NOVEL Sorry, But I Never Rely On Luck When Playing Cards Chapter 1093 - 413 Large-scale Group Battle Situation_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1093 - 413 Large-scale Group Battle Situation_2
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Chapter 1093: Chapter 413 Large-scale Group Battle Situation_2

As for the Balance Representative Team’s defense targets, they were facing the Wind Chasing Representative Team, who had blocked the Wisdom Representative Team last round.

"Alright, it’s time to go online for the meeting."

Reminded by Samuel Chess, several people headed for the liquid pods.

Online, the 30 players of the Balance Representative Team gathered together.

The uniform three-character code names made them look particularly cohesive.

"What do you say, do we group up like last time?"

Once everyone was present, it was still Little Lash who presided over the meeting.

No one spoke, and all eyes invariably turned towards Ree Shil.

"I’ll keep defending."

Ree Shil simply stated his personal preference.

He was more inclined to be on the defense team because the defense team needed to submit the roster in advance.

He himself wasn’t afraid of being targeted and could leave the opportunity to target others to his teammates.

This time, the score calculation was slightly different from last time.

By regulation, the defending side consisted of 12 teams, while the attacking side had 11 teams.

The winning side earns points, the losing side gets none.

The specific scores were calculated based on the number of regular cards eliminated.

Since there are no card grids accompanying the King Card Left and Right in a full-reveal setup, each person can only bring 9 regular cards.

Therefore, the defending side would have 108 regular cards, and the attacking side would have 99 regular cards.

Let’s assume that in a certain match, the defending side wins.

And during that battle, the defending side kills 80 of the attacking side’s regular cards, while the attacking side kills 60 of the defending side’s regular cards.

Then, as the victor, the defending side would earn 20 points.

If the defending side kills 99 of the attacking side’s regular cards, and the attacking side kills 108 of the defending side’s regular cards.

Then the defending side as the winners would get 0 points.

But the losing attacking side, no matter how many regular cards they kill, would still get 0 points.

Furthermore, if regular cards exit the field and are then [Resurrected], they do not count as exits and will not be included in the score.

Also, when a player with the King Card is knocked out, all their cards leave the field, but regular cards that exit alongside the King Card are also not counted in the score.

In other words, not only do you have to win, but you have to win convincingly.

The greater the advantage in victory, the better.

And for the disadvantaged side, once it’s confirmed that they have no hope of winning, they should try to kill as many of the opposite side’s regular cards as possible, to prevent the other side from gaining more points.

"Additionally, I don’t think we should divide into groups based on numbers this time.

Because we should first determine a core set of tactics, and then assemble the appropriate personnel based on those tactics."

Ree Shil believed they should fully leverage the advantage of numbers, that is, the depth of their bench.

Upon hearing this, everyone thought it made sense.

At the same time, many quietly went over their card decks to see if they had any particularly useful Kung Fu cards, or Auxiliary Cards that paired well with the Kung Fu Sheep God.

In such a mode, the presence of Auxiliary Cards was very important.

Just like the Flag Skill Master, before when it was a 9+1 situation and if all 9 regular cards were regular cards, it would bring a 45-point Attack Power Buff.

Now with 108 regular cards, if they are all Kung Fu cards, that buff would be a whopping 540 points.

This was undoubtedly substantial, an absolute value.

The only problem was, these kinds of cards couldn’t be brought in large quantities.

Two or three cards were already the limit because the effects wouldn’t stack, but would only cover each other, taking the highest value.

Although Ree Shil had not yet made any suggestions, there was no doubt everyone already considered him the tactical core of the defense team.

Isn’t that natural? The man is a legend who can take on five alone.

"I’ll also join the defense team. I have a card that can assist the Sheep God."

At this time, a Henry Thompson raised his hand.

"Oh? Please elaborate."

Ree Shil expressed some interest.

It turned out that this Henry Thompson had a card that allowed for just one Soulstone Binding per game.

This binding couldn’t be dispelled or purified and could ensure that a card wouldn’t die once.

Of course, the cost was not small.

A 50-point card, 0 Attack.

If it was a conventional 9+1 card set-up, there was hardly any chance for such card to play.

But in a large-scale team fight, using it to protect the Sheep God was very useful.

"That being said, I have a card that’s not bad either."

Another Queen Thompson raised her hand.

She had a Wind listening card that, after charging and with the cost of draining blood, could Release a 20-point [Encourage] for the cards.

Paired with the Sheep God’s Multi-Segment Attack, it was immensely powerful.

"20-point [Encourage] is not necessary, the Sheep God’s DPS is sufficient." ƒrēewebnoѵёl.cσm

Ree Shil shook his head after hearing the offer, and said to everyone, "I have a few requirements. Please, those who meet the conditions, come find me."

Then, he listed several conditions.

One of the conditions happened to involve Henry Thompson, who was bound by a soulstone.

However, everyone felt it a bit strange after listening.

Because the auxiliary cards Ree Shil wanted didn’t seem like they were meant to assist the Kung Fu Sheep God.

Yet, out of trust for the number 1 seed, nobody asked any further questions.

Henry Thompson, who met the criteria, stepped forward to show Ree Shil their cards.

Ree Shil selected 4 teammates, and did not ask for anyone else.

In his plan, his strategy required only 3 or 4 cards to work together.

So, he reminded the other players who were teaming up that they should form a core strategy with 2 to 4 people.

After all, with so many cards participating in the battle, it was impossible to focus on just one core strategy.

Even if they pooled the entire team’s effort into one strategy, it would likely result in an overflow of both DPS and healing output.

It was better to use multiple approaches and bloom in many places.

And so, several Henry Thompson who considered themselves capable of being the core of a strategy stepped forward.

Following Ree Shil’s example, they proposed their ideas and construction needs.

Soon, several seemingly impressive strategic card decks were arranged.

Indeed, there is strength in numbers. These strategies all had their own outstanding features, with no repetition.

In the end, a roster of 23 players was confirmed, with 7 unable to make the cut.

This included Samuel Chess and Greenfeather.

Actually, their abilities were not too shabby, not among the last 7.

It’s just that their card decks were too homogeneous and couldn’t synergize well with others.

So they could only play the role of cheerleaders.

But Grace Spring became the tactical core of one of the small teams.

That was the tenacious healing team.

This team was good both for tough defense and robust healing.

It could help maintain the team’s vitality and also draw fire.

The 4-person team built around Grace Spring had a formidable healing ability.

No, it should be said that it fully inherited his sly style.

After this round, the Determination Representative Team’s blacklist would surely have a few more names added to it.

Actually, behind "Henry Thompson," they should add an "x4."

With the team selection completed, they submitted the names of the two teams.

What remained was to rest well and adjust their mindset.

The next day, Ree Shil logged on punctually.

The 12 members of the defense team assembled, and at the designated time, they were all transported to the field.

Hum! x12

Twelve columns of light descended, and they were standing on solid ground.

"This battlefield, it’s quite impressive."

Ree Shil found himself standing on a tower-shaped battle platform constructed from ancient green bricks.

Inserted into the platform were several triangular military flags with stitched edges fluttering in the wind.

The other 11 teammates had similar setups, standing in a single line at a distance from one another.

In front of them lay a vast expanse of a dusty battlefield.

Even though it was currently quiet, it carried an atmosphere of solemn silence.

In front of him was a small-scale card table.

On the battlefield ahead, there was a large projected image of this card table.

His 9+1 card grids were clearly laid out on the battlefield.

Adjacent to him, to the left and right, were also 9+1 card grids, belonging to his teammates.

The 12 players’ card decks would soon be arranged in a horizontal line.

"Ah, it’s a pity they’re arranged horizontally.

If it were vertical, that would be a lot of fun."

Ree Shil felt a hint of regret.

If 12 or 11 people’s card decks were arranged vertically, that would be exhilarating.

The Flawless Galaxy could enter the field and cycle through a few turns, and then no one would need to play anymore.

"Hey hey, can you hear me speaking?

If you can hear, please answer, if you can hear, please answer."

At that moment, his teammate’s voice came through from the control panel.

"Received." xN

Everyone replied in unison.

"Perk up, everyone, it looks like the other side is about to start."

With his reminder, Ree Shil saw the light of teleportation beginning to flicker on the opposite platform.

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