NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1164 - 448: The Number 1 Seed Encounters 2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1164 - 448: The Number 1 Seed Encounters 2
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Chapter 1164: Chapter 448: The Number 1 Seed Encounters 2

Outer Card [Defense], King Card DPS.

[Arthur Blade-seeker] + [Abacus Ghost Hand]’s DPS, in one round could only reduce [Sun Warrior]’s Health by 40 points.

This guy 90/100, it would take 3 rounds to take him down.

While [Suppressing General] only has an Attack Power of 20, to hit 60/100 and [Defensive] [Five Claws Golden Dragon] would take 6 rounds.

He posed no threat to it at all.

In the 2nd round, the other party continued just like this.

Ree Shil was delighted with that.

This round, he didn’t even let [A-40] charge [Arthur Blade-seeker].

He let it die right away, saving some DPS.

In the 3rd round, it was still the same.

In the 4th round, it was still the same.

The slightly handsome face just collapsed.

Museum Director Phoenix: "It looks like Xiao Shuai here has lost more than he tried to gain."

Hunchback Woman: "Instead, it’s given us even more time to delay, hahaha."

When Ree Shil finally ended the Card Game and returned to the arena, he saw.

By that time, there were only four and a half hemispherical card table barriers left on the field.

That is to say, including himself, the number of players left on the field was down to less than ten.

No, in the corner of the arena, he spotted a lone Light Group.

So counting the other party, exactly 10 people.

Without hesitation, he went straight towards them.

Seeing Ree Shil, The Other Side also came forward to meet him.

Hunchback Woman: "This scene looks familiar..."

Museum Director Phoenix: "So the inevitable confrontation is finally happening, huh?"

The player walking towards Ree Shil was none other than Snow Charm, the number one seed player of the Wisdom Representative Team, whom he had just narrowly missed a short while ago.

The distance between the two wasn’t far, and they quickly met.

Whirr!

The Barrier rose, and the blue light card table unfolded.

Ree Shil still laid down those same three cards.

His strongest 3+1 basic strategy under this tournament format was pretty much just this — plus the only variability came from the King Card played later in the second hand.

Hunchback Woman: "The director mentioned earlier that Snow Charm hadn’t changed her cards this round either.

But in her displayed card deck, there’s 2... Eh?

There are actually 2 S-rank cards, and that’s not even including her Destiny Card!]

Museum Director Phoenix: "Looks like she’s going to be a tough opponent."

Hunchback Woman: "Her games are played at a faster pace, she’s already finished 3 matches.

And in those 3 matches, her King Card has never been revealed!]

Museum Director Phoenix: "Is this the strength of having two S-rank cards."

Time ticked by every second, the Unveiling Stage was nearing its end.

Ree Shil was the first to Reveal his three first-row cards, immediately catching Snow Charm’s attention.

"Didn’t expect it to be him."

But now there weren’t many players left, it wasn’t surprising to encounter her.

Her own three first-row cards, um...

Once chosen, the cards couldn’t be changed, so she Revealed them.

[Roar...]

The first to be revealed, was the card on the far left.

As soon as this card was revealed, it immediately emitted a rainbow of light, making Ree Shil feel slightly uneasy.

There weren’t many who could reveal S-rank cards this tournament.

And since this is a first-row card, not a King Card column, it couldn’t be a Divine Deity’s Destiny Card.

Then it’s not a Giant Card, there’s no huge Turret from before.

That left only a few possible selections.

However, when the card projection materialized, he realized it was a projection he’d never seen before.

So... it was a new card.

An S-rank card that hadn’t appeared in this tournament before.

A single Azure Mountain slowly rose, and then the projection’s camera panned showing a deep mountain cave.

Two lantern-like things lit up in the cave, followed by a massive roar.

[Roar!!!]

A long Azure Dragon leaped out.

After circling above the Azure Mountain for a few rounds, it then dove back into the cave.

[Hidden Dragon]

Listening to the Wind, 30 points, S

Attack 30, 100/100, 0/6, 0/∞

[Lurking Dragon-Passive]: Hidden Dragon’s [Defense] is considered [Stillness], and it has an extra [Zen] Energy slot.

[Dragon Concealed by Mountains and Forests-Passive]: On rounds Hidden Dragon takes no damage, it automatically gains 2 Wind Listening Energy points.

[Hidden Dragon Emerges - Passive]: Hidden Dragon’s attacks are accompanied by damage to 1 target, with an additional 30 points of Zen damage

[Azure Mountain Dragon Scales - Passive]: Hidden Dragon does not accept any Charge effects and has [Coating] effect

[Ascending Dragon Tyrant - 6 Point Energy]: T2 Hidden Dragon causes 30 points of Zen damage to a line of targets

([Zen]: The number of consecutive [Stillness] rounds, non-Still rounds reset to 0)

(Note: Thanks to the designer [Blood Dance Cherry Blossom], this card has been balanced)

Looking at this card, Ree Shil almost drooled.

Because this was obviously an S-rank Dragon Card.

Its special mechanism was an additional energy slot.

This energy slot was similar to Wind Listening Energy, but not quite the same.

Basic Wind Listening Energy recovery equated to Zen recovery.

But while Wind Listening Energy could be retained in non-Still rounds, Zen would reset to 0.

In other words, only by keeping the [Hidden Dragon] in continuous Stillness could it have Zen. fɾēewebnσveℓ.com

If you just look at this term, it’s a bit weak.

But the key lies in the system formed by the [Hidden Dragon] itself.

Its [Defense] is [Stillness], and it also has [Coating].

This Coating term is very similar to [Spirit Master], with the former not accepting outside Charge and the latter not accepting Recovery effects.

A controlled Wind Listening card would still be considered [Stillness].

To break its defense and its stillness, one could only use restrictive controls like [Taunt], [Betrayal], and [Knockback], which limit the other party’s actions. This is a small weakness of [Hidden Dragon].

But keep in mind, this is a 3+1 card deck.

If placed in a 6+1 or 9+1, it wouldn’t need to charge the front row at all and would have enough time for [Stillness].

Normally, a Wind Listening card in [Stillness] for one round would lose one round of DPS.

Now, [Hidden Dragon]’s normal attacks carry an additional 30 points of Zen damage, which completely compensates for this weakness of the Wind Listening cards.

Plus, with a strong energy recovery term, this Wind Listening card could be described as perfect, without any flaws.

Moreover, due to the effect of [Hiding in the Mountain Forest], it even indirectly had a [Taunt] effect.

You don’t attack it, and it rapidly recovers energy.

In 2 rounds it can unleash its active skill, dealing a heavy blow to your line of cards.

Hunchback Woman: [This S-rank card, is simply too powerful!]

Museum Director Phoenix: [It’s a pity, it has met the Five Claws Golden Dragon.

This can be considered somewhat of a dragon-countering-dragon situation.]

Museum Director Phoenix was right; the immunity-ignoring control of the Five Claws Golden Dragon was simply too IMBA.

Many card’s survival terms are rendered meaningless before it.

Once [Sealed], [Hidden Dragon] becomes a whiteboard.

The active skill requires Zen for damage, but when the Zen is sealed, what can it use to deal DPS?

Actually, another one of Ree Shil’s cards also countered [Hidden Dragon].

That was [Soul Dragon].

It was stated in the terms of [Hidden Dragon] that [Zen] also qualified as a form of energy.

[Soul Dragon] could drain its energy in minutes, rendering it unable to deal any threat.

So although this card made Ree Shil drool, he was not afraid of it.

Still, he was very curious about who owned this S-rank card.

Soon, the other party unveiled the regular frontline card on the right side.

[Come at me if you dare!]

A sturdy, muscular man with his shirt tied around his waist stepped out from the light column of the card face.

His face flushed red and his eyes bulging, he looked pretty angry.

[Rash Fury]

Berserk, 30 points, A

Attack 30, 250/100

[Blood Rage-Passive]: Rash Fury’s Health Points +150

[Lost Sanity-Passive]: When Rash Fury’s Health Points are above the upper limit, it can’t [Defend]

[Gradually Cooling Down-Passive]: Rash Fury loses 50 points of the extra added Health Points every round

[Charge at Me - 100 Health Points]: Rash Fury initiates [Taunt] on a line of targets

Ree Shil didn’t remember much about this card.

It must’ve been a new card.

In a 3+1 Card Game, this card feels like one of those that, if played in the first round, would be a wasted play.

Because three first-line cards would typically only deal about 100 points of DPS.

You attack it, and its health still remains above 100 points.

However, the tactical intent of the other party was quite apparent.

If you don’t attack this [Rash Fury], later it will taunt the group, pairing with [Hidden Dragon]’s AOE, and the DPS could go through the roof.

But again, Ree Shil was not afraid.

Because [Hidden Dragon] had already been neutralized.

Now it depended on what the other party’s last Unveiling Card in the first row was going to be.

...

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