sword Evil Ghost]
Berserk, 40 points, S
Attack 40, 200/200
[Evil Thought-Passive]: Sword Evil Ghost’s Maximum Life Value +100
[Desire-Passive]: For every kill the Sword Evil Ghost is part of, it gains 30 points of [Healing]
[Penetration-Passive]: The attacks of the Sword Evil Ghost ignore [Defense], loses 30→40 Health Points each round
[Annihilation - 30 Health Points]: The Sword Evil Ghost attacks 2 targets simultaneously
[Shatter - 60 Health Points]: The Sword Evil Ghost attacks 3 targets simultaneously
The basic mechanism of the card face is still [Sword Loss].
The loss of Health Points has increased from 30 to 40, a 30% rise.
And previously, following a regular attack, it could gain 20 points of [Healing], which is now gone.
However, the upper limit of Health Points increased by 100%.
Previously, participating in a kill would only be effective once per round, with 20 points of [Healing].
Now, there is no limit to the number of times it can be effective, and each time is for 30 points of [Healing].
It can be said to be a pure strength enhancement, indeed not weak.
If one could kill three targets in one go, consuming 60 Health to gain back 90 Health.
Together with "Sword Loss," the "Arthur Blade-seeker" also has a fine S-rank card.
Moreover, once "Nameless Sword Spirit" turns into "Flawless Galaxy," it becomes the only card in Ree Shil’s hand that can be placed in the King Card Row with 0 Points in battle.
Although "A-41" could also be placed there, it is Auxiliary.
"Sword Seeking Venerate"
Wisdom, 0 Points, S
Attack 0, 100/100, 4/4
"Wall-Watching-Passive": Sword Seeking Venerate can be placed at any card position.
"Sword Energy-Passive": Sword Seeking Venerate consumes 1 Energy Point on each attack to increase Attack Power by 10.
"Soul Absorption-Passive": When Sword Seeking Venerate participates in a kill this round, it recovers 1 Energy Point.
"Not Bad Sword-Passive": On the round Sword Seeking Venerate reveals a card, select one Sword Card to "Steal" its Attack Power.
"Borrowing for a Use - 1 Energy Point": Sword Seeking Venerate chooses one Sword Card, allowing it to "Steal" its own Attack Power this round.
The original "Arthur Blade-seeker" only had 50 Health, now it’s a normal Health of 100.
Also gone is the setting where it exits the battle when out of Energy.
As for the "Not Bad Sword" mechanism, it has become even better.
Before it caused the target to exit and then inherit its Attack Power.
Now it is directly "Stealing", and the target stays on the field.
Cards of our side that are stolen can be turned into meat shields to absorb damage, as they no longer have any Attack Power, so there’s no fear of dying.
The key point of this entry is that it does not distinguish between friend and foe.
Meaning it can directly steal a Sword Card from the opponent, rendering that card useless.
Perhaps this is the true usage of "Sword Seeking Venerate."
Then there’s lending its Attack Power to other cards.
Imagine if "Sword Seeking Venerate" borrowed 50 Points of Attack Power and then lent those 50 Points to "Sword Loss" which can ignore "Defense," the scene would be devastating.
In addition to these Sword Cards, there are two more that Ree Shil takes particular interest in.
Those are the cards with quite complicated steps, but ultimately a beautiful result.
It can only be said that those steps are attractive yet unattainable, and it’s best to just look at the card face.
That would be the "Female Thief" + "Male Thief."
Actually, there isn’t much change to the projections of these two cards, just a more gorgeous and cooler look and name.
"Female Star"
Balance, 30 Points, S
Attack 30, 200/200
"Female and Male Thieves - Passive": When Female Star is revealed, Male Star is revealed together if adjacent.
"Female and Male Joint Strike - Passive": When Female Star and Male Star attack the same target, the target suffers from "Flaws" for 1 round.
"Female and Male Loyalty - Passive": Female Star and Male Star share Health Points.
"Male Star"
Balance, 30 Points, S
Attack 30, 200/200
"Female and Male Joint Strike - Passive": When Male Star and Female Star attack the same target, inflict the target with "Armor Break" of 5 Points for 1 round.
"Female and Male Different Hearts - Passive": When Male Star and Female Star attack different targets, heal itself for 30 points of "Healing".
"Female and Male Thieves - Passive": When the Health Points of Male Star and Female Star drop to 0, they can fuse into "Star Thief".
These two S-rank main cards have a total of only 6 entries, theoretically, there should be 10 entries.
Their mechanism is so unique that the entry count for the two cards is calculated together.
Therefore, the remaining 4 entries all fall onto the Fusion card.
Without a doubt, the projection of the Fusion card is also male.
After all, male plus male equals male.
"Star Thief" frёewebηovel.cѳm
Balance, 30 Points, S
Attack 30, 100/100
"Star Diamond-Passive": Star Thief’s attacks come with "Flaws".
"Star Blade-Passive": Star Thief’s attacks come with "Armor Break" of 5 points.
"Star Lock-Passive": The card positions of Female Star and Male Star are "Sealed."
"Star Shift-Passive": Star Thief can move between the card positions of Female Star and Male Star once without any consumption of energy, Every Round.
The feature of the Derivative Card is that it can move indefinitely and inherits the abilities of "Flaws" and "Armor Break".
Two cards with 30 Points, upon exiting, yield another card with 30 Points; it’s quite profitable.
Having reviewed all this, Ree Shil doesn’t know if there is anything he has overlooked.
In any case, let’s stop here for now, as the final stage of the big competition is about to begin.
This round, the remaining four representative teams will be scrambled and engage in a grand battle.
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