Chapter 1069: Chapter 398: Obtaining the 4th S-rank Card_2
"We’re all friends here."
After talking for nearly 5 minutes, Ree Shil had just broken his phone call record.
Once he hung up the phone, his expression finally relaxed.
"Didn’t expect this task to be so easy to complete..."
Right, on the other side of the phone was the Nameless Sword Spirit.
No, perhaps he should be called Flawless Galaxy now.
He had chosen the name himself.
Flawless Galaxy was much more reliable than the previous two guys, quickly making contact with him.
The ’two guys’ referred to Uncle Dragon Knight and Exterminator Thirteen.
Exterminator Thirteen took three or four days just to figure out what a phone number was.
And Uncle Dragon Knight was even worse, taking twenty days.
He claimed he was locked up for fifteen days for moral corruption.
But back to Flawless Galaxy.
At that time, Ree Shil had thought of the Transmigration Potion.
He was supposed to liberate Flawless Galaxy, but there was no stipulation that he had to kill him.
Having him leave that world should count as liberation too, right?
Anyway, that’s what he thought, and that’s what he did.
Snap!
He spread his hands, and it was done.
Perhaps the [S-rank Expert]’s contributions were part of it, he didn’t know, nor did he plan to think too deeply about it.
"The main thing is to complete the mission and get the card."
By this time, Ree Shil finally felt in the mood to pull out that card again and admire it properly.
[Flawless Galaxy, humans have flaws...]
With a sigh, colorful lights spilled out from the card face.
And then a Treasure Sword shot out.
"You’re saying no matter how many people you slice, the blade will never break, huh.
Even though you were literally shattered, you sure do put on quite the act."
Now he could properly complain.
But speaking of the card itself, it indeed was powerful.
Compared to the A-level [Nameless Sword Spirit], it was absolutely not the same card.
[Flawless Galaxy]
Breakthrough Force, 0 Points, S
Attack 0, 100/100, 0/3
[Galaxy - Passive]: Flawless Galaxy can traverse other cards
[Impeccable - Passive]: Flawless Galaxy does not consume energy when releasing skills
[Galaxy Brilliance - Passive]: When Flawless Galaxy traverses regular cards on its own side, it grants them 10 points of [Encourage]
[Galaxy Break - Passive]: When Flawless Galaxy traverses regular cards on the opponent’s side, it deals damage equal to the difference in scores between the two sides as [Fixed Damage]
[Galaxy Loop - 3 Energy Points]: Flawless Galaxy temporarily leaves the field towards its own back at Stage 0, and returns from the opponent’s back at Stage 0 next turn
"With this card, I’ve got even more confidence to challenge the Breakthrough Envoy."
Holding the card in his hands, Ree Shil admired it thoroughly.
This card was truly deserving of being an S-rank card obtained from many solid years of completing task chains.
In two words—breathtaking.
All in all, this guy had only one move.
And that’s the active skill [Galaxy Loop].
Its specific manifestation can be explained with an example.
For instance, place it in a first row cards’ position.
Then, when activating [Galaxy Loop], it will pass through the next line, last row, and King Card Row of the same column during the first round.
During this process, the cards on these three lines will all receive 10 points of [Encourage] during the first round.
It is important to note that the concept of temporarily leaving the field mentioned in the skill is very similar to [Exile].
Trying to occupy its position with displacement, summoning cards, or other means to prevent its return while it is gone is impossible.
As long as [Galaxy Loop] is not actually destroyed and forced to exit, that card position still belongs to it.
Releasing the active skill brings benefits to his own side, which is one point.
The second point is that this skill is released during Stage 0, so unless it’s some cheat like [Sneak Attack Master],
nobody can inflict damage on it during the first round of releasing the skill.
When facing the Breakthrough Envoy, [Flawless Galaxy] is relatively less afraid of [Breakthrough Card].
To inflict damage on it, one would have to wait until the next round when [Flawless Galaxy] returns to its position to launch an attack.
After all, the [Full Penetration] of [Breakthrough Card] is released at Stage 4.
The "Flawless Galaxy" that escaped during the T0 phase wouldn’t be hit at all.
And if the Breakthrough Envoy thinks it’s too difficult to deal with and chooses to give up attacking the row where "Flawless Galaxy" is located,
then it plays right into Ree Shil’s hands, as he could leverage this to engage in some psychological gambits within minutes.
That’s why having this card slightly increased his confidence when confronting the Breakthrough Envoy.
However, "Flawless Galaxy" has two obvious drawbacks.
One is that it can only damage/buff the cards in its own row, and "Galaxy Loop" is a skill that takes up 2 rounds of action.
Therefore, in its return round next turn, it will lose the ability to act.
To solve the latter, it’s actually quite easy.
Just place the "Flawless Galaxy" in the next line or the last row.
For example, if placed in the next line position, the allied first row cards in that row won’t enjoy the 10 points of Encouragement in the first round, as they weren’t traversed by it. ƒгeewёbnovel.com
Instead, they have to wait until the return in the next turn, where the allied first row card on the return path will then enjoy the 10 points of Encouragement.
It’s not less, just a matter of sequence.
After discussing the first round, let’s talk about the next turn.
In the next turn, "Flawless Galaxy" will sequentially pass through the opponent’s King Card Row, Last Row, Next Line, and Headline District, returning to its original position.
Currently, every S-rank card that Ree Shil holds is considered at least superior or top grade.
Why say so? Because they all have unique and innovative mechanisms.
Just like "Flawless Galaxy."
Apart from its special skill mechanism that allows it to evade Damage, the mechanism for dealing damage is also quite unique. ƒree𝑤ebnσvel.com
It’s the point difference, and it’s an unavoidable and non-reducible "Fixed Damage."
Being a 0 point card, it naturally has the largest point difference with other cards,
which means it can inflict maximum damage.
If the opponent has a 100 point card...
then I’m truly sorry.
Then there are Giant Cards, which occupy a large area and are easily impacted by "Flawless Galaxy," and their high points mean they’ll take heavy Damage.
Conversely, the lower the value of the opponent’s card, the less Damage it will suffer.
To a 0 point card enemy, "Flawless Galaxy" won’t deal any Damage at all.
Based on Ree Shil’s understanding of the "Flawless Galaxy," he refers to this as mercy on the weak.
And this Damage dealing mechanism comes with a hidden little perk.
That is, by observing the Damage "Flawless Galaxy" inflicts on the opponent’s Covered Cards, one can gather information about their card face distribution in that row.
From the perspective of the Card Game, this is a quite useful piece of information.
Facing fully revealed first row cards, knowing the point distribution of a row of the opponent’s cards in advance allows you to make certain guesses about the opponent’s tactical strategy.
If the Covered Card scores are low in that row, it indicates that the opponent’s focus is on the other two rows.
If the Covered Card scores are high, the opposite is true.
In cases where the Covered Card scores are high, they will take a heavier hit, severely affecting the opponent’s original tactical thinking.
And whether the Covered Card scores in that row are high or low, an opponent whose point distribution has been revealed is likely to reshuffle and adopt new tactics.
This kind of forcing the opponent to change their formation can sometimes yield an excellent strategic advantage.
"Additionally, the ’Flawless Galaxy’s’ trash-cleaning effect is quite good.
Those second-tier summoned minions with only 10 points of health are just a one-round affair in front of it."
All in all, this card can be summed up in one word, exhilarating!"
After fondly handling the card for a while, Ree Shil finally put it away.
A card player acquiring a good card, especially an S-rank one, is undoubtedly exhilarating.
But how to make this feeling even more thrilling?
The answer is simple.
Find an opponent to beat.
Crucially, this kind of opponent can’t be weak, must be worthy of your own level.
Those at the dust level like Vegetable Boss, forget it.
Now, with a bunch of S-rank cards in hand—okay, four.
There will definitely be more to follow, not just four.
What level of opponent is worthy for me to flaunt?
Ree Shil already has the answer in his mind.
Of course, it’s the Divine Deity.
Daniel Smith: ?
Endure a bit longer during this period; once the situation on the other side calms down, make your way to the Buffer Zone.
By the way, earn back the points for the "Five Claws Golden Dragon."
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