NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1192 - 462: [Clang Beast Assemblage]_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1192 - 462: [Clang Beast Assemblage]_2
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Chapter 1192: Chapter 462: [Clang Beast Assemblage]_2

This kind of level is a classic threshold assessment level.

If the card deck strength isn’t up to standard, there’s absolutely no chance of passing.

There are hardly any counter-cards, and even with skillful play, it’s impossible to make up for the deficiency.

When Ree Shil passed the level, his card face was a bit tragic.

Out of 10 cards, he had only 3 and a half left.

Fortunately, after passing the threshold level, the difficulty of level 16 eased up a bit.

Guessing that the progress of other players was about the same, Ree Shil decided to open the screen to watch the performances of other players.

First, he checked the cards of his teammates from his own team.

After Greenfeather and Samuel Chess were eliminated, he didn’t have many acquaintances left on the team.

Just Grace Spring and a young lady named Eyelash.

The young lady’s card deck can be said to be quite standard.

The strength was about the same as his own; if S-rank cards weren’t considered, it might even be stronger than his.

Grace Spring was making slower progress and had just passed level 11 and came to level 12.

She was arranging her card deck and at the reveal card stage.

"This guy is really twisted," Ree Shil muttered as he watched Grace Spring reveal her cards one by one.

Even with a balanced card deck, he manages to come up with a full Healing deck.

No wonder he’s just now passing level 11 when I’ve already cleared level 15.

All Treatment Cards, indeed very tanky, but the key issue is the lack of DPS, which makes it slow.

"Especially since the monsters in PVE card games tend to have a lot of Health Points.

How long is that going to take to grind down?

And sometimes, the opponent doesn’t even give you the chance to grind."

They simply press you down with DPS higher than your healing, crushing you.

In those situations, you can only win by playing a deck with higher DPS than the opponent. A healing deck just won’t cut it."

As Ree Shil analyzed the situation, he saw that Grace Spring finally revealed her King Card.

"Oh?"

He raised an eyebrow at the burst of multicolored light.

If he remembered correctly, a Divine Deity’s Destiny Card couldn’t serve as the King Card.

Furthermore, Grace Spring’s "Rejuvenation Card" was a Wind listening card, which couldn’t be played this round. ƒreeωebnovel.ƈom

Unexpectedly, this guy had quietly obtained an S-rank card.

Moreover, it was a card outside of her Destiny Cards, which made it even more valuable.

On the card face, a knight clad in armor and wielding a large mace charged out from the light.

What stood out was the large green-furred wild boar he rode upon.

[Wild Boar King]

Balance, 40 points, S

Attack 40, 2/2000

[King of Beasts - Passive]: Wild Boar King’s maximum Health +900, Health -999

[Barbaric Guy - Passive]: Healing effects received by the Wild Boar King are halved

[Never Dismount - Passive]: When Wild Boar King’s Health drops to 0, gains 1 round of [Delay]

[Knight Spirit - Passive]: Wild Boar King can accept healing effects to exit [Delay], only once per match

[Man and Boar United - Passive]: For every 2 healing effects the Wild Boar King receives, its Attack Power increases by 1

This card, it’s very much like Grace Spring.

First, it has a huge downside.

In a non-King Card state, its Health is 1/1000.

This negative aspect means despite having such a high Health threshold, it’s not well-suited to be a first row card.

Even if it can return from [Delay] to normal once, its 1 point of Health at card reveal is essentially 99 points less than others by nature.

In PVP, it could easily be taken out in one go after being [Sealed].

Therefore, PVE is where it truly shines.

Combined with Grace Spring’s specialty, a healing-focused deck, [Wild Boar King] can quickly return to Full Health.

A high Health Points total in a PVE Card Game means a high margin for error.

The most crucial aspect is that the card also has a sustained mechanism for Attack growth.

This is where its core strength lies.

It fits the strength of an S-rank card: special and powerful.

Although 2 treatments for just 1 point of Attack boost might seem minimal, it benefits from having no upper limit.

Assuming the other 9 cards are all Treatment Cards, then every round, the [Wild Boar King] gets a 4-point boost in Attack Power.

Furthermore, in Grace Spring’s deck, there are those continuous HOT (Healing Over Time) treatment cards.

When released once, it heals over 3 rounds, 5 points each round.

It can stack up to 3 layers; when fully stacked, 3 treatments per round equal 15 points.

There were also several multi-phase healing cards specifically equipped for the "Wild Boar King."

So, in fact, "Wild Boar King" could receive up to 14 heal boosts in 1 round, increasing by 7 attack points.

Over 10 rounds, that would be 40+70=110 attack points.

Perhaps this doesn’t seem all that impressive.

Compared to other balanced cards, 10 rounds could yield 300 DPS.

But consider this, across 100 rounds, "Wild Boar King’s" attack points would reach 40+700=740 points.

Now that’s an excessively frightening number.

Of course, 100 rounds seem like a rather absurd figure in this round.

But as far as Grace Spring is concerned, Ree Shil believed she could definitely pull it off.

Grace Spring’s current deck, once laid out, didn’t even need to be played to know it would be exceedingly dreary.

So Ree Shil turned to check out the other players.

In the Wisdom Representative Team, undoubtedly, the best performance was shown by Snow Charm.

Because what Museum Director Phoenix said wasn’t exactly right.

The players who owned seven Scene Cards did indeed have relatively abundant experience in handling purebred card decks.

But like Ree Shil, although he had purebred deck experience, it wasn’t with a balanced deck.

So that kind of experience might as well be non-existent.

Among them all, only Snow Charm was different.

She received the "Card of Wisdom" and was now playing with a full wisdom deck that matched the number.

A complete wisdom card deck seemed powerless and hard to sustain, but with a few somewhat special cards and a good combination, it wasn’t unplayable.

On the contrary, it could demonstrate significant combat power.

Like Snow Charm, who at this time was far ahead of other players both within her team and outside.

She had just passed level 20 and arrived at level 21.

Honestly, Ree Shil felt that he might not surpass this young lady from the Wisdom District this round.

He then glanced over at the Listening to the Wind Representative Team.

He paid more attention to a player named "What are you looking at," who had also just passed level 15 and was preparing his deck for the 16th level.

"This isn’t fair, why are his enemies so easy?"

However, upon seeing the monster card "What are you looking at" had to face, Ree Shil felt somewhat dissatisfied.

The difficulty felt at most like 80% of his own level 16.

Indeed, he wasn’t one to rely on luck when compared with others.

He then took a closer look at the cards "What are you looking at" revealed.

This guy had uncovered a mechanical deck this time.

It was significantly related to the opposing monster cards, which were also mechanical.

Then the more eye-catching one was a Giant Card taking up 2 card positions.

It was a robot with only the upper body, and not one of those made to standard specifications.

Instead, it was an entity cobbled together from the remains of various robots.

From the shapes of those remains, it appeared to be a series of machines modeled after animals.

"Gong Gong Beast Assembly"

Listening to the Wind, 30 points, A

Attack 30, 200/200, 0/5

"Massive Size-Passive": Gong Gong Beast Assembly occupies 1 row and 2 card positions, Health +100

"Fragile Construction-Passive": Gong Gong Beast Assembly loses 10 Health Points when it is attacked or attacks

"Mechanical Gourmet-Passive": Gong Gong Beast Assembly can retire 1 allied mechanical card each round and gain 2 energy points

"Anti-trouble System-5 energy points": Gong Gong Beast Assembly can inflict [Dizziness] on any 3 mechanical cards on the field

"That’s a fierce card," Ree Shil commented after reviewing it, raising an eyebrow.

It was a mechanical card with the advantage over other machines.

Its primary function, crowd control.

It could control 3 cards at once with the [Dizziness] effect, the strongest type of hard control.

Additionally, it could devour allied mechanical cards to regain energy.

The terms didn’t specify that regular cards were necessary, so second-level summoned creatures were also possible.

"What are you looking at" indeed had placed two mechanical summon cards in the deck.

Devouring allied mechanical cards, plus a standstill round, effectively meant it could regain 3 energy points per round.

On the rounds when it released skills, not in standstill, relying on devour for energy recovery of 2 points, the following round it could standstill, recover 3 points, and then release skills again.

Meaning, theoretically, "Gong Gong Beast Assembly’s" control of 3 could be unleashed every other round, which was quite formidable.

Luckily, the control skill targeted only mechanical cards; otherwise, it would have been too unfair.

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