Chapter 1112: Chapter 422: Balance vs Determination_2
All in all, this is an extremely top-tier support and blocking card for the first row.]
As Ree Shil and his team had anticipated, the other party indeed played "Coating" to defend against the arrival of the "Kung Fu Sheep God."
"I ask you, am I beautiful?"
The projection of the card in the middle showed a young lady in a sailor suit wearing a mask.
The part of her face that was visible outside the mask was pretty, with a pair of watery, pitifully large eyes.
However, when she removed her mask, she revealed a gaping mouth full of blood, creating a stark contrast.
"Cracked Mouth Cunning"
Berserk, 30 points, A
Attack 10, 70/160
"Ominous Mouthful - Passive": Cracked Mouth Cunning, when revealed, chooses 1 card of the same row to block all control effects for it.
"Big Mouth and Belly - Passive": Cracked Mouth Cunning’s Health Points -30, Maximum Life Value +60
"Clean Sweep - Passive": When the first creature card on the field exits, Cracked Mouth Cunning receives [Healing] to full blood.
"Red Eyed Demon State - 30 Life Value": Cracked Mouth Cunning gains [Domineering Body] effect this round, and it doesn’t affect its action.
Hunchback Woman: "A good card!
It is rare to have cards that can absorb control effects for teammates!
Moreover, it only absorbs the control effects, not the damage that comes with the control.
So it doesn’t pose a threat to life."]
Museum Director Phoenix: "If you combine that with [Red Eyed Demon State], it’s practically equivalent to granting a teammate immunity from control.
This card is clearly meant to counter the [Dizziness] from [Kung Fu Sheep God].
Together with [Midnight Gong Ghost], one [Coating] and one [Domineering Body] complement each other."]
Hunchback Woman: "And its ability to survive is also strong, with a high life ceiling.
The only weakness is that it’s likely to be prioritized and taken out before triggering [Clean Sweep]."]
Museum Director Phoenix: "However, such an obvious weakness, the Determination Representative Team must be aware of, and if they dare to play it, they definitely have countermeasures."]
"Reporting, I shall complete the mission!"
Indeed, as the card on the left side was revealed, everything became clear.
A figure in a heavy protective suit stepped out from the column of light on the card face and gave a solemn salute.
"Bomb Disposal Expert"
Berserk, 30 points, A
Attack 30, 100/100
"Locate Target - Passive": Bomb Disposal Expert’s skill, can only be used against targets revealed in the same round
"Just a Token - Passive": Bomb Disposal Expert’s skill can only be used against targets with a score not higher than its own
"Mission Accomplished - Passive": Bomb Disposal Expert cannot be controlled or sealed, and its skill effects cannot be immunized
"Mission Failed - 100% Health Points": Bomb Disposal Expert exits and takes the target with it
Upon revealing these three cards, Director Phoenix couldn’t help but get a bit excited.
"It’s really outrageous, the first row cards of the Determination Representative Team do not have a single Determination Card.
I hope our Representative Team did not deliberately place cards in the first row designed to counter Determination Cards, otherwise, it would be a bit of a loss."
Hunchback Woman: "What should really be criticized, shouldn’t it be their card’s name?
After seeing the first three effects, I thought it was some powerful card."
Museum Director Phoenix: "Heh, actually this card can’t be called weak.
First of all, it’s immune to control and seal, plus its skill always hits, which is quite powerful.
It can proceed with normal attacks first, and then when the timing is right, it can execute the self-destruct to end things."
Hunchback Woman: "Thinking about it this way, it is indeed profitable.
First, it can trade one for one, so by previously attacking an A card, it contributes DPS.
Then in the end, taking away a full-blooded B card means it has essentially gained the DPS on the A card for free."]
Upon hearing Director Phoenix’s explanation, the Hunchback Woman realized.
The purpose of this card was actually not as useless as the name suggested.
On the contrary, it was very profitable.
Museum Director Phoenix: "Although the Determination Representative Team didn’t play any Determination Cards, they still made a painstaking effort.
The three cards they played are both versatile and targeted.
I believe that when the Sheep God appears, it will immediately blow up the cards in front of it in the first row, creating a gap.
That way, the rest of the cards can focus fire on it."
The strategic intent of the Determination Representative Team was quite clear and had already been discerned by Museum Director Phoenix.
At the same time, one must admit that the tactic was well-matched.
Even if the intent was clear, you couldn’t stop it.
After all, the first row cards had been locked in.
Otherwise, just by revealing a card with more than 30 points in the first row, the "Bomb Disposal Expert" would be completely wasted, equivalent to an E-Rank Whiteboard.
The Determination Representative Team had finished their reveal, so naturally, it was the Balance Representative Team’s turn.
On their side, the first card revealed was on the left side.
[Roar!!!] ƒrēewebnoѵёl.cσm
Amidst the card face, a clump of white clouds slowly rose.
Within the clouds, a swiftly moving figure zipped back and forth like the wind.
When it finally stopped and hovered above the cloud, the audience could clearly see its face.
This was a completely white western dragon with broad wings.
[Cloud Top Dragon]
Chasing the Wind, 30 points, A
Attack 30, 100/100, 0/6
[Child of the Wind - Passive]: The Cloud Top Dragon recovers an extra 1 Energy Point each round.
[Flowing Wind Scale Armor - Passive]: When the Cloud Top Dragon is attacked, it prioritizes transferring 10 points of damage to a card behind it.
[Dragon Curse of the Fierce Wind - Passive]: When the Cloud Top Dragon is revealed, it causes its own Covered Card directly behind to be revealed.
[Cloud End Roar - 6 Point Energy]: The Cloud Top Dragon selects 1 target to [Exile] for 2 rounds.
As soon as this card appeared, Museum Director Phoenix’s eyes lit up.
Museum Director Phoenix, "This card is very good!
The special mechanism of damage transfer is somewhat similar to a 10 points of damage reduction, which can make it take 10 points less damage.
But the key is that it isn’t categorized as Damage Reduction.
If this card is tweaked a bit to actually provide a damage reduction of 10 points, then it would be equivalent to a total of 20 points of damage reduction, which would make it incredibly tough."]
Hunchback Woman, "Then there’s the extra Energy Recovery, Card Reveal assistance, and a 2 rounds of exile, all very strong effects.
It seems that the Balance Representative Team has also brought out their best stuff.
According to the director, Player Henry Thompson has not used this card in public before."]
"Hahaha! Didn’t see that coming, did you? It’s my turn now!"
And at the Card Table, Grace Spring had been waiting for this moment for a long time.
Because his card was positioned right behind the [Cloud Top Dragon].
He could have revealed it a long time ago, but for the sake of the show, he had patiently waited until now.
As his card face flipped, the projection of a card slowly rose.
This card would be familiar to any audience member who has watched this season’s The Major District confrontation phase.
It was indeed Grace Spring’s Destiny Card.
[Rejuvenation Card]
Listening to the Wind, 0 Points, A
Attack 0, 100/100, 0/4
[Power of Rejuvenation 1 - Passive]: The Rejuvenation Card performs 30 points of [First Aid] on an ally target each round.
[Power of Rejuvenation 2 - Passive]: The Rejuvenation Card can be placed in the Scene Card position, and when its energy is full, it can perform the [Power of Rejuvenation 1] an extra time each round.
[Power of Rejuvenation 3 - Passive]: Every time the Rejuvenation Card performs a Recovery Effect, it gains 1 Energy Point.
[Power of Rejuvenation 4 - 2 Energy Points]: The Rejuvenation Card gives all allies’ revealed cards a 3 rounds [Rejuvenation] effect.
([Rejuvenation]: 10 points [Healing], if the card takes damage this round, the effect is doubled.)
This is a card that provides significant Healing.
The strongest way to use it normally is in the Scene Card position as an infinite sustain healer.
However, after the recent updates to Scene Cards, the [Power of Rejuvenation] found itself in a rather awkward position.
[Power of Rejuvenation 2] became a fixed term, which limits its versatility since it can only carry [Power of Rejuvenation 1] as a flexible term in order to activate extra effects.
Hence, carrying [Power of Rejuvenation 3] alone became somewhat useless; one would have to choose between [Power of Rejuvenation 1] and [Power of Rejuvenation 4] to carry along.
It was pretty heavily nerfed.
Nevertheless, even with these changes, when used as Regular cards, its sustainability is still exceptionally strong.
Grace Spring could quickly complete his mission and awaken it into an S-rank Card.
Ree Shil’s opinion was that instead of turning it into an S-rank Card, it might be better to just use this A-level Card, as it could be even more effective.
After all, turning it into a Divine Deity S-rank Destiny Card would necessitate additional terms of [Void] and [Restriction].
Museum Director Phoenix, "Hmm? It seems that the Balance Representative Team has no intention of specifically devising tactics against the Determination Representative Team.
What they are adopting is an early reveal tactic.
This can be quite advantageous in the 6+1 card round where the number of cards is limited.
It looks like they have their own strategy. freёweɓnovel.com
What we don’t know yet is what kind of card deck they plan to reveal."]
Hunchback Woman, "Yes, yes, can’t wait to see it, it’s going to be exciting."]
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