NOVEL Genius of the Rules-Style System Chapter 1208 - 585: 1000 Kilometers Reduced to 100 Kilometers_1

Genius of the Rules-Style System

Chapter 1208 - 585: 1000 Kilometers Reduced to 100 Kilometers_1
  • Prev Chapter
  • Background
    Font family
    Font size
    Line hieght
    Full frame
    No line breaks
    Text to Speech
  • Next Chapter

Chapter 1208: Chapter 585: 1000 Kilometers Reduced to 100 Kilometers_1

Concepts are very important.

Zhao Yi was a guest on the program of Capital TV Station, where he was simply there to introduce Spatial Connection Technology. During the program, he talked about the development of Spatial Connection Technology and expressed his hope that in the future it could be popularized in all aspects of people’s lives.

He also mentioned the concept of gaming.

Although it was just an example, it was enough to draw attention.

This was essentially the introduction of a concept, a concept about future gaming.

When the concept of future gaming was reflected in the market, it led to a major downturn in the international gaming-related industries’ stock market. The stock market is always about expectations for the future, and with the introduction of a new gaming concept, the existing gaming concept would definitely be impacted.

The enterprises in the international gaming-related industry chain saw the biggest drops in their stock prices.

Next were the foreign technology stocks.

Ever since anti-gravity technology was disclosed, foreign technology stocks have been in a constant decline. With the emergence of Spatial Connection Technology, the fall in tech stocks became even greater.

For some of the top internet and technology companies, some saw their stock prices plummet by as much as fifty percent, mainly due to the influence of the concept of Spatial Connection Technology.

These companies did not have control over Spatial Connection Technology and were considered unlikely to grasp the upstream of the industry chain in the future. Without the core hardware technology, high-end software and algorithm technology had no significance. frёewebnoѵēl.com

Then came the communication stocks.

Communication stocks were significantly affected by Spatial Connection Technology and have already fallen sharply.

This wave of decline, accompanying the steep drop in gaming and technology stocks, had a significant impact on communication stocks as well, resulting in a certain degree of drop.

The significant downturns in these three sectors of the stock market caused panic in the market.

This was quite interesting.

Zhao Yi had simply participated in a program of Capital TV Station, introducing the concept of Spatial Connection Technology, and this led to huge volatility in the global stock market on the second trading day, with some markets even experiencing substantial stock disasters due to the impact. ƒгeewёbnovel.com

The only stable market was the domestic stock market, where, despite the presence of great news, it was difficult to convert positive news into share price increases. The market stayed in a state of limbo for a long time. Except for those companies truly related to Spatial Connection Technology, whose stock prices continuously rose, the rest experienced both ups and downs, presenting an overall stable posture.

Considering that stock markets globally were in a continuous downturn, the stability of the domestic stock prices appeared quite remarkable.

Meanwhile,

many foreign media outlets continued to report on Spatial Connection Technology, all looking forward to being able to purchase Space Link Technology equipment overseas.

Some media also conducted follow-up reporting, hoping to understand as soon as possible the situation of KJ-1 equipment import approval in their own countries.

In fact, the main obstacle to the export of KJ-1 devices was some countries’ desire to understand the principles behind Space Link Technology.

They seemed to take the stance of "No disclosure of the principles, no introduction of the equipment."

Of course,

this stance was meaningless.

Space Information Technology Company hoped to export its devices and popularize the technology in overseas markets, but as far as the core technology was concerned, it was definitely not possible to publicize it.

The company’s staff responsible for related affairs certainly could not disclose it, as the number of people who truly understood the core technology was very limited. Only some of those involved in theoretical research would know the principles behind Space Link Technology, and most of them worked in the theoretical group.

The head of the R&D group at Space Information Technology Company only knew how to place the internal beam generators and how adjusting their positions could increase power, among other things.

These external technologies could hardly be linked to specific theories.

...

For the market, future concepts are important; for individual companies, gimmicks are also very important.

Zhao Yi introduced the concept of future gaming, applying Spatial Connection Technology in games to achieve real 3D holographic projection and allow players to personally experience the game.

Some companies then thought of a method.

Although KJ-1 could only achieve image transmission between devices, based on product demonstrations and other information, it was clear that they could create devices capable of one-to-many connections, which would certainly enable the creation of multi-point connection devices. These multi-point connection devices would allow for simple switching between device links.

This would make it possible to consider each device individually, like ’frames’ on a screen, thus achieving rapid changes in the scene.

Penguin Company is one of the largest internet technology companies in the country, and gaming is their most profitable business.

Facing major technological upheavals, the world’s top companies are acting cautiously. They know they must not fall behind, or else they will be eliminated by the new era of technology.

Penguin Company is no exception.

Since the disclosure of anti-gravity and Spatial Connection Technology, their stock price also had been in constant trouble. The company had to find related growth points.

Gaming was a breakthrough point.

Although with the current state of Spatial Connection Technology, creating a large-scale online game with real-life projections was definitely not possible, there was still hope for creating the simplest of games.

For example, a haunted house game.

By creating a haunted house-like scenario, players could be immersed in it, and through adjusting the lighting, switching scenes, and other methods, players could experience ’real terror.’

This was the simplest game that could be created using Spatial Connection Technology, requiring only the set-up of the scene and multi-point connection devices.

Use arrow keys (or A / D) to PREV/NEXT chapter