Chapter 1130: Chapter 431: Tian Ji’s Horse Racing_2
The remaining teams were the Balance Representative Team, the Wisdom Representative Team, the Berserk Representative Team, and the Listening to the Wind Representative Team.
Of these, the Balance Representative Team and the Wisdom Representative Team were naturally the least desired opponents for the other teams.
Then, as if to please everyone, the Drawing Lots led to the Balance Representative Team and the Wisdom Representative Team being allocated to different sides of the competition.
After the top 4 were decided, the sides would draw lots again.
The opponent of the Balance Representative Team was the Listening to the Wind Representative Team.
Before the competition began, they were known as a temporary big three because they possessed an S-rank card.
However, they had waned since, and were now overtaken by the Berserk Representative Team.
In a normal card game, there wouldn’t be much to talk about.
Ree Shil’s team was arranged according to the team’s internal rankings.
He, the Eyelash person, and the third player in the team.
It was no longer clear who was who; they all went by Henry Thompson.
They might as well call the third Henry Thompson number 3.
On the day the match began, all three were promptly transported to the racecourse.
[Balance Representative Team, we hope we can both contribute to a spectacular match.]
Both sides took their places, and the greeting from the Listening to the Wind Representative Team soon followed.
It might have been due to the regional ethos that the Listening to the Wind Representative Team wasn’t so aggressive.
Ree Shil had looked over their team’s data.
What stood out was that the player with the S-rank card wasn’t the first in the team’s order but the second, which was quite strange.
Before the official start of the match, there was the program for deciding the order of appearance for each.
"So, who’s going up this round for us?"
In the waiting area, the Eyelash person looked towards the two teammates.
"Let’s apply the strategy of Tian Ji’s horse racing."
Ree Shil mentioned what he had learned from the Wind Messenger a few days ago.
Ideally, their number 1 would face the other party’s number 2, their number 2 against their number 3, and their number 3 against their number 1.
"But we do not know the order of the other side; how should we respond?"
Henry Thompson number 3 raised a question.
"..."
Ree Shil glanced at the other person and then added, "Again, Tian Ji’s horse racing."
"Actually, the other side can’t know our sequence either."
The Eyelash person shared their thought, "Logically, 123 or 321 are common sequences.
But the issue is, the strength of the opposing number 2 and number 1 is a bit of a mystery.
I’ve specifically read through the material provided by the logistics team these past few days.
In fact, from the representative qualification matches to the recent ten rounds of The Major District competition, the Listening to the Wind Representative Team’s number 1 has never been stronger than number 2.
So it’s hard to say whether number 1 has ever been stronger than number 2 or not.
We don’t know how they rank their players internally."
After some discussion, the three briefly worked out their sequence.
Those who hadn’t played could change their order at any time, so the crucial part now was just deciding who to send in the first position.
They sent out the Eyelash person.
Until now, Ree Shil’s performance on the field could be said to be unparalleled.
In fact, without him, the Eyelash person would have undoubtedly been the Balance Representative Team’s unequivocal first choice.
In other words, this player already possessed the strength of a team’s leading player, it was just that they happened to encounter Ree Shil.
As a result, the Eyelash person who was the second in sequence went up first and encountered the opposing team’s first player.
And then, in this round, the first player from the opposite side demonstrated why they could overpower the number 2 with the S-rank card, using an all-A card game.
But this was something that very few people could probably perceive.
Ree Shil just so happened to be one of them.
He could distinctly sense that this number 1 was hiding their strength.
The other party’s predictions were like they had some sort of cheat, one after another hitting the mark.
But this was only in the early phase of a card game, used to establish an advantage.
Once that advantage was confirmed, the other party began to lose ground subtly.
Anyway, they always kept a small advantage, enough to achieve victory in the end.
Now, Ree Shil finally understood why that person was not highly regarded in intelligence evaluations.
Because it appeared that all their initiatives resulted in only narrow victories or minor successes.
But he always had a feeling that the entire game was under the other party’s control.
With this in mind, he specifically noted the opponent’s code name.
It was "What Are You Looking At," a rather peculiar code name.
With the best of three rounds, the Eyelash person lost just one game, which meant the Balance Representative Team was already on the brink.
If they lost one more game, they would be eliminated from this round.
However, after another discussion, Ree Shil chose to trust his teammate still.
Their second player sent out was number 3, Henry Thompson.
In fact, the significance of who goes first or last wasn’t that great.
Because regardless of the order, the remaining matches all required a clean sweep to advance.
And it seemed the other party also wanted to employ the strategy of horse racing, sending out their third pick.
As a result, meeting Henry Thompson, who was number 3, could be considered a failed plan.
Henry Thompson’s individual style in this game was quite distinct, focusing on a fast attack transitioning to endurance.
At the start, he would burst forth with a fast attack, creating empty slots on the card table.
Then, if he had the advantage, he would continue with a strong offensive.
If he was at a disadvantage or on equal footing, he would switch to using the field’s empty slots to burst with summoning style.
In the end, he secured the victory with a rather noticeable advantage.
So in this way, Ree Shil’s opponent was decided.
That would be the Listening to the Wind Representative Team’s second pick, who owns an S-rank card.
Whichever side won, that team would advance. freewebnovёl.ƈom
The other party’s S-rank card had already been revealed before.
It was a card that even Ree Shil coveted.
Its projection was an almost void-like floating old master.
[Time Comprehender]
Listening to the Wind, 30 points, S
Attack 0, 200/200, 0/10
[No Struggle-Passive]: The Time Comprehender cannot [Attack] or [Defense]
[Self-cultivation-Passive]: Time Comprehender’s Attack Power -30, Maximum Life Value +100
[The Path-Passive]: One round for the Time Comprehender equals 2 rounds
[Preach-Passive]: When the Time Comprehender exits, it allows 1 card scored no higher than 30 points to additionally receive one of Time Comprehender’s entries for this game
[Offer The Path-10 Point Energy]: The Time Comprehender exits and allows 1 card scored no higher than 30 points to additionally receive one of Time Comprehender’s entries for this game
(Note: Special thanks to the designer [BookFriend20230107012833328], this card has balance modifications)
This card was very similar to his [Time Magic Dragon].
Then there was a top auxiliary S-rank card.
In fact, it had only one purpose, which was to double the rounds of one’s own cards.
For the cards of Listening to the Wind, Chasing the Wind, and breaking force, not only could doubling the rounds double the DPS, but it might also bring the possibility of doubling the energy recovery.
The key was the [Preach] and [Sacrifice] entries, which could affect different targets respectively.
That is, [Offer The Path] to card A, giving it [The Path].
Then pass [Preach] to card B, giving it [The Path] as well.
In this way, it’s almost like sacrificing 1 Time Comprehender card for the benefit of getting 2 additional cards on one’s side.
Earning 1 card for free in the process, not to mention the self-amplification the benefitting cards would receive.
For example, suppose [Kung Fu Sheep God] received [The Path], it could then immediately issue 2 [Exit] commands in 1 round, which would be invincible.
Also, [Five Claws Golden Dragon], which could execute 2 uncontrollable [Control] actions every round, was also incredibly awesome.
Of course, the skill [Preach] theoretically was not only for teaching the target card [The Path].
The key was that aside from [The Path], none of the Time Comprehender’s entries were very useful.
[No Struggle] was an utterly useless entry.
[Self-improvement] could be useful for Meat Shield Cards.
But the Time Comprehender needed 5 actual rounds at the card table to charge, and in such high-end games, by the time it was fully charged, the Meat Shield Cards would probably be nearly defeated.
However, the entries [Preach] and [Offer The Path] could be inherited as well.
Ree Shil had also seen the other party use it in this way in cases.
It was generally a method from A→B→C.
For example, the [Time Comprehender] would let [Five Claws Golden Dragon] choose one of its own skills.
[Five Claws Golden Dragon] chose either [Preach] or [Offer The Path].
Then [Five Claws Golden Dragon] would pass its own [Overbearing-Passive]—the effects caused by Five Claws Golden Dragon cannot be immunized—to [Kung Fu Sheep God], making it no longer fear [Coating].
This method was feasible.
But it was truly too complicated to operate.
It also involved issues such as whether card B had enough 10-point energy limit and whether it could exit in time.
It could make tactics more variable, but it wasn’t as practical as simply passing on [The Path].
Anyway, this card was actually not something Ree Shil was afraid of.
To break it was quite simple.
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Sorry, I’m late.
Been busy with affairs.