Chapter 1150: Chapter 441: Full Dragon Card Deck_2
"Thousand Needles, Heh heh heh~!"
As the card face was revealed, the projection of a red-haired young lady, scantily clad in a robe, emerged.
She was seated atop a gigantic steel needle, and her hair was pinned up with long needles, filling her whole head.
Together with that piercing temperament, she looked like a fierce elegant sister.
"Needle Immortal Woman"
Berserk, 40 points, A
Attack 10, 100/100
"Mad Needle - Talent": The attack power of Needle Immortal Woman is locked at 10, consuming 10 points of health for each attack
"Immortal Needle - Passive": Needle Immortal Woman does not receive recovery effects, if attacking her own cards, damage is converted into [First Aid]
"Sharp Needle - Passive": The first attack of Needle Immortal Woman this round comes with 5 points of [Armor Break]
"Flying Needle - 0 Health Points": Needle Immortal Woman can choose to attack 1-10 times by herself this round
Just like the God of Red Rock said, this card completely counters [Soul Dragon].
Moreover, from a certain perspective, the attack method of [Needle Immortal Woman] is very similar to that of [Soul Dragon].
Because it can straightaway deal 10 attacks in one round.
The first attack comes with [Armor Break] in Stage 2, dealing 10 points of damage.
The following 9 attacks total up to 15x9=135 points of damage.
The combined one-off DPS can almost instantly take down a slightly inferior Giant Card.
Trading off with a 40-point card, card for card, is not too bad a loss.
Not to mention now one could potentially exchange with an S-rank card like [Soul Dragon].
And then, it also possesses a healing ability similar to that of [Golden Arhats].
Attacking an enemy might encounter [Defense], using it on one’s own people can almost always bring them back to full blood.
It’s like transfusing one’s own blood to an ally’s cards.
Moreover, it’s not necessary to finish all the output or healing in one round; spreading it over a few turns is entirely fine.
It is one of the rare double-sided cards in the Berserker cards.
Placing this card in the last row of the right column clearly indicates a willingness to give up.
It means that the other party’s King Card is definitely not in this column.
As for Ree Shil, he proceeded to reveal the card behind [Master Dharma Sea].
"Clang!"
A rainbow light once again overflowed.
"Ah?! Another S-rank card!
Four cards!"
Red Rock Substitute, witnessing the scene, involuntarily gaped.
Turns out this Administrator’s card deck was this powerful.
The card game against themself was nothing more than child’s play to him?
As the light dissipated, the projection of a stick materialized.
"Beginning Stick", suitable for having a Dragon Card Label.
"Heh, I thought it was something else."
The God of Red Rock saw it and breathed a sigh of relief.
That said, they were indeed a bit nervous before.
This "Beginning Stick," how should I put it, it’s not that it isn’t strong.
But such a straightforward S-rank card, it feels like it’s been ages since I’ve seen one.
Anyway, it did not believe that this card could pose a threat to itself.
"Don’t rush, there’s more."
However, the Unveiling Stage was not over yet.
Following Ree Shil’s gesture, [Master Dharma Sea] on the Card Table moved.
"Mighty Heavenly Dragon!"
Boom!
It erupted in a roar and burst from its robe.
A dragon phantom appeared out of nowhere above the card table.
Then the dragon circled and gradually shrank, drilling into its back and forming a pattern of a dragon in the sky.
Thereby, [Master Dharma Sea] acquired a Dragon Card Label.
Acquiring a Dragon Card Label is just a part of this skill.
The other part is the reveal of a Dragon Card.
"Ting-a-ling-a-ling~"
Thus, amidst the crisp ringing, a green dragon with butterfly-like wings joyously flew out from the card.
Its tail naturally grew two bells, and the ringing came from these bells.
During this period, Ree Shil had perfected his Dragon Card Deck.
And the one he was revealing now was a newly crafted Dragon Card. freewebnσvel.cѳm
"Bell Dragon"
Chasing the wind, 30 points, A
Attack 30, 100/100, 0/6
[Pleasant Dragon Bell - Talent]: The healing effect of Bell Dragon is not reduced.
[Dragon Clan Doctor - Passive]: For every 2 revealed Dragon cards on the field, Bell Dragon’s recovery effect increases by 5 points.
[Dragon Clan Duty - Passive]: For every 2 revealed Dragon cards on the field, Bell Dragon’s skill cost reduces by one point.
[Resonance of Living Beings - 6 Point Energy]: Bell Dragon grants 0 points of [Treatment] to 3 revealed Dragon cards.
Starting with [Beginning Stick] was to pull up [Spirit Master]’s average score; this card was for endurance.
Its biggest advantage in this game was that it wasn’t afraid of [Ignition].
It’s just a counter card for [Ignition], doesn’t everyone have one?
But for PVP, this card wasn’t considered a very good Treatment Card.
It was more suitable for PVE with all cards revealed at the start of the game.
With a full Dragon deck in 9+1 PVE, in theory, its [Treatment] could reach 25 points.
The active skill cost turns into 1 point, which means it can be used every turn.
point of Wind Listening Energy, every round 25+25+25=75 points of [Treatment].
That’s quite the healer.
In PVP, it would be more advantageous to reveal the card during a dominant turn.
Just like Ree Shil’s situation now.
This round on the Card Table, there were a total of 7 revealed Dragon cards, able to increase the recovery effect by 15 points and reduce the energy cost by 3 points.
As a Wind Listening Treatment card, it could also deal DPS on turns when not healing, which was also considered an advantage.
"Tsk, tsk, tsk."
Compared to [Beginning Stick], the God of Red Rock actually disliked this card even more.
Although Wind Chaser Card could regenerate energy conveniently, it was actually similar to breaking force and Determination Cards, as it required Warming Up.
This card revealed now couldn’t immediately use its abilities.
And both [Soul Dragon] and [Spirit Master] have lost the ability to receive Recovery Effects due to their own strong survival skills.
It was clear that this Treatment card was for the use of follow-up cards.
When [Soul Dragon] and [Spirit Master], the two Outer Cards, exit, [Bell Dragon] would also be close to finished Warming Up.
"You’re really good at calculating, boop."
Not only that, but it thought Ree Shil’s timing was quite skillfully calculated.
Because this turn, it must kill either one [Soul Dragon] or [Spirit Master].
If [Spirit Master] was eliminated, [Master Dharma Sea] would become an Outer Card.
Once becoming an Outer Card, it wouldn’t dare to use [Mighty Heavenly Dragon] so brazenly.
Because, deploying a skill at T0 also occupies an Action opportunity, making [Master Dharma Sea] unable to move when the actual Action Phase comes and becoming a target.
Both sides exchanged four cards this turn.
The God of Red Rock directly made [Needle Immortal Woman] Self-Destruct, using 10 attacks to replace [Soul Dragon].
The optimal use of this card should be to deal 9 attacks, preserving 10 Health Points.
The remaining one hit would let another card deal the finishing blow to [Soul Dragon].
In that case, next turn [Needle Immortal Woman] could overspend to launch another 10 consecutive hits.
This was the true nuisance of this card.
But the God of Red Rock didn’t choose to do that.
Rather, it didn’t have a choice.
Because if it did so, [Needle Immortal Woman] had the possibility of being killed by [Mechanical Sin Dragon]’s cannon from afar.
In that case, [Soul Dragon] could be killed, but it would also waste an opportunity for a finishing blow on its own side.
On its own side, neither [Spirit Collecting Cage] nor [Red Rock Substitute] could deliver a finishing blow; there were very few cards that could make a move.
Especially [Red Rock Substitute], which had an Attack Power of 0.
The passive of [Soul Dragon] is "Each received Damage is only 1 point"; 0 Attack Power means there’s an attack but no damage.
So to play it safe, a one-for-one exchange was optimum.
As for the other card that was eliminated, it was its last Headline District card.
Taking advantage of the moment, it also used [Dragon Slayer Warrior] to eliminate the battered [Spirit Master].
[Soul Dragon], until its exit, didn’t have a good opportunity to Release Skills.
Mainly because it feared drawing Energy from its own cards, affecting the performance of other cards.
It essentially acted as an Injury Card and was still instantly killed.
This is what happens when there are too many strong cards in hand, leading to primary and secondary issues.
Clearly, today Ree Shil chose to make [Soul Dragon] a supporting character.
As a result, the players exchanged all their first row cards, and the card face was as follows:
[Set card][Set card][Empty Slot]
[Spirit Collecting Cage][Red Rock Substitute][Empty Slot]
[Empty Slot][Empty Slot][Empty Slot]
VS
[Empty Slot][Empty Slot][Empty Slot]
[Sinful Dragon][Master Dharma Sea][Crystal]
[Bell Dragon][Beginning Stick][Set card]
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