NOVEL My Favorite Game Followed Me! Chapter 826
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Chapter 826

Anton had rarely taken the time to explore what his Diablo Immortal character abilities could truly accomplish in the real world. His default approach in combat had always been to rely on his Diablo II spells—particularly those of the Sorceress. The preference was natural. Diablo II had been his favorite game, and he had spent countless hours playing it before his transmigration.

There was also a more practical reason: his old laptop had been too outdated to run most modern games. As a result, Diablo II had not only been his favorite—it had been his only real option.

Some time ago, Anton had switched his Diablo Immortal class from Necromancer back to Sorcerer. The decision was simple. He preferred the class. Although the Sorcerer’s abilities in Diablo Immortal initially felt restrictive due to their spells’ cooldowns, he eventually realized that this limitation was deceptive. When used properly—through precise timing, sequencing, and synergy with legendary item effects—the spells became far more potent.

With enough practice, Anton reached a point where the cooldowns no longer felt like constraints. Properly executed combos allowed his spells to flow seamlessly, their power compounding to the point that their overall impact felt almost exponential.

Experiencing these abilities in virtual mode further deepened his understanding. Inside the system, he could witness their full effects firsthand. It made one thing clear: even without his Diablo II system, relying solely on Diablo Immortal would still have made him a formidable mage.

Still, Diablo II remained superior in his eyes.

To Anton, Diablo II was the core of his system—the foundation of his strength—while Diablo Immortal was merely an extension. The difference in scale was undeniable. Diablo II granted him access to the powers of eight distinct classes, whereas Diablo Immortal limited him to only one active character at a time, despite having multiple character slots.

He had once assumed that Diablo Immortal would function similarly, allowing him to utilize all its classes simultaneously. That expectation had proven false. Even so, the power it provided was far from insignificant.

The reason Anton found himself reflecting on Diablo Immortal at all was that he had initially assumed the system notification he received would concern that add-on. Instead, what he read left him genuinely surprised.

The update was for Diablo II.

His system informed him that he could now share access to the Diablo II Virtual Mode with up to two people. With each new ladder season, that number could increase, eventually reaching a maximum of seven.

Those granted access would bear the same Diablo II tattoo on their wrists as Anton. Through it, they could request to join a party he created, allowing them to enter the world of Diablo II together.

To initiate this, Anton would need to select the Multiplayer option on his system interface. This mode required the creation of entirely new characters, as single-player characters existed on a separate panel.

The implications were significant.

Just like in single-player mode, the equipment used by his Multiplayer character would manifest in reality. This effectively granted Anton three separate gear sets from his Diablo II part of his system: one from single-player, one equipped in the real world, and one from Multiplayer. The cumulative effect on his strength was immense.

However, the most critical difference lay elsewhere.

In single-player mode, only his consciousness entered the game, leaving his physical body behind. Multiplayer mode was entirely different. It transported his actual body—and those of his party members—into the world of Diablo II.

That meant leveling up in Multiplayer required physical disappearance from the real world. He and his companions would need to find a secure location before entering the game.

There was also a serious drawback.

Once inside, they would be completely unreachable. Any events in the real world—no matter how urgent—would remain unknown to them until they exited the game. freewebnøvel.com

Even so, Anton did not consider it a major issue. To him, this was no different from entering a dungeon. Preparation and timing would mitigate the risks.

The system also offered a form of escape, albeit a limited one. While his real body entered the game, his return point remained fixed. Wherever he chose to enter would be where he reappeared upon exiting.

There were advantages, however.

Once a party was formed, those he granted access could enter the Diablo II world regardless of their physical location. This feature alone held tremendous value.

It meant that even if Anton traveled across continents in pursuit of magical knowledge and power, he could still meet with his father and sister through the system.

Naturally, they were the only ones he intended to share it with.

Although the system allowed up to seven participants, Anton had no intention of extending that privilege beyond his immediate family.

Even then, their access would be limited. They would only be able to enter the Diablo II world through the tattoo and only when Anton initiated a Multiplayer session. The rest of his system—including features like internet access—would remain completely inaccessible to them.

The update filled Anton with excitement.

For a fleeting moment, he even felt the urge to kneel in gratitude toward the system. It had once again provided him with a path to greater power.

Until recently, he had begun to suspect that he had already reached the limits of what the system could offer. He had even started considering focusing more on the native magic of this world.

This update shattered that assumption.

It almost felt as though the system had responded directly to his thoughts—refusing to let him underestimate its potential.

Once his father and sister gained access and created their Multiplayer characters, their existing class progress would remain. The newly created would be treated as a second class, which meant that the benefits of receiving the Diablo System from Anton would be tremendous since the gear that their character inside the Multiplayer game was wearing would be reflected in the real world, almost similar to Anton’s gear situation.

After creating their Diablo II characters, they would still be able to level up the original classes that they received from Anton through the dungeons of this world, but their characters in the Diablo II Multiplayer wouldn’t be affected. At the very least, even outside Multiplayer sessions, their growth would continue.

Another detail his Diablo System revealed concerned character death within the game.

In single-player mode, death functioned exactly as it did in the original Diablo II. His character could die repeatedly without any real consequence to Anton himself. The system treated it as nothing more than a setback.

Multiplayer, however, followed a different set of rules.

If a character died in Multiplayer mode, that individual would be barred from accessing the game for twenty-four hours. The restriction applied only to the one who died, but it was absolute during that period.

To Anton, this was a minor inconvenience at most—hardly worth concern given the advantages the system now provided.

The update left him deeply invigorated.

Without delay, Anton summoned Raymond and instructed him to gather his father and sister in his office as soon as possible. When informed that Anna had gone out shopping with her friends, Anton immediately ordered that someone be sent to relay his request and bring her back without delay.

Raymond wasted no time carrying out the orders.

Anton appreciated the urgency. While there was no immediate need for his family to learn about the Multiplayer option, their time was limited. They were scheduled to resume their journey to Mendi the following day.

Because of that, Anton had already made his decision.

It would be best for the three of them to use the remaining time to create their Multiplayer characters—and begin leveling them as soon as possible.

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