NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1095 - 414 Wind Chasing Representative Team Suffers a Fish Bombing_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1095 - 414 Wind Chasing Representative Team Suffers a Fish Bombing_2
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Chapter 1095: Chapter 414 Wind Chasing Representative Team Suffers a Fish Bombing_2

[Resonance of Living Beings - Passive]: For each Spirit card revealed on the field, the maximum Health Points of the Spirit Lord God increase by 10. fгeewёbnoѵel.cσm

[Red Lotus God Chase - 20 Point Energy]: The Spirit Lord God lets out a roar, causing the exit of 1 row of target [cards].

This King Card is simply staggering to behold.

4000+ Health Points, what the hell is this thing?

And then there’s a skill to [Exit] an entire row?

This is even more shameless than the Sheep God!

The Sheep God can only [Exit] one card at a time.

But this [Spirit Lord God], can in one go

In this mode, their assault team has 33 cards in one row.

..., it can [Exit] 33 cards in one go!

What the hell!!!

Why even bother playing then!

[Wait, it only has an energy upper limit of 5 points, and this skill requires 20.

That’s way too much, it can’t even be released.]

However, a team member immediately noticed this detail.

Once this was pointed out, everyone took a closer look and sure enough, it was true.

[Damn it, this is just a scare tactic.]

[So this card just has a lot of health, that’s all.]

[Indeed, just with these 4000+ Health Points, it’s already enough to be considered S-rank in the current situation.]

[Our entire card deck has a normal health of 1100, and this card is almost equivalent to four of our players.]

Although everyone is still in awe of this card, they couldn’t help but breathe a sigh of relief.

4000+ Health Points, in this mode, is not actually terrifying.

On their side, each card deck has 300 points, with a theoretical Attack Power of 300.

decks would be 3300 points.

To deal with 4000 health, it would only take around two rounds.

At this moment, Listening to the Wind curiously glanced at the few cards in the row where the [Spirit Lord God] was.

Wanting to see what kind of protection cards Ree Shil would pair it with.

First row cards, [Weapon Master].

This kung fu Panda, everyone who saw the previous round’s setup is familiar with it. free𝑤ebnovel.com

It is considered the core card in Ree Shil’s stubborn revival strategy, by using [Resurrection] in conjunction with [Martial Woods]’s 30 points [First Aid], it can ensure [Ethereal Wind Priest] rests easy when facing fewer opposing cards.

However, it wouldn’t survive past one turn under the assault of their 11 card decks.

Next line card, [Ugly Man].

This one is also pretty good, one round of [Delay].

In today’s scenario, it’s even tougher than [Weapon Master].

End Row Card, [False Saint].

It has a similar function to [Ugly Man].

Transforming into [Stone Monkey] could even sustain for another round.

Theoretically, even if the DPS is fast, it would still take 5 rounds to reach the [Spirit Lord God].

But that’s not considering [Seal], if both [Ugly Man] and [False Saint] are affected by [Seal], then they are no different from ordinary cards.

It would take 3 rounds to reach the [Spirit Lord God].

[Captain, we don’t have much time left.

Issue the commands quickly, so those who haven’t completed their actions can hurry up.]

At this time, a teammate reminded.

Hearing this, Listening to the Wind quickly refocused.

In large-scale battles like this, the most important thing is commanding.

Not to say that one should command down to the finest detail, but at least set some general directions clearly.

Otherwise, if 10 cards all focus fire on one target, wouldn’t that be a waste of DPS?

And although any card here can be eliminated in one round, it’s not to say that defensive cards aren’t important.

Just as if I eliminated 10 of your standard cards, spending the output of 30 cards.

But if these are 10 defensive cards, I might have to spend the output of 40 or 50 cards.

So if you allocate firepower, if you allocate defense, these things should be better directed by someone.

Like Ree Shil, who has more foresight, he divided the team into small tactical systems beforehand.

He let the small groups coordinate within themselves, which greatly increased the efficiency of communication and execution.

A general commander can also exist but doesn’t need to spend much time and words.

They can also deal with many unexpected situations.

[Wait, Captain!]

Just like at this moment, the player facing Ree Shil’s side let out another exclamation!

[Look quickly, that card at the bottom left!]

Everyone’s attention was drawn over once again.

And then they saw the card he was pointing to.

[Mechanical Sin Dragon]

Wind listening card, 20 points, A

Attack 20, 100/100, 0/5

[Passive - Solar Energy]: The Mechanical Sin Dragon’s [Attack] and [Defense] consume 0.5 Point Energy.

[Cyber Curse - Passive]: When the Mechanical Sin Dragon attacks a target, it applies a mech card tag to them.

[Guided Strong Electricity - Passive]: When the Mechanical Sin Dragon attacks a target, it inflicts 10 points of [Defense]-immune damage to all enemy mech cards that are revealed.

[Dragon’s Might Roar - 5 Point Energy]: The Mechanical Sin Dragon inflicts (20) + 10 points of damage to each card in a row and triggers the roar skill of one of your revealed dragon-type cards.

The terms above didn’t cause much concern; everyone was left unclear about their significance.

They didn’t know why the other side was exclaiming.

Only when they saw the last term did they suddenly realize.

Takeflight?

In other words, there was still a chance for the [Spirit Lord God] to trigger a full row [Retreat]!

"Hmph, just charging takes five rounds.

No big deal."

Now Da Feng Chui had calmed down, taking on the proper demeanor of a qualified commander: "Team 1, are you there?"

[Team 1 here.]

"Coordinate with Team 7 to take down that [Mechanical Sin Dragon] for me.

At the same time, pay attention to distributing the firepower and clear out the middle row with the [Weapon Master]."

[Team 1 received.]

[Team 7 received.]

Orders were passed down, and two team members prepared for their tasks.

[Wait a second, Captain! I have a card opposite me that can restore 2 Point Energy to the Wind Card at the start!]

However, a sudden shout from a team member drew everyone’s attention.

[I have one too! It restores 2 Point Energy to any card at the start!]

[No way, mine is 1 Point at the start! No, it’s 1 Point every turn!]

[Holy smokes, I have one here that’s 1.5 Points every turn!]

[The scariest one is over here, 8 Point Energy recovery to any one card upon retreat!]

One after another, bad news came through. The energy efficiency the opposition had prepared for this round even exceeded 5 Point Energy per turn.

That meant from the second round onwards, the [Mechanical Sin Dragon] would be fully charged...

"Change of plans, prioritize attacking the rows where their charge cards are located.

Especially those with persistent charging abilities.

Use whatever [Penetration] and [Full Penetration] you have.

Then all [Coating] cards get ready; next turn apply [Coating] on all the key first row cards!"

Da Feng Chui’s commands became more urgent.

He had to admit, Ree Shil’s card placement was meticulous.

The sniper cards that could leap over obstacles and target the king cards - they had brought quite a few of those.

If the [Mechanical Sin Dragon] had been in the King Card Slot, it would have been easy to handle.

Instead, the [Spirit Lord God] with massive heft was in the King Card Slot, making those few sniper cards seem pathetic.

By contrast, there were hardly any sniper cards targeting the last row cards.

Such cards like [Full Penetration], which actually said one thing but in practice, wouldn’t cause much damage to the last row after being filtered by both the first and second row [Defense].

Fortunately, to counter the [Kung Fu Sheep God], they had prepared quite a few [Coatings].

After all, this stuff could also protect against other negatives, it was a standard equip in team battles and definitely not a loss to use.

As long as [Coating] was applied, at most a [Red Lotus God Chase] from the other side would eliminate only about a dozen cards.

Such a loss was tolerable when facing an S-rank card.

Moreover, his own S-rank cards weren’t for show either.

Bringing quite a bit of Area Of Effect potential, given enough time to deal damage, they might not match the [Spirit Lord God]’s exaggerated AoE but could still inflict significantly more damage than A-level Cards.

[Team 1 received.]

[Team 2 received.]

[Team 3 received.]

[Team 4 received]...

With little time remaining, everyone began to operate swiftly.

[Hold on, Captain, I’ve got a card here that’s quite something...]

But just as they had operated for most tasks, just a few seconds later, another issue arose.

[Fanatical Blood Knight]

Berserk, 50 points, D

Attack 50, 100/100

[Fanatical Sacrifice - 100% Maximum Health Points]: The Fanatical Blood Knight chooses two cards in the same row to exit with it and restores 5 points of energy to one of your cards at the T0 phase.

A simple D-level card, but it weighed on the heart like a big rock for the Wind Chasing Representative Team.

What was this supposed to be?

Who would bring a D-level card to a major regional competition?

Sacrificing three cards just for 5 points of energy, was it worth it??

Balance Representative Team, how could you play so dirty!

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