Chapter 715: Chapter 370: Proof of Leadership
After confirming he had arrived at a safe place, Gauss continued to focus on the Adventurer’s Handbook.
"Rewards gained: 4th-level Conjuration Spell [Teleport], 3rd-level Illusion Spell [Fear Spell]"
"Rewards gained: Agility +2, Perception +1, Charm +1"
Strength: 15
Agility: 12→14
Constitution: 15
Intelligence: 17
Perception: 12→13
Charm: 14 (13) →14
"Rewards gained: Leadership Points 30."
"Profession proficiency gained: Proof of Leadership."
"Next stage: Total monster kills reaching 30,000"
A series of prompts popped up before Gauss’s eyes.
Soon after, waves of power surged through his body.
This was already the umpteenth time he had experienced such sudden "enhancement," so he was almost used to it. Briefly accepting the enhancement, he regained his clarity.
Two complex spell models emerged in his mind.
The larger one belonged to the model of [Teleport].
Honestly, upon seeing the name of this spell, he couldn’t help but think of a certain gadget from an anime in his previous life, so he couldn’t help feeling a bit excited at first.
But after carefully sensing the spell model in his mind and understanding the spell’s abilities, his emotions slightly calmed down.
In terms of function, the 4th-level spell [Teleport] has some similarities with that machine cat’s gadget, both capable of achieving a space-crossing effect.
[Teleport] can transport the caster, willing non-resisting creatures, and some items from their current location to other areas together.
Specifically, the destination needs to be a place that can be visually seen or clearly imagined.
Moreover, there are quite a few limitations besides that.
Firstly, there is the Magic Power consumption, where the consumption amount is related to multiple factors upon successful use of the spell.
The first factor is distance; the farther it is, the more Magic Power it consumes, but if the distance exceeds the upper limit of Magic Power capacity, the spell will fail.
The second is the life forms and items carried along with; the more or stronger they are, the more Magic Power will be needed.
The third is whether the target location of the teleportation is inside a special environment; if some kind of magical barrier is present around, it will either result in failure or consume Magic Power greatly.
Once the spell fails to cast, the caster and creatures transported with will suffer a backlash of force damage, and the spell will not be effective, remaining in the original location.
But in any case, this is a spell involving space, and space spells hold a different significance, often with higher learning difficulty.
Mastering it through the Adventurer’s Handbook rewards saved Gauss a lot of research time, and if he becomes proficient with Teleport, he would have opportunities to learn other space-type spells later on, the learning speed should be much faster.
Unfortunately, now is not the time for practice.
With swiftly shifting thoughts, he looked to the second 3rd-level spell [Fear Spell].
The effect of [Fear Spell] is to create an illusion of what the target fears the most in their heart; if used successfully, the target will fall into a terrified state, with subsequent actions continuously affected.
"..."
Upon seeing this spell effect, Gauss felt more convinced that the handbook rewards are not purely "random."
It should be noted, when he was facing that goblin leader earlier, he was pondering about learning some means to complement the title of [Goblin Expert] for intimidation purposes, to maximize weakening the target’s power.
And now, he was rewarded with a [Fear Spell].
[Fear Spell] + [Goblin Expert] intimidation effect + high Intelligence Attribute, combined together, he would become a nightmare for most goblins.
Next came the enhancement of attributes.
This time, the rewarded attributes were his weakest areas—agility, perception, and charm.
Especially agility, which was increased by 2 points in one go.
Although the enhancements in agility and perception are not as apparent as intelligence, physical strength, and strength, they are still crucial in actual combat.
Especially in those fleeting moments of battle, relying on a certain kind of battle instinct and reflexes, all of which are closely linked to agility and perception attributes.
According to Gauss’s own experience in spellcasting, the higher the attribute values, the greater the probability of resisting the effects of enemy spells.
This is why he is more consistently successful in beating weaker opponents compared to many other professionals of the same level.
Some spells or skills have not yet taken effect on him, already countered by his Magic Resistance, Gauss Position, and his non-disadvantageous attributes akin to a barrel without any weak spots.
Other professionals of the same level have one or several flaws more or less.
For example, certain attributes being low lead to vulnerability to specific magic and skills.
The enhancement of the three attributes also made his perception of the surrounding world more acute, as if time had slowed down a bit.
Concerning the leadership points, with an existing 10 points, plus 10 points from killing that treetop creature reward, and 30 points for the 20,000 kills reward, in total now he has 50 points.
Additionally, he had already invested 20 leadership points into the [Resilient Lineage] before; if this time he accumulates the 50 points together, he has reached 70 leadership points.
He initially spent 65 leadership points to advance the blue-quality [Ghost Form] to a purple-quality [Tier Two Ghost Transformation].
However...
Upon killing the ogre leader who waged war on Gray Rock Town, he absorbed part of the ghostly lineage from it, which should also have saved some points.