Home Cultivating in the Wizard World Chapter 541 - 465: Farewell and Farewell (Two-in-One)

Cultivating in the Wizard World

Chapter 541 - 465: Farewell and Farewell (Two-in-One)
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Chapter 541: Chapter 465: Farewell and Farewell (Two-in-One)

At this moment, Reks squeezed in as well. This once taciturn wizard had become much more composed after his experiences on the Plane of Justice.

He looked at the Fifth Level Wizard’s spiritual power fluctuations emanating from Jeming and furrowed his brow, speaking with a tone of perplexity and concern: "Isn’t this situation a bit too exaggerated? The last time we met, weren’t you just at the Third Level not long ago? How long has it been since then? This rate of advancement is just... unbelievable."

Seraphina patted her chest, looking startled: "Exactly! It hasn’t even been a thousand years since we last parted, right? And now you’ve jumped directly from a Second Level Wizard to a Fifth Level! Have you gone mad?!"

Faced with his old classmates’ undisguised shock and concern, Jeming felt a little warmth in his heart but could only respond with a wry smile and explanation: "There’s nothing I can do. There was... a bit of an accident on my end. I encountered some special circumstances in the growth of my spiritual power, and it increased too rapidly. Since my grasp of the laws was... always decent, after my spiritual power met the requirements, advancing was just a natural progression, so it was... a forced upgrade."

He concealed part of the truth with this explanation.

Initially, Jeming only planned to advance to the Third Level but didn’t expect to die once on the Plane of Justice, where the fear of death stimulated his spiritual power to keep leaping.

Thus, advancing from Third to Fourth Level was indeed a forced progression for Jeming.

However, advancing from Fourth to Fifth Level was his own mistake.

The advancement happened because, in the Reincarnation Plane, he discovered Time Residue, an excellent method for physical exercise, and forgot to consider the issues related to spiritual power due to over-excitement.

As a result, his physical strength became too strong, and relying on the Qi Cultivation Technique, he naturally connected the three treasures of essence, qi, and spirit, rapidly propelling his spiritual power.

Advancing from Third to Sixth Level Wizard only requires the standards of spiritual power and law comprehension to be met.

Jeming’s mastery of the Spiritual Qi Law had long exceeded the requirements due to independently constructing the Incense Fire Divine Dao system.

Combining both, the advancement indeed felt like being "pushed forward," not something he actively pursued.

Anya crossed her arms, her brow still furrowed.

She was the last among them to have met Jeming, and also knew roughly the timespan of each of Jeming’s level advancements:

"When we last met, you had just advanced to Fourth Level, right? By my calculations, from your Fourth Level Wizard to now, it hasn’t even been five hundred years, right? In such a short time, even if you have extraordinary talent... can your knowledge reserves, especially the high-tier theoretical knowledge required for a Fifth Level Wizard, keep up?"

This was what David, Reks, and Seraphina were most worried about.

A wizard’s level is just an expansion of their "container," which determines the upper limit of the power they can wield, but the lower bound of that power entirely depends on the wizard’s knowledge.

Advancing too quickly often implies that the knowledge accumulation is insufficient, having merely the level without the corresponding combat power.

Of course, for normal knowledge-based transcendents, even if their logic and thinking patterns remain unchanged, they can fully rely on robust "hardware" capabilities to supplement necessary knowledge faster than at lower levels after advancing.

But... this doesn’t apply to wizards.

Not that wizards can’t do this, but the prerequisite for using this method is to remain... at least until they have supplemented the necessary knowledge, in a "stable" state.

However, wizards... have mandatory warfare requirements.

While Jeming always called the time between the two rounds of plane wars his "forced reprieve," in reality, for middle and low tier wizards below Sixth Level, this reprieve period isn’t mandatory; they face forced conscription for a plane war.

And in a wizard society, which is a social model highly aligned with war, wizard level is not only a representation of honor and power but also a symbol of responsibility.

Simply put, your wizard level determines what level of tasks the commander on the Plane Battlefield will assign to you.

For instance, a Fifth Level Wizard generally must withstand attacks from several or even over a dozen Sixth Level creatures until the Expeditionary Army has reduced the number and control of enemy races and planes to a certain degree, and if necessary, even hold off and pin down Seventh Level creatures.

Although the task is difficult for regular Fifth Level Wizards, it is not impossible to complete; but for a junk wizard with combat power equivalent to a Fourth Level Wizard, it’s practically a death sentence.

Before the battle starts, commanders won’t casually inquire about a wizard’s combat style and power level, as that could be construed as prying into another’s knowledge.

Of course, the wizards who manage to become commanders aren’t fools either. Given sufficient latitude, they would certainly assign tasks according to the conventional lower limit of combat power for wizards of the same level.

In such circumstances, even if the junk wizards can’t withstand the pressure, they at least have additional fighting capability to help hold the line.

Yet, in most plane wars, the commanders themselves are the discoverers of the plane, and even the initiators of the war.

Many Sixth Level Wizards, due to limited funds, summon wizard legions with inadequate overall combat power, and when assigning tasks, they’re forced to do so based on the common combat power of that level.

If a junk wizard encounters such a scenario and dares to fully disclose their actual situation, they are highly likely to be killed by the enraged commander who sees resources being wasted.

If they don’t reveal their true situation, a lucky outcome would mean only one junk wizard dies, but an unlucky one might lead to the entire plane expedition failing.

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