NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1144 - 438: The Red Rock Card_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1144 - 438: The Red Rock Card_2
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Chapter 1144: Chapter 438: The Red Rock Card_2

[Evil Energy Conversion-Passive]: The Wicked Dragon Demon automatically consumes energy to block damage, with every 1 point of energy blocking 10 points of damage.

Three entries, all related to survival.

In the PVP Card Game, the purpose of placing this card in the Headline District is essentially to absorb damage.

The other party dreads the Wicked Dragon Demon’s control and will surely attack it.

Because of its 4/4 energy, if it’s not attacked during the Reveal Card phase, it will surely release [Betrayal] twice.

Knowing the enemy will surely attack, it’s better to [Defend] then.

With its own high health and the ability to reliably use [Defense] to absorb damage.

Though it’s not a Determination Card, its implicit Taunt and survival ability are no less fragrant than that of a regular Determination Card.

The Sweeping Monk couldn’t move, and only the Weapon Master took a shot at the opposing Red Rock Believer Priest.

The other party lost 40 health, gained 50 health, and after being attacked for 20 points by it, Ree Shil still made a profit of 10 points of damage.

The Card Game proceeded exactly as he had anticipated. The Red Rock Believer Hunter and Mars Rover together focused fire on the Wicked Dragon Demon causing 20+15 points of damage. ƒreewebηoveℓ.com

points of damage, with 30 points offset by [Evil Energy Conversion].

The Wicked Dragon Demon only took 5 points of damage.

The first round ends, and the card faces for both sides are as follows:

[Hunter] [Priest] [Mars]

VS

[Wicked Demon] [Weapon] [Sweeping]

"On the surface, you trade my 5 health for your 10 health, a small profit.

But don’t forget, next turn you still have to face a total of 30 points of [Ignition] damage."

The Lizard-man was not panicked at all.

A new Unveiling Stage arrives.

Seemingly feeling the front row wasn’t stable enough, he revealed another survival card.

[Shield Power Invincibility!]

The projection unveiled this time was a strangely dressed young lady.

She was clad in full armor, with a curious hat on her head.

That hat was like a miniature shield.

[Shield Witch]

Determination, 30 Points, A

Attack 0, 150/150, 0/6

[Pain Collection-Talent]: For every attack suffered by allies, Shield Witch loses 20 health, gains +1 energy

[Strong Happiness-Passive]: When Shield Witch uses a skill, it gains 30 points [Healing]

[No Desire to Attack-Passive]: Shield Witch’s attack power -30, maximum life value +50

[Shield Protection for You-6 Energy Points]: Shield Witch releases a 20-point [Shield] for all allies who have a card revealed

Clearly, it’s easy to obtain strong cards with the new mechanism in place.

This card is a very functional A Level Card.

The active skill is actually a team-wide [Shield].

Completely sidestepping the negative effect of heal reduction by half, it seems that the opponent doesn’t have that many cards that are directly immune to [Ignition].

However, one might imagine that even with 150 Health Points, the life line of this card would be like a rollercoaster.

After all, her teammates get hit, and she loses health.

If faced with a multi-segment attack card, it could be wiped out in an instant.

Theoretically, it only needs a total of 8 attack segments to be executed, and it could be killed at full health.

So this card may seem tough, but in reality, it can hold at most for 1 or 2 rounds in the late game.

Ree Shil thought the Lizard-man’s pairing was not good.

Because, on the surface, the Red Rock Believer Priest pairing with the Shield Witch appears to be very compatible.

One continuously loses health, while the other vastly replenishes health.

But in reality, it’s as if the Red Rock Believer Priest is forced to be bound to the Shield Witch.

It can’t be said that the match is particularly bad, but it’s not good either.

As for his card reveal this turn, it was an original card.

The card is positioned behind the Sweeping Monk.

[Flesh... more flesh!]

A gaunt Zombie Beast, dragging a red-shining short sword, slowly emerged from the card face light column.

[Sword Zombie]

Berserker, 40 Points, A

Attack 40, 100/100

[Short Life-Talent]: Sword Zombie’s attack bypasses [Defense], but it loses 30 Health Points every round.

[Life Devouring-Passive]: After attacking, Sword Zombie gains 20 points [Healing]

[Life Stealing-Passive]: If Sword Zombie participates in a kill this round, it gains 20 points [Healing]

[Life Extinction-30 Health Points]: Sword Zombie attacks two targets at once.

"Haha!"

Upon seeing this card, the Lizard-man burst into laughter.

Playing such a Berserker Card that burns its own blood on the battlefield of [Red Rock Territory] is just too rotten.

With [Ignition] applied, this card will suffer 40 points of damage every round.

Moreover, it cannot possibly make a killing blow this round.

In other words, it will only receive 10 points [Healing], which is effectively the same as losing 30 points of blood each round.

At this rate, it won’t survive past 4 rounds.

But Ree Shil didn’t think so.

Although this card was restrained by the environment of the game, it was still undeniably a strong card.

Being among the many S-rank cards, its brilliance was overshadowed.

In 4 rounds, the Sword Loss, which ignores [Defense], how much DPS can it produce?

points is enough to make it worth the ticket price.

Besides, it’s certain to make a killing blow within 4 rounds.

If it achieves killings in 3 rounds, then it can obtain an extra 30 points of [Healing] throughout the game.

If we account for the Blood Loss of 120 points over 4 rounds and add 100 points plus 30 points of health, it could live an extra round.

I believe the other party can also calculate this.

So, after the Reveal Card phase, the Action Phase arrived.

The Lizard-man’s deck, revealed up to this point, had ample survival abilities but lacked in offensive power.

Therefore, Ree Shil stopped defending, combining [Wicked Dragon Demon] + [Weapon Master] + [Sword Loss] to output damage to [Red Rock Believer Hunter], directly dealing 90 points of Health Points damage.

This frightened the Lizard-man quite a bit.

Luckily, a 50 points [Healing] from [Red Rock Believer Priest] came immediately, pulling the health back up to 60 points.

However, how could Ree Shil have not foreseen this scenario?

His wave of attack, in fact, trapped the other party’s energy.

[Shield Witch] suffered a loss of 60 Health Points, and with the energy at 3/4, she could not release skills next round.

So without a doubt, [Red Rock Believer Hunter] was bound to die in the next round regardless.

As for his own side, it was just [Wicked Dragon Demon] left bloodied, nothing serious.

The new Unveiling Stage arrived, and the Lizard-man unveiled his card first again.

"[Lava, filling my mind!"]

A massive Stone Golem emerged from the card face.

Its body surface was the red hue of burning stone, indeed just as the line suggested, with lava oozing out of its seven apertures.

[Lava Guardian]

Wisdom, 40 points, A

Attack 40, 100/100, 4/4

[Lava Swirling-Talent]: Lava Guardian’s attacks consume 1 point of energy and carry a [Spread] effect.

[Burning Fist-Passive]: In the rounds when Lava Guardian is [Ignited], Attack +10.

[Lava Cooling-Passive]: When Lava Guardian’s energy is depleted, gain a 20-point [shield] every round.

[Lava Sacrifice-Passive]: For every 2 targets Lava Guardian kills, recover 1 point of energy.

This card can attack as well as defend.

Also, it is one of the rarer all-passive Wisdom Cards.

It utilizes automatic energy consumption to gain special effects on normal attacks.

After 4 rounds of fighting, it’s likely to become an Outer Card.

By then, it can rely on the 20 points [shield] to absorb damage.

However, the term [Lava Cooling] slightly overlaps with [Shield Witch]’s active skills in effect.

"A good card,"

Ree Shil commented, and then flicked his finger.

Ding! Ding!

"[Please, lick it!]"

"[Roar!]"

Yes, he revealed two cards.

[Origins of Malice] and [Long-tongued Trickster], these two Linked Cards, were unveiled together.

It had been mentioned before that the [Red Rock Territory] environment somewhat restrained Linked Card unveiling. fɾēewebnσveℓ.com

But Ree Shil clearly had no concerns.

He was determined to overpower the opponent with strength, despite the unfavorable conditions for himself.

Who was he? A card player who even crushed divine deities underfoot.

If he couldn’t crush such minor minions, wouldn’t his time in the Buffer Zone have been wasted?

[Origins of Malice] and [Sword Loss] both offer high Attack + kill for HP recovery, with high synergy.

Then the summoned [Malicious Puppet], not lasting over 2 rounds under [Ignition], effectively meant...

... it aided the unveiling of [Higan Fairy].

Yes, his deck for this game was centered around the summoning resurrection flow with [Higan Fairy] at its core.

Without needing the opponent to attack, the thin-blooded second-tier summoned cards could quickly exit and provide energy for it.

The opponent aims to burn to ashes, while he embodies perpetual life.

...

...

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