Chapter 1158: Chapter 445: 3+1 Card Deck Combination_2
The so-called slow pace wasn’t about tactics being slow.
It was about dragging every operable phase of each round to the last possible moment.
In this way, the duration of the card game could be significantly extended.
Previously, a 3+1 card game could end in about 10 minutes or less. frёeweɓηovel.coɱ
Yet, this time, Ree Shil had waited almost 20 minutes, and not a single duel had concluded.
Fortunately, he had faced adversaries like the God of Patience, so this was just a minor scene for him.
At this very moment, at one of the 17 card tables.
The young man gazed at the card face before him, a bitter taste rising in his heart.
Because he recognized the cards of the opponent, who was remarkably a teammate from the Balance Representative Team.
In the current setup of the competition, facing a teammate was undoubtedly the worst outcome.
Especially for the young man, this was acutely true.
If he won, he would further cement his reputation as a Civil War God.
If he lost, what was he if not even a Civil War God?
If it was just about dragging out the time limit for rounds, it didn’t matter much.
But if both parties deliberately played passively without attacking and just ran down the clock, they would trigger the rules for this round and both would be penalized and made to leave.
It wasn’t just about both parties— even one side behaving this way was unacceptable.
He felt this rule must have been made specifically for Grace Spring; otherwise, once she gained the advantage, couldn’t she just milk the game indefinitely?
And so, he waited for almost 30 minutes.
Finally, the first card game concluded.
Buzz...
The card table barrier gradually retracted, revealing a small Light Group inside.
Seeing that two other Light Groups had ended their battles, aside from his own, the player was momentarily stunned.
But after counting the number of people present, he noticed something amiss and immediately realized what was happening.
Gradually, more and more victors appeared on the field.
The remaining winners were mostly calm; seeing the wrong number of people, they felt this might be a good strategy.
Under this format, the fewer the battles, the better — avoiding fights was preferable to participating in them.
Not fighting meant no risk of elimination.
However, some were confident in themselves or simply unbothered by such details.
No sooner had they won than they immediately sought new opponents to initiate a card game.
The remaining ten or so players all stood still, not making a move.
"It looks like I need to make a move."
Seeing this situation, Ree Shil knew he couldn’t wait any longer.
Continuing to wait would ultimately disadvantage him.
Because while others had one victory, he had none.
Sure enough, just as he thought this, the organizer sent a new system message.
[Ding Dong!
Please note, to prevent passive gameplay,
every 30 minutes, the player with the fewest wins will be automatically eliminated.
If there’s a tie in the number of wins, all tied players will be eliminated together.
Players currently engaged in a card game are exempt from this rule.]
Indeed, the organizers had anticipated such a situation.
The message implied that if you kept avoiding starting card games, you might be eliminated.
But if you were in a card game, even if you had the fewest wins at the moment, you wouldn’t be eliminated.
The best approach was to take shelter in a card game every time the 30-minute mark approached.
Of course, launching a card game inherently involved taking a risk.
As soon as this system announcement finished, Ree Shil saw Snow Charm on the other side take action.
She casually approached a nearby small Light Group and initiated a card game.
Not to be outdone, he also chose the nearest player.
Buzz!
The card table barrier instantly erected, and the Blue Light spread into a card table.
Ree Shil had his card deck ready but still waited for the last moment before placing them all down.
From the card table perspective, the player opposite did the same.
Because the rules restricted it, even verbal communication wasn’t allowed in this round of the game.
The Unveiling Stage arrived, and both sides waited for the new time limit to start revealing their cards.
But perhaps out of fear of overtime or lack of patience,
the other side ended up revealing their cards relatively first.
[Rumble...]
A card on the left side of the opponent opened, and a heavy armored vehicle slowly rolled out.
Seeing this card, Ree Shil breathed a sigh of relief.
Because he recognized it, at least it wasn’t a card from one of his own teammates.
[Magical Wind Armor Car]
Wisdom, 30 points, B level
Attack 30, 100/100, 3/3
[Heavy Armour - Passive]: When the Magical Wind Armor Car is attacked by an Outer Card, it activates a 30-point [Shield]
[Heavy Armour Suppression - Passive]: The Magical Wind Armor Car continuously inflicts a 10-point [Fatigue] on the card directly in front of it
[Car Body Explosion - 3 Point Energy]: The Magical Wind Armor Car selects a target, causing it and itself to [Exit]
From this card, the other party’s tactics are pretty much clear at a glance.
They chose the strategy of a strong start.
It’s just that the combination of attributes isn’t very good, and it is still a B-Class card with fewer attributes.
The meaning of the attribute [Heavy Armour] is that if it is attacked by an Outer Card, a 30-point [Shield] will appear.
If attacked by an Outer Card, [Shield] triggers.
If attacked by both an Outer Card and non-Outer Card, [Shield] triggers.
If only attacked by a non-Outer Card, the [Shield] does not trigger.
In a 3+1 card deck, this attribute is basically 100% triggered.
But [Car Body Explosion] and the other two attributes kind of conflict.
If you can take away someone else’s card at the beginning, what’s the use of a survival attribute?
Returning to the skill [Car Body Explosion], it is very similar to [Ghostfire Boy].
Each has its strengths and weaknesses.
But all in all, Ree Shil thinks [Ghostfire Boy] is more superior.
Because it can target 2 enemies, plus its own round’s DPS of 30+60+60=150 damage.
Now looking at this [Magical Wind Armor Car], you could feel the card player’s considerations were numerous.
The general idea is that if the opponent’s cards aren’t worth taking away, it will focus on survival, playing a Defense Counterattack.
If the opponent’s cards are clearly too strong, then it will just take them away.
[Rumble...]
Turns out the card on the other party’s right side is another [Magical Wind Armor Car].
"Now this is interesting."
From Ree Shil’s point of view, the difference between having one Explosion Card and two Explosion Cards is significant.
[Divine Power, Invincibility!]
An ordinary man wearing a tight uniform emerged from the card face.
Outside the tight uniform, he also wore a simple mechanical exoskeleton covering his entire body.
The exoskeleton had many slots and holes, which looked like devices for attaching and detaching things.
[Land Warfare Expert]
Wisdom, 30 points, A level
Attack 30, 100/100, 3/1
[Expert - Passive]: Land Warfare Expert gains an extra 2 Point Energy upon card reveal, and fully recovers Health Points the next turn after using a skill
[Thunderstorm Number - 3 Point Energy]: Land Warfare Expert gives itself a [Dizzy] effect for this game, can be used when there are no cards on the left side in the same row
[Weasel Number - 3 Point Energy]: Land Warfare Expert gives itself a [Domineering Body] effect for this game, can be used when there are no cards on the right side in the same row
[Firepower Number - 3 Point Energy]: Land Warfare Expert increases its Maximum Life Value by 50, Attack Power by 20, can be used when there are no cards in the same row
Three Active Skills cards, which is rare.
[Expert] brings the energy upper limit of this card to 3/1, enough to use a skill once.
But if you want to use Energy Cards to make it use 3 skills in a row, it’s not realistic.
Unless there are cards that can increase the energy limit, and those cards are few and far between.
Once this card was played, Ree Shil fully understood the other party’s tactical intent.
Taking these 3 cards from the opponent, they indeed form a very flexible tactical variation when matched together.
The most direct tactic would be for the two [Magical Wind Armor Cars] on the sides to each take away a strong card from the opponent.
Then the [Land Warfare Expert], having used the [Firepower Number], becomes a number monster and faces the opponent in a one-on-one duel.
"Not bad, no wonder it can defeat one player.
With such a variable start, it’s indeed difficult to cope with."
Ree Shil gave the other party a decent recognition.
But he wasn’t afraid of this combination.
Because his first row cards, from left to right, are...
[Coo goo gah!]
[Roar!]
[Friendship first, competition second.]
[False Saint] + [Five Claws Golden Dragon] + [Stealth Master].
Enter.
As soon as these 3 cards were revealed, Ree Shil could see a momentary pause in the actions of the little Light Group on the other side.
Because [False Saint] and [Five Claws Golden Dragon] had already exposed his identity.
Obviously, the opponent realized they had run into a wall.
...
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