Chapter 1125: Chapter 429 Ree Shil’s Destiny Card
"No rush, let’s take it one card at a time."
With two cards in front of him, Ree Shil started by examining the one on the left.
Upon looking at the card face, he saw the contents of that card.
As he had suspected, it was a Scene Card.
And it was indeed the Breakthrough Card.
Breaking Power Card
Fixed-Vacancy: Minor adjustment range
Flexible-Vacancy: Adaptive adjustment
Flexible-Vacancy: Adaptive adjustment
Flexible-Vacancy: Adaptive adjustment ƒrēewebnoѵёl.cσm
All four slots were empty, with the fixed inscription appearing to be slightly stronger.
Ree Shil understood adaptive adjustments.
After all, some inscriptions, if copied directly, would be too powerful at the card table and cause serious imbalance.
In the following days, he planned to see what inscriptions were available for this card.
If he remembered correctly, he had heard that inscriptions from the entire suite of Breaking Power could be chosen.
"Let’s compare inscriptions in the fixed slots with those in the flexible ones."
He had just opened two slots and immediately noticed a difference.
That was, the fixed slots offered one more option than the flexible ones.
Namely, an additional effect from Breaking Power.
At that time, collecting a total of 15 Breakthrough Inscriptions would unveil three effects.
Heroic Spirit Strikes: When our side hits directly 20 times, the Heroic Spirit inflicts 50 points of Attack on the three closest enemies of the other party
Heroic Strong Strike: Reduce the activation condition of Heroic Spirit Strikes to 12 times and increase the damage to 100 points
Heroic Sky Breaker: Raise the damage of Heroic Spirit Strikes to 200 points and deal True Damage, distributed among the remaining cards if there are less than three targets
There’s one additional effect behind these, which manifests when all Breakthrough Inscriptions are collected at once.
This he learned from the Breakthrough Envoy.
Unfortunately, even though he had ventured through the Way of Breakthrough so many times, he had never collected all the Breakthrough Inscriptions at once.
He was told by the other party that without encountering a lucky "Event" level, it was almost impossible. fгee𝑤ebɳoveɭ.cøm
But now, the effect of all the Breakthrough Inscriptions was right in front of him.
Spirit’s Domain Break: When Heroic Spirit Strikes occurs, all Breakthrough cards gain the Penetration effect for the next round
"Damn, a collective Penetration effect is so fierce.
If it’s all Breakthrough cards, isn’t it like doubling the DPS of the card deck."
But on closer inspection, the adjusted effect was worlds apart.
Heroic - 8 Attacks: Give one Breakthrough Card 20 Encouragement Points and the Penetration effect
Honestly, it’s pretty monstrous on the PVP Card Table too.
Scene Cards from the other Seven Series Dao have been brought out by someone in this Regional Competition.
It was the number one seed of the Breakthrough Representative Team.
It wasn’t the Breakthrough Card, it was the Determination Card.
That’s a bit tricky.
But in terms of effect, it too was monstrous; when it came out, it made quite a noise and caused a lot of envy.
It was proclaimed as S level among Scene Cards.
Unfortunately, the other party had been eliminated and only used it one or two times without further opportunity.
The term "Heroic Spirit" is quite fitting for the Kung Fu Sheep God, after all.
When the two cards are combined, it’s a monstrosity among monstrosities.
For a multi-attack card like Sheep God, gaining 20 Encouragement Points simply means instant kills.
You’re using Two Moon Deficiency as if it’s Four God Pursuit.
From the first glance, Ree Shil thought the fixed inscription should be this one.
But he still managed to hold back and continue looking.
Breakthrough - Percussion Expert ★★: Count the attack accrued by our side 4 times as 5 times
Expert Percussionist - Fixed: Count the attack accrued by our side 4 times as 5 times
Expert Percussionist - Flexible: Count the attack accrued by our side 5 times as 6 times
"So that’s the difference between fixed and flexible, doesn’t seem that big.
Actually, this inscription should be pretty useful in conjunction with ’Heroic Spirit’."
He tentatively listed it as an alternative.
Breaking the Momentum - Join Hands to Defeat the Enemy ★★★: Choose one Breakthrough card and one target card for the game, and when the Breakthrough card attacks, transfer the energy acquired to the target card
To Fight Together-Fixed: Added a condition that there must be more than three Breakthrough Reveal Cards on our side
To Fight Together-Flexible: Changed from three to five cards
"Although the Breakthrough Card is definitely for use with a Breakthrough card deck.
But requiring five is overly restrictive on flexibility.
Plus, Breakthrough cards don’t have strong survival capabilities, having to have at least three reveal cards in play at the same time to take effect is a bit demanding."
He decided to pass on this inscription.
Like Breaking Bamboos ★★★: At the start of the game, select one of our cards with a score not higher than 30 points, allowing it to gain Penetration for this game
Like Breaking Bamboos-Fixed: The condition became no higher than 40 points, but it only lasts for 1 Round each time this inscription comes into play
Like Breaking Bamboos-Fixed: Essentially the same, the condition is 30 points
"Compared with ’Heroic Spirit’, this inscription is quite lackluster.
It only takes effect for 1 Round when the inscription is replaced, meaning you need to keep replacing the flexible inscription back and forth.
And the coverage is every 2 rounds once."
If it wasn’t for ’Heroic Spirit’ being first, he thought this inscription was reasonably strong.
After all, most cards with Penetration cannot do once every 2 rounds on their own.
Still, this inscription was to be passed.
Finally, after some selection, Ree Shil made his decision.