Chapter 1091: Chapter 412: 1 Through N_2
"If this weren’t a city regional competition, I’d think it was a fixed match."
"They’ve bought it, definitely bought it, hahaha."
After the opponent’s two regular cards both exited the stage after clashing, their King Card was then revealed.
Upon revealing the King Card, it was a display of resignation.
Just playing "Stillness" there as if to say come and hit me if you dare.
After all, his King Card was absolutely not going to make a move.
If he revealed the "Ethereal Wind Priest," it would be the end of him.
Ree Shil, of course, didn’t want to kill the other party either, wanting the Sheep God to exit and to reveal "Ethereal Wind Priest."
So the two sides just reached a stalemate, almost as if they were playing a game of who-could-hold-it-in-longer with the guy next door, Grace Spring.
In the end, almost unprecedentedly, it activated the referee mechanism of the competition. freёweɓnovel.com
The referee came down and announced that if no winner was determined within 5 rounds, they would both exit.
For Ree Shil, such a result was definitely a loss.
Because the ultimate winning chance for this round lay with himself.
So "reluctantly," he could only accept the victory. ƒгeewёbnovel.com
With a lineup of "Kung Fu Sheep God" + "Ethereal Wind Priest," he faced the opponent.
The new opponent came up with an extremely extreme lineup right away.
Three first line cards, all of them were cards sacrificing attributes to achieve linkage and a dual Reveal Card.
In the first round, 6 cards were revealed directly.
Yet even so, the other party still didn’t dare to act rashly.
All troops stood by, letting the Sheep God do as he pleased.
In the 2nd round, another Giant Card was revealed.
And as the Giant Card was revealed, the King Card was also uncovered.
This way, in just 2 rounds, all 10 cards were revealed.
This tactic was not uncommon, it was the pinnacle of rush strategies.
But it also required a significant cost.
A normal card deck of 300 points, if fully revealed, should have 300 Attack Power and 1100 blood.
Yet this extreme rush strategy before him had only 200 Attack Power and 900 blood.
And the rush strategy grew weaker as time went on, with the enemy revealing more and more cards, making it increasingly easy to counter.
Of course, it could not be more suitable against Ree Shil now.
After all, he had only 1 regular card and no late game.
Not to mention that the battle must be resolved within 5 rounds, otherwise the "Ethereal Wind Priest" would be fully charged and could immediately perform "Resurrection" upon being revealed.
It can only be said that to defeat Ree Shil, the Breakthrough Representative Team’s player had abandoned the sustainability of the later card game, as long as they won this round first.
And the final development was indeed so.
In such a monotonous and unsolvable situation, Ree Shil didn’t struggle either.
In the 2nd round, the Sheep God displaced, and the King Card was revealed.
In the 3rd and 4th rounds, the Sheep God attacked at will, and no one cared.
The opponent focused fire on the "Ethereal Wind Priest" and took it down.
With that, Ree Shil’s first show in the regional competition was finally over.
As he exited, the audience outside couldn’t help but sigh.
"Amazing, wow."
"He alone took down 5 players!"
"With this kind of offense and defense, as long as the Balance Representative Team does not make any continuous major mistakes, they’re certain to win."
"Right, and they’ll win by a large margin of points."
"Unless the Breakthrough Representative Team can also pull out an S-rank DPS + Resurrection Auxiliary Card setup, haha."
"It doesn’t seem likely now, everyone is surely on guard against the resurrection endurance strategy, even if another "Kung Fu Sheep God" was given to the Breakthrough Team, they wouldn’t be able to create the same results."
"The key issue is... where to copy another "Kung Fu Sheep God" anyway."
"Indeed, that card is just too strong, I’ve seen so many city competitions, and this card is one that can be ranked as an S-rank Card based on strength."
"No, if we’re not counting those destiny cards of the reincarnations of gods, I feel this one is at least top 3 among the non-destiny cards in the competitions."
There were only 15 players in the entire team for the offense and defense battle.
Ree Shil all by himself took down 5 of them, and the 6th one, to counter him, brought in a full rush deck.
The Balance Representative Team’s Contestant 2 came up and with a targeted card setup, easily crushed them.
He placed a thick and tough 3-grid Giant Card in the first row, the kind with absolutely no offensive capability.
In the 2nd round, another short-term burst King Card was revealed that kept the Giant Card in the first row alive for 3 Rounds without dying.
By the time the 5th round arrived, his card deck was basically formed.
With only the loss of one 3-grid first row card and one Next line card, he easily took out the opposition.
Facing the opponent’s 9+1 card deck with 5+1 cards, the player making his entrance as Contestant 2 performed exceptionally well.
In losing, he managed an extreme 6 for 6 exchange.
Contestant 3 was Greenfeather.
When she entered the match, the opponent had only 4 cards left.
So she adopted a steady and solid endurance tactic, quite reminiscent of Grace Spring’s style.
In the end, losing only one Headline card, she resolved the opponent.
With an 8+1 card deck to welcome a new opponent with a 9+1, the odds of success were still quite ample.
The advantage of the Balance Representative Team was established all the way through.
Eventually, their eighth player to enter the fray took out the last player of the opposition.
In other words, to take down 15 players from the Breakthrough Representative Team, they only expended 7 players.
According to the 1 for 1 formula, they gained 8 eliminations.
That’s as if Ree Shil gained 4 eliminations himself, while the other six shared four.
You should know at this level of competition, everyone’s strength is fairly matched.
Such a large margin of defeat hasn’t been seen in the last few editions of the tournament.
According to past traditions, the Breakthrough Zone and the Balance District had thoroughly established their animosity for one another.
If the Breakthrough Zone fails to beat the Balance District next time, they will definitely be ridiculed as having "Fear of Balance Syndrome."
If the Breakthrough Zone manages to avenge themselves next time, it’s very likely that the two zones will develop into arch-enemies.
In the end, the first round of pursuit battles concluded, and the Balance District scored full points on both offense and defense, calculating their opponent.
A total of 30 points.
The attack team of the Breakthrough Representative Team only managed to get 7 points.
The Defense Team of Determination Representative Team only got 12 points.
The Determination Representative Team was actually in a relatively good spot, as 12 points isn’t too low; it was mainly annoying to deal with Grace Spring’s tactics.
And their attack team performed better, scoring a full 15 points and successfully suppressed the opposing team to only 13 points.
The situation for the Breakthrough Representative Team was rather dire, with the defense team scoring 14 points and the attack team only a pitiful 7 points.
Essentially, the first round spelled out their last-place finish, with a total of 7 players slated for elimination.
The Wind-listening District also scored a full 15 points.
As for the Wisdom District, also home to an S-rank card player, they faced interruption from the Wind Chasing Region during the attack phase.
They too showcased an S-rank card player, and ultimately won by a narrow margin, with the Wisdom District’s attack team only securing 14 points.
Because they performed better in suppressing the opposition, meaning they allowed their opponent to score fewer points.
Thus, with equal points, the Balance Representative Team was judged to have outperformed the Wind-listening District and became the first place winner this round.
As a result, the Balance Representative Team suffered no eliminations.
Despite excellent performance, the Wind-listening District in second place still had to eliminate the 29th and 30th players on their team.
As for the last-placed Breakthrough Representative Team, they had to eliminate players from 24th to 30th.
Leo Berry, who reincarnated as a Divine Deity but overlooked this aspect and didn’t use his strongest card deck, thus casually bid farewell to the stage.
To meet old friends again, he could only go offstage now.
The first round came to an end, followed by a period of rest and adjustment.
The attraction of the City Competition lays in this extended period of downtime.
Because after one rest period, players who were previously unknown might gain improvements and burst onto the scene.
Ree Shil didn’t have much to do during this period, his focus remained on the missions "Three-clawed Golden Dragon" and "False Saint."
For the former, he needed to enter the Buffer Zone to earn points, and for the latter, he had to first complete "The Path of Breakthrough."
Neither task was something he could accomplish immediately.
Especially scoring points, you had to see how tall you could grow.
Even if not entering the Buffer Zone, more runs through the Instance could be spent on dealing with the Left Heart Sect and the Right Heart Sect.
After defeating the Breakthrough Envoy, he would still have to face a Wind Messenger.
He worried whether the opponent would also produce half a "Wind Listening Card," which would be quite troublesome.
Incidentally, he also made a trip back to Blue Star.
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